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Drag Pane

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marcus
drag-pane

Drag-and-drop pane resizing implementation for two-pane plugin layouts. Covers mouse event handling via the internal/mouse package, hit region registration, drag delta calculation, width clamping, state persistence, and pane layout management. Use when working on pane resizing, drag interactions, layout management, or adding drag-to-resize to a new plugin.

Overview

Publishermarcus
Repositorysidecar
Skill namedrag-pane
Stars
1.1K
Forks
82
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by marcus on GitHub. Read the source before you install it.

Installation

Install the Drag Pane AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/marcus/sidecar/tree/main/.claude/skills/drag-pane
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/marcus/sidecar.git /tmp/sidecar
mkdir -p .claude/skills
cp -r /tmp/sidecar/.claude/skills/drag-pane .claude/skills/drag-pane
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Drag Pane in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Drag Pane on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Drag Pane is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Drag-to-Resize Pane Implementation

Overview

Add drag-to-resize support for two-pane plugin layouts (sidebar + main content). Users click and drag the divider between panes to resize them.

Prerequisites

  • Plugin already has a two-pane layout (sidebar + main content)
  • State persistence functions exist in internal/state/state.go (each plugin has its own getter/setter)
  • Familiarity with internal/mouse package

Existing Implementations

PluginState FunctionsMouse File
FileBrowserGetFileBrowserTreeWidth() / SetFileBrowserTreeWidth()internal/plugins/filebrowser/mouse.go
GitStatusGetGitStatusSidebarWidth() / SetGitStatusSidebarWidth()internal/plugins/gitstatus/mouse.go
ConversationsGetConversationsSideWidth() / SetConversationsSideWidth()internal/plugins/conversations/mouse.go
Workspace (project)GetWorkspaceSidebarWidth() / SetWorkspaceSidebarWidth()internal/plugins/workspace/view_list.go
Sessions (global workspace)GetWorkspaceSidebarWidth() / SetWorkspaceSidebarWidth()internal/overview/workspaces.go

Windowing parity: project and global workspaces are one feature

The project workspace (internal/plugins/workspace) and the global Workspaces browser shown as Sessions in the navbar (internal/overview) are two projections of the same windowing model. They are not independent surfaces that happen to look similar.

If a change affects panes, splits, drag handles, pane borders, focus chrome, or pane hit regions in one of them, it affects the other. The rule is structural, not a habit to remember:

  • internal/panelayout owns pane-tree structure and geometry.
  • internal/paneframe owns presentation: chrome geometry (Inset, Geometry), the leaf border states (Chrome, WrapLeaf), the drag handle (RenderDividerHandle, DividerHitBox, HandleStateFor), the compositor (Compose, ComposeLeaf, RenderContent), the chrome-aware floors (ChromeFloors), and the one order hit regions are registered in (RegisterRegions), and click-to-focus (LeafAt, FocusLeafAt).
  • Each surface implements paneframe.Host and paneframe.RegionSink in exactly one file: internal/plugins/workspace/pane_host.go and internal/overview/pane_host.go.

Focus is one value, answered from geometry. Host.Focus() draws the ring and Host.SetFocus() moves it; there is no third place a surface may record who is being typed into, so a surface whose live terminal holds the keyboard separately gives it up inside its own focus setter (workspace.setFocusTarget, overview.focusPreviewLeaf). A pointer moves focus through paneframe.FocusLeafAt, which resolves the leaf from its OUTER box, not from the hit region the press landed on — a terminal leaf owns no click-to-focus region, because its presses belong to the live pane and are forwarded to tmux. FocusLeafAt moves focus and nothing else, so the press still reaches whichever region claimed it, and it declines the divider's widened target so a press one cell off a handle resizes without also re-focusing. Hanging focus off the region handlers instead is td-43db92: one focus call per leaf kind, and the ring drawn on a neighbour for the kind nobody remembered.

Host.Layout() must answer the tree the surface last drew, not one it could place. A view that replaces the preview — the kanban board, a modal — draws no tree, and geometry that outlives the frame lets a click on whatever is drawn there move pane focus instead. The project plugin records the layout beside the hit regions it earned (paneFrame/paneFrameDrawn, cleared with the hit map at the top of View); the global browser's previewPeerBox() already refuses when the preview is not drawn.

