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Ck:Shader

Community
manhvann
ck:shader

Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.

Overview

Publishermanhvann
Repositorycodexkit
Skill nameck:shader
Stars
88
Forks
81
Bundled files
12
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 12 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by manhvann on GitHub. Read the source before you install it.

Installation

Install the Ck:Shader AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/manhvann/codexkit/tree/main/.agents/skills/shader
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/manhvann/codexkit.git /tmp/codexkit
mkdir -p .claude/skills
cp -r /tmp/codexkit/.agents/skills/shader .claude/skills/manhvann-ck-shader
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ck:Shader in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ck:Shader on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ck:Shader is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

GLSL Fragment Shaders

Write GPU-accelerated fragment shaders for procedural graphics, textures, and visual effects.

When to Use

  • Creating procedural textures (wood, marble, clouds, terrain)
  • Drawing shapes with distance fields (SDF)
  • Generating patterns, noise, gradients
  • Building visual effects and animations
  • Writing custom shaders for Three.js, WebGL, Processing

Core Concepts

Fragment shaders execute simultaneously on every pixel. Each thread:

  • Receives pixel position via gl_FragCoord
  • Returns color via gl_FragColor (vec4: RGBA 0.0-1.0)
  • Cannot communicate with other threads (stateless)

Standard Uniforms

glsl
uniform float u_time;       // Elapsed seconds
uniform vec2 u_resolution;  // Canvas size (width, height)
uniform vec2 u_mouse;       // Mouse position in pixels

Normalize coordinates: vec2 st = gl_FragCoord.xy / u_resolution;

Essential Functions

FunctionPurposeExample
mix(a,b,t)Linear interpolatemix(red, blue, 0.5)
step(edge,x)Hard thresholdstep(0.5, st.x)
smoothstep(e0,e1,x)Smooth thresholdsmoothstep(0.2, 0.8, st.x)
fract(x)Fractional partfract(st * 3.0) for tiling
mod(x,y)Modulomod(st.x, 0.25)
clamp(x,min,max)Constrain valueclamp(col, 0.0, 1.0)
length(v)Vector magnitudelength(st - 0.5)
distance(a,b)Euclidean distancedistance(st, center)
dot(a,b)Dot productdot(normal, lightDir)
normalize(v)Unit vectornormalize(direction)
atan(y,x)Angle (radians)atan(st.y-0.5, st.x-0.5)
sin/cos/pow/absMathHardware-accelerated

Quick Patterns

Circle:

glsl
float d = distance(st, vec2(0.5));
float circle = 1.0 - smoothstep(0.2, 0.21, d);

Rectangle:

glsl
vec2 bl = step(vec2(0.1), st);
vec2 tr = step(vec2(0.1), 1.0 - st);
float rect = bl.x * bl.y * tr.x * tr.y;

Tiling:

glsl
st = fract(st * 4.0);  // 4x4 grid

Animation:

glsl
float wave = sin(st.x * 10.0 + u_time) * 0.5 + 0.5;

References (Progressive Disclosure)

Fundamentals

  • references/glsl-fundamentals-data-types-vectors-precision-coordinates.md
  • references/glsl-shaping-functions-step-smoothstep-curves-interpolation.md

Drawing

  • references/glsl-colors-rgb-hsb-gradients-mixing-color-spaces.md
  • references/glsl-shapes-sdf-circles-rectangles-polar-distance-fields.md
  • references/glsl-shapes-polygon-star-polar-sdf-combinations.md

Procedural

  • references/glsl-patterns-tiling-fract-matrices-transformations.md
  • references/glsl-pattern-symmetry-truchet-domain-warping.md
  • references/glsl-noise-random-perlin-simplex-cellular-voronoi.md
  • references/glsl-cellular-voronoi-worley-noise-patterns.md
  • references/glsl-fbm-fractional-brownian-motion-turbulence-octaves.md
  • references/glsl-procedural-textures-clouds-marble-wood-terrain.md

API Reference

  • references/glsl-shader-builtin-functions-complete-api-reference.md

Tools

  • Online Editor: editor.thebookofshaders.com
  • glslViewer: CLI tool for running .frag files
  • glslCanvas: HTML embed for live shaders
  • ShaderToy: iTime, iResolution, iMouse uniforms

External Resources

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ck:Shader AI skill do?

Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.

Why use Ck:Shader on TypingMind?

Because you install it once and use it with any model. Ck:Shader is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ck:Shader in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/manhvann/codexkit/tree/main/.agents/skills/shader. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ck:Shader?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ck:Shader?

As many as you like. As long as a model supports skills, you can use Ck:Shader with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ck:Shader AI skill free?

Yes. It is published on GitHub by manhvann under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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