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Create Modal

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marcus
create-modal

Create declarative modals using the modal library API. Covers modal types (confirm, input, select, form), sections (Text, Buttons, Input, Textarea, Checkbox, Select, List, Combo, When, Custom), rendering with OverlayModal, and keyboard/mouse handling. Use when adding modals or dialogs to the application.

Overview

Publishermarcus
Repositorysidecar
Skill namecreate-modal
Stars
1.1K
Forks
82
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by marcus on GitHub. Read the source before you install it.

Installation

Install the Create Modal AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/marcus/sidecar/tree/main/.claude/skills/create-modal
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/marcus/sidecar.git /tmp/sidecar
mkdir -p .claude/skills
cp -r /tmp/sidecar/.claude/skills/create-modal .claude/skills/create-modal
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Create Modal in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Create Modal on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Create Modal is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Creating Declarative Modals

Use the internal/modal package. The library handles keyboard navigation, mouse hit regions, hover states, and scrolling automatically.

Quick Start

go
import "github.com/marcus/sidecar/internal/modal"

// 1. Create the modal
m := modal.New("Delete Worktree?",
    modal.WithWidth(58),
    modal.WithVariant(modal.VariantDanger),
    modal.WithPrimaryAction("delete"),
).
    AddSection(modal.Text("Name: " + wt.Name)).
    AddSection(modal.Spacer()).
    AddSection(modal.Buttons(
        modal.Btn(" Delete ", "delete", modal.BtnDanger()),
        modal.Btn(" Cancel ", "cancel"),
    ))

// 2. Render in View
func (p *Plugin) View(width, height int) string {
    background := p.renderListView(width, height)
    rendered := p.myModal.Render(width, height, p.mouseHandler)
    return ui.OverlayModal(background, rendered, width, height)
}

// 3. Handle input in Update
case tea.KeyMsg:
    action, cmd := p.myModal.HandleKey(msg)
    if action != "" {
        return p.handleAction(action) // "delete", "cancel", etc.
    }
    return p, cmd

case tea.MouseMsg:
    action := p.myModal.HandleMouse(msg, p.mouseHandler)
    if action != "" {
        return p.handleAction(action)
    }
    return p, nil

Critical: Modal Initialization Pattern

The modal must exist before input handling. Create an ensure function called in both View and Update:

go
func (p *Plugin) ensureMyModal() {
    if p.targetItem == nil {
        return // Required state missing
    }

    modalW := 50
    if modalW > p.width-4 {
        modalW = p.width - 4
    }
    if modalW < 20 {
        modalW = 20
    }

    // Only rebuild if needed
    if p.myModal != nil && p.myModalWidthCache == modalW {
        return
    }
    p.myModalWidthCache = modalW

    p.myModal = modal.New("Title", modal.WithWidth(modalW), ...).
        AddSection(...)
}

Call ensureModal() before the nil check in key handlers:

go
func (p *Plugin) handleMyModalKeys(msg tea.KeyMsg) tea.Cmd {
    p.ensureMyModal()  // CRITICAL: Before nil check
    if p.myModal == nil {
        return nil
    }
    action, cmd := p.myModal.HandleKey(msg)
    // ...
}

Without this, the first keypress after opening drops because View runs after Update in bubbletea.

Constructor and Options

go
m := modal.New(title string, opts ...Option)
OptionDescriptionDefault
WithWidth(int)Modal width in characters50
WithVariant(Variant)Visual styleVariantDefault
WithPrimaryAction(string)Action ID for Enter on inputs""
WithHints(bool)Show "Tab to switch..." hinttrue
WithCloseOnBackdropClick(bool)Backdrop click returns "cancel"true

Variants: VariantDefault, VariantDanger (red), VariantWarning (yellow), VariantInfo (blue)

Built-in Sections

Text and Spacer

go
modal.Text("Static text with auto line wrapping")
modal.Spacer()  // Single blank line

Buttons

go
modal.Buttons(
    modal.Btn(" Save ", "save"),              // Standard button
    modal.Btn(" Delete ", "delete", modal.BtnDanger()),  // Red
    modal.Btn(" Submit ", "submit", modal.BtnPrimary()), // Primary
    modal.Btn(" Cancel ", "cancel"),
)
  • Include padding in labels: " Save " not "Save"
  • Button IDs are returned as actions
  • Tab/Shift+Tab cycles focus

Input

go
var nameInput textinput.Model
modal.Input("name-input", &nameInput)
modal.InputWithLabel("name-input", "Name:", &nameInput)
modal.Input("name-input", &nameInput,
    modal.WithSubmitOnEnter(true),       // Default: true
    modal.WithSubmitAction("submit"),    // Override primary action
)

Textarea

go
var msgArea textarea.Model
modal.Textarea("message", &msgArea, 5)          // height in lines
modal.TextareaWithLabel("message", "Label:", &msgArea, 5)
  • Enter inserts newlines (never submits)

Combo (floating dropdown)

go
items := []modal.DropdownItem{
    {ID: "main", Label: "main", Value: "main"},
    {ID: "dev", Label: "dev", Value: "dev"},
}
var selectedIdx int
modal.Combo("branch", &branchInput, items, &selectedIdx)
  • Single-line input; filtered results float over later sections (modal height does not change)
  • selected is an items index (same as List)
  • Typing filters and selects the top match; up/down move the highlight
  • Enter commits the highlight and, by default, returns the modal primary action
  • Tab commits and moves focus; Esc closes the overlay without cancelling the modal
  • Click an overlay row to commit without submitting

Checkbox

go
var includeFiles bool
modal.Checkbox("include-files", "Include untracked files", &includeFiles)
  • Space toggles
  • Enter does not toggle; it submits the modal primary action (if any)