Do not add a second compositor, a second border rule, or a second divider renderer. If a behaviour belongs to windowing, it goes in paneframe; if it belongs to one surface's content, it goes in that surface's host file. Both surfaces then get it at once.

Tests that hold this: internal/paneframe/paneframe_test.go, internal/plugins/workspace/pane_peer_chrome_test.go, and internal/overview/pane_peer_chrome_test.go.

The header's layout button is part of the same model

A pane can be moved, not only resized, and that entry point lives in the same chrome the drag handle does. internal/panereposition owns the shared interaction policy — the modal controller, the header adapter, the structural fingerprint, and the graft helpers — while panelayout.PlanMove/ApplyMove own the structure. There are three hosts, and all three get it: project Workspaces, global Sessions, and the app content decks.

  • Reserve. panereposition.ReserveMovableHeader(width, movable, hasClose) wraps ui.ReserveHeaderControls and returns the tab strip's width plus each control's column. Each host binds it once per frame in its own reserveHeader/composeHeader pair, and every header renderer, tab strip and region on that surface goes through those — a strip laid out for one reserve while the header composes another is how a tab click lands on the wrong tab. The drop order as the row narrows is layout first, close × last, all-or-nothing per control: a clipped button is a target whose meaning cannot be recovered.
  • movable comes from the tree (panereposition.Movable): false with no tree, and false for a tree of one leaf, because PlanMove refuses every destination on a single leaf. A header with no leaf also used to compare hover against leaf 0, which every un-hovered header matches, and painted a permanently hovered button.
  • Register. paneframe.RegionSink.Layout(node, hit) is registered after Title and before Close — one rung earlier than the close button, for the reason RegisterRegions already documents. Regions are tested in reverse order, so Close keeps the cell it occupies and Layout still outranks the title strip beneath it. Each host binds it in its own pane_host.go beside the close region, with the same hover tracking.
  • Do not add a second one. A click on ⊞ and the M key open the same panereposition.Controller; the controller edits a clone and commits atomically, so no host mutates a live tree from a mouse handler. sidecar layout move is the third caller of the same planner.

A zoomed leaf is drawn through the shared compose/register path, so the visible ⊞ and its hit region come from the same placement — the regression that made a zoomed Primary's button unclickable on one surface and not the other.

Implementation Steps

Step 1: Add Mouse Handler to Plugin Struct

go
import "github.com/marcus/sidecar/internal/mouse"

type Plugin struct {
    // ... other fields
    mouseHandler *mouse.Handler
    sidebarWidth int  // Current sidebar width (persisted)
}

func New() *Plugin {
    return &Plugin{
        mouseHandler: mouse.NewHandler(),
    }
}

Step 2: Define Hit Region Constants

go
const (
    regionSidebar     = "sidebar"
    regionMainPane    = "main-pane"
    regionPaneDivider = "pane-divider"
    dividerWidth      = 1  // Visual divider width
)

Step 3: Initialize Width on First Render (NOT in Init)

Important: Do NOT load width in Init() - plugin dimensions (p.width) are not available yet. Initialize lazily on first render:

go
func (p *Plugin) renderTwoPane() string {
    p.mouseHandler.HitMap.Clear() // CRITICAL: clear every render

    if p.sidebarWidth == 0 {
        p.sidebarWidth = state.GetYourPluginSidebarWidth()
        if p.sidebarWidth == 0 {
            available := p.width - dividerWidth
            p.sidebarWidth = available * 30 / 100 // Default 30%
        }
    }
    // ... rest of render
}

Step 4: Handle MouseMsg in Update

go
func (p *Plugin) Update(msg tea.Msg) (plugin.Plugin, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.MouseMsg:
        return p.handleMouse(msg)
    }
}