Select (one choice out of a set)

go
items := []modal.SelectItem{
    {ID: "shell", Label: "Shell", Description: "new agent/shell session"},
    {ID: "worktree", Label: "Worktree", Description: "shell in a new worktree"},
}
var selectedIdx int
modal.Select("kind", items, &selectedIdx,
    modal.WithMaxVisible(6),
    modal.WithDisabled(func(i int) string { return reasons[i] }),
    modal.WithOnSelect(func(i int) { rebuildAround(i) }),
)
  • The default control for a single choice: sort, filter, kind. modal.List is the low-level column of rows for lists that are not a single choice.
  • Two shapes, chosen by count: a segmented [ A | B | C ] under five choices, a ❯-cursor full-width list with an aligned description column at five or more (and the list whenever the segments would not fit the width). WithShape(modal.ShapeList) / WithShape(modal.ShapeSegmented) forces one.
  • The list shape is a bordered control: its rows and scroll markers sit inside a rounded border that follows focus exactly as modal.Input's does (BorderNormal idle, Primary focused, TextMuted hovered). A click on a border cell focuses the control and selects nothing. The selected row keeps its Primary fill either way — the fill says which choice is active, the border says where the keyboard is.
  • Size the modal to it. A segmented control cannot shrink: build the sections into a slice first and pass modal.WidthForSections(sections...), capped to your frame, to modal.WithWidth — otherwise a control too wide for the box truncates into a stub. See viewModalWidth in internal/pluginbrowser/overlays.go.
  • Arrows and h/j/k/l move by one and stop at the ends; home/end jump; Enter activates.
  • WithDisabled(func(i int) string) keeps a choice visible and muted with its reason in place of its description, and makes it unreachable by key or click.
  • WithMaxVisible(n) scrolls the rest, with ↑ more above / ↓ more below.
  • A click resolves to a row inside the section — hosts add no glue — and focuses the control.
  • WithOnSelect(func(i int)) reports every change; WithSelectAction(id) makes activation return a fixed action instead of the row's ID, for a selector embedded in a form.
  • See docs/reference/design-language.md ("Selectors").

List

go
items := []modal.ListItem{
    {ID: "item-1", Label: "First item", Data: someValue},
    {ID: "item-2", Label: "Second item"},
}
var selectedIdx int
modal.List("my-list", items, &selectedIdx, modal.WithMaxVisible(5))
  • j/k or up/down moves selection; Enter returns selected item's ID

When (Conditional)

go
modal.When(func() bool { return showWarning },
    modal.Text("Warning: This action is irreversible!"),
)

Custom

go
modal.Custom(
    func(contentWidth int, focusID, hoverID string) modal.RenderedSection {
        return modal.RenderedSection{
            Content: content,
            Focusables: []modal.FocusableInfo{
                {ID: "custom-btn", OffsetX: 0, OffsetY: 2, Width: 10, Height: 1},
            },
        }
    },
    func(msg tea.Msg, focusID string) (string, tea.Cmd) {
        return "", nil  // can be nil if no custom input handling
    },
)

Handling Input

Keyboard

go
action, cmd := m.HandleKey(msg)
KeyBehavior
TabFocus next element
Shift+TabFocus previous element
EnterReturn focused element's ID (or primaryAction for inputs). Checkbox Enter submits primary without toggling. Combo Enter commits then submits.
EscOffered to the focused section first (Combo closes its overlay). Otherwise "cancel".
OtherForwarded to focused section

Mouse

go
action := m.HandleMouse(msg, p.mouseHandler)
EventBehavior
Click backdropReturn "cancel" (if enabled)
Click button/checkboxReturn element ID
Hover elementUpdate hover state
Scroll on modalScroll content

Modal Methods

go
m.FocusedID() string   // Currently focused element ID
m.HoveredID() string   // Currently hovered element ID
m.SetFocus(id string)  // Focus specific element
m.Reset()              // Reset focus, hover, scroll to initial state

Rendering Rules

Always use ui.OverlayModal for dimmed background:

go
func (p *Plugin) View(width, height int) string {
    background := p.renderNormalView(width, height)
    rendered := p.myModal.Render(width, height, p.mouseHandler)
    return ui.OverlayModal(background, rendered, width, height)
}

Do not:

  • Pre-center modal content with lipgloss.Place (OverlayModal handles centering)
  • Render footers or hint lines in plugin View (app renders unified footer)

State Management

  • Focus state persists across renders
  • Call Reset() when closing and reopening modals
  • Width caching should include state-dependent changes

Troubleshooting

IssueSolution
First keypress droppedCall ensureModal() before nil check in Update
Modal too wide/narrowUse width clamping: modalW > p.width-4
Hover not updatingPass mouseHandler to both Render and HandleMouse
Input not receiving keysCheck FocusedID()
Modal rebuilds every frameCache by width
Modal shows with wrong focusCall m.Reset() when showing modal

See references/complete-example.md for a full plugin implementation with delete confirmation modal.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Create Modal AI skill do?

Create declarative modals using the modal library API. Covers modal types (confirm, input, select, form), sections (Text, Buttons, Input, Textarea, Checkbox, Select, List, Combo, When, Custom), rendering with OverlayModal, and keyboard/mouse handling. Use when adding modals or dialogs to the application.

Why use Create Modal on TypingMind?

Because you install it once and use it with any model. Create Modal is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Create Modal in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/marcus/sidecar/tree/main/.claude/skills/create-modal. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Create Modal?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Create Modal?

As many as you like. As long as a model supports skills, you can use Create Modal with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Create Modal AI skill free?

Yes. It is published on GitHub by marcus under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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