Step 5: Create mouse.go with Handlers

go
func (p *Plugin) handleMouse(msg tea.MouseMsg) (*Plugin, tea.Cmd) {
    action := p.mouseHandler.HandleMouse(msg)
    switch action.Type {
    case mouse.ActionClick:
        return p.handleMouseClick(action)
    case mouse.ActionDrag:
        return p.handleMouseDrag(action)
    case mouse.ActionDragEnd:
        return p.handleMouseDragEnd()
    }
    return p, nil
}

func (p *Plugin) handleMouseClick(action mouse.MouseAction) (*Plugin, tea.Cmd) {
    if action.Region == nil {
        return p, nil
    }
    switch action.Region.ID {
    case regionSidebar:
        p.activePane = PaneSidebar
    case regionMainPane:
        p.activePane = PaneMain
    case regionPaneDivider:
        p.mouseHandler.StartDrag(action.X, action.Y, regionPaneDivider, p.sidebarWidth)
    }
    return p, nil
}

func (p *Plugin) handleMouseDrag(action mouse.MouseAction) (*Plugin, tea.Cmd) {
    if p.mouseHandler.DragRegion() != regionPaneDivider {
        return p, nil
    }
    startValue := p.mouseHandler.DragStartValue()
    newWidth := startValue + action.DragDX

    // Clamp to bounds
    // NOTE: Offset varies by plugin (border styling differences):
    // GitStatus: -5, FileBrowser: -6, Conversations: -5, Workspace: just dividerWidth
    available := p.width - 5 - dividerWidth
    minWidth := 25
    maxWidth := available - 40
    if newWidth < minWidth {
        newWidth = minWidth
    } else if newWidth > maxWidth {
        newWidth = maxWidth
    }
    p.sidebarWidth = newWidth
    return p, nil
}

func (p *Plugin) handleMouseDragEnd() (*Plugin, tea.Cmd) {
    _ = state.SetYourPluginSidebarWidth(p.sidebarWidth)
    return p, nil
}

Step 6: Register Hit Regions in Render

This is where most bugs occur. Follow this pattern exactly:

go
func (p *Plugin) renderTwoPane() string {
    p.mouseHandler.HitMap.Clear() // CRITICAL: clear every render

    available := p.width - 5 - dividerWidth
    sidebarWidth := p.sidebarWidth
    if sidebarWidth == 0 {
        sidebarWidth = available * 30 / 100
    }
    if sidebarWidth < 25 {
        sidebarWidth = 25
    }
    if sidebarWidth > available-40 {
        sidebarWidth = available - 40
    }
    mainWidth := available - sidebarWidth
    p.sidebarWidth = sidebarWidth

    // ... render panes and divider ...

    // CRITICAL: Register in priority order (last = highest priority)
    p.mouseHandler.HitMap.AddRect(regionSidebar, 0, 0, sidebarWidth, p.height, nil)
    mainX := sidebarWidth + dividerWidth
    p.mouseHandler.HitMap.AddRect(regionMainPane, mainX, 0, mainWidth, p.height, nil)
    // Divider LAST = highest priority
    dividerX := sidebarWidth
    dividerHitWidth := 3 // Wider than visual for easier clicking
    p.mouseHandler.HitMap.AddRect(regionPaneDivider, dividerX, 0, dividerHitWidth, p.height, nil)

    return content
}

Step 7: Render Visible Divider

Never hand-roll a divider. Use the shared handle so hover and drag colouring, the one-cell inset at each end, and the theme blend are the same everywhere:

go
divider := ui.RenderHandle(paneHeight, true, ui.HandleStateFrom(p.hoverDivider, dragging))

Inside a pane tree, go through the frame instead, which picks the axis and the per-split state for you:

go
handle := paneframe.RenderDividerHandle(divider, host.HandleState(divider.SplitID))
hit := paneframe.DividerHitBox(divider)

Step 8: Add State Persistence

Add plugin-specific functions to internal/state/state.go:

go
// In State struct
YourPluginSidebarWidth int `json:"yourPluginSidebarWidth,omitempty"`

// Getter
func GetYourPluginSidebarWidth() int {
    mu.RLock()
    defer mu.RUnlock()
    if current == nil { return 0 }
    return current.YourPluginSidebarWidth
}

// Setter
func SetYourPluginSidebarWidth(width int) error {
    mu.Lock()
    if current == nil { current = &State{} }
    current.YourPluginSidebarWidth = width
    mu.Unlock()
    return Save()
}

Critical Rules

Rule 1: Never Reset Width in View()

WRONG:

go
func (p *Plugin) View(width, height int) string {
    p.sidebarWidth = width * 30 / 100 // BUG: Overwrites drag changes every render!
}

CORRECT: Width is only set when sidebarWidth == 0. All other code paths must not unconditionally overwrite it.

Rule 2: Hit Region X Coordinates

Divider X position = sidebarWidth, NOT sidebarWidth + borderWidth.

When lipgloss renders Width(sidebarWidth), the pane occupies columns 0 to sidebarWidth-1. The divider starts at column sidebarWidth.

Rule 3: Hit Region Priority (Registration Order)

HitMap.Test() checks regions in reverse order - last added = checked first.

The divider region MUST be registered LAST so it takes priority over overlapping pane regions.

go
// CORRECT ORDER:
p.mouseHandler.HitMap.AddRect(regionSidebar, ...)      // Lowest priority
p.mouseHandler.HitMap.AddRect(regionMainPane, ...)     // Medium priority
p.mouseHandler.HitMap.AddRect(regionPaneDivider, ...)  // HIGHEST priority (last)

Rule 4: Divider Hit Width

Use dividerHitWidth := 3 (wider than the visual 1-character divider) to make clicking easier. Inside a pane tree, call paneframe.DividerHitBox rather than widening by hand: a row divider must widen only upward, or it masks the header row — tabs and close button — of the leaf stacked below it.

Rule 5: Height for Hit Regions

Use p.height for hit region height, not paneHeight or paneHeight + 2.

Performance Optimization: Hit Region Caching

For plugins with many hit regions, use a dirty flag to avoid rebuilding every render:

go
type Plugin struct {
    hitRegionsDirty bool
    prevWidth       int
    prevHeight      int
    prevScrollOff   int
}

func (p *Plugin) renderTwoPane() string {
    if p.width != p.prevWidth || p.height != p.prevHeight {
        p.hitRegionsDirty = true
        p.prevWidth = p.width
        p.prevHeight = p.height
    }
    if p.scrollOffset != p.prevScrollOff {
        p.hitRegionsDirty = true
        p.prevScrollOff = p.scrollOffset
    }

    // ... render content ...

    if p.hitRegionsDirty {
        p.mouseHandler.HitMap.Clear()
        // Register all hit regions...
        p.hitRegionsDirty = false
    }
    return content
}

Also mark hitRegionsDirty = true when:

  • View mode changes (toggling list/detail)
  • Content changes (items loaded, expanded/collapsed)
  • Sidebar visibility toggles

See internal/plugins/conversations/view_layout.go and plugin_input.go for a complete implementation.

Debugging

If drag is not working, add temporary logging:

go
func (p *Plugin) handleMouseClick(action mouse.MouseAction) (*Plugin, tea.Cmd) {
    log.Printf("CLICK x=%d y=%d region=%v", action.X, action.Y, action.Region)
}

Common issues:

  • Region is nil or wrong pane: Check X coordinate calculation and registration order
  • Drag starts but width does not change: Check that handleMouseDrag is being called
  • Width resets after drag: Search for code that sets sidebarWidth unconditionally

Frequently asked questions

What does the Drag Pane AI skill do?

Drag-and-drop pane resizing implementation for two-pane plugin layouts. Covers mouse event handling via the internal/mouse package, hit region registration, drag delta calculation, width clamping, state persistence, and pane layout management. Use when working on pane resizing, drag interactions, layout management, or adding drag-to-resize to a new plugin.

Why use Drag Pane on TypingMind?

Because you install it once and use it with any model. Drag Pane is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Drag Pane in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/marcus/sidecar/tree/main/.claude/skills/drag-pane. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Drag Pane?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Drag Pane?

As many as you like. As long as a model supports skills, you can use Drag Pane with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Drag Pane AI skill free?

Yes. It is published on GitHub by marcus under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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