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Ui Design

Community
MartinOlivero
ui-design

This skill should be used when making visual design decisions, creating components, defining styles, colors, typography, spacing, or building any interface — including dashboards, admin panels, and web apps. Trigger phrases include "design the UI", "build a component", "pick colors", "create a design system", "make it look good", "style this", "dashboard layout", "make a dark mode". It generates a design system before writing code and avoids generic AI aesthetics.

Overview

PublisherMartinOlivero
Repositorysaas-builder
Skill nameui-design
Stars
4
Forks
2
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by MartinOlivero on GitHub. Read the source before you install it.

Installation

Install the Ui Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/MartinOlivero/saas-builder/tree/main/skills/ui-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/MartinOlivero/saas-builder.git /tmp/saas-builder
mkdir -p .claude/skills
cp -r /tmp/saas-builder/skills/ui-design .claude/skills/ui-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UI Design

This skill produces distinctive, production-grade interfaces. It orchestrates a UI/UX-pro approach with deliberate taste: decide the design system first, then write code that expresses it.

Analogy: an architect does not start laying bricks. They draw the blueprint — materials, proportions, palette — and only then build. The design system is the blueprint.

Dependencies

This skill works standalone, but it is significantly stronger when the original design skills are installed. Before generating a design system, check what is available and delegate in this order:

  1. ui-ux-pro-max available → invoke it to generate the full design system (palettes, styles, typography). It has the richest design database.
  2. taste-skill available → apply it as a style layer on top of the system from step 1 (or on top of the embedded fallback).
  3. Neither installed → use the embedded design principles in this skill as the fallback. They are kept below precisely for this case.

Always prefer the originals when present; fall back gracefully and silently when they are not. Never block on a missing dependency.

Workflow

Step 1 — Identify the product type

The product type drives the entire visual language. Classify first: fintech, edtech, e-commerce, SaaS, health, dev tool, social, creative, internal/dashboard, etc. A health app and a crypto exchange should never look the same.

Step 2 — Generate the design system BEFORE writing code

First, resolve the design system per the Dependencies order above:

  • If ui-ux-pro-max is installed, let it produce the system, then optionally refine with taste-skill.
  • If neither is installed, apply the embedded fallback below.

Embedded fallback — define and state these explicitly:

  • Visual style — pick one with intent: glassmorphism, minimalism, brutalism, bento grid, neo-retro, editorial, etc. Justify it against the product type.
  • Color palette — primary, secondary, neutrals, and semantic colors (success / warning / error / info). Defined as tokens, not ad-hoc hex.
  • Typography — a heading font, a body font, and a mono font (for code/numbers). Avoid defaulting to Inter for everything.
  • Spacing and border radius — a consistent scale (e.g. 4/8/12/16/24) and a radius decision (sharp, soft, or pill).
  • Dark mode — decide yes or no up front; if yes, define the dark tokens now, not later.

Step 3 — Apply to the user's stack

Default stack: React + Vite + Tailwind + shadcn/ui. Supported alternatives: Next.js, Vue, Svelte, plain HTML + Tailwind. Ask which one if unknown; otherwise use the default and say so.

Step 4 — Tune the three design parameters

Expose and set these 1-10 dials, and let the user adjust:

  • DESIGN_VARIANCE (1-10) — from centered, safe layouts (1) to asymmetric, expressive compositions (10).
  • MOTION_INTENSITY (1-10) — from simple hover states (1) to scroll-driven and orchestrated animations (10).
  • VISUAL_DENSITY (1-10) — from airy, spacious layouts (1) to compact, information-dense dashboards (10).

Dashboard mode: when building a dashboard, admin, or backoffice, bias VISUAL_DENSITY high (7-9), keep DESIGN_VARIANCE moderate (data clarity over expression), and prioritize legible tables, filters, empty/loading/error states, and scannable hierarchy.

Step 5 — Respect the forbidden anti-patterns

Never ship these:

  • The AI default look: Inter + purple gradient + heavy rounded cards. It screams "generated." Avoid it.
  • Magic colors: no raw hex values scattered in markup. Every color comes from the system tokens.
  • Ignored states: never deliver a UI without designing the empty, loading, and error states. They are part of the work, not an afterthought.
  • A screen that lies: never render "could not find out" as zero, empty or off. See Honest states below.

Honest states — three answers, not two

Every piece of data on screen is in one of three conditions, and each needs its own rendering:

ConditionExampleRender
Known: yes3 agents onlineThe value
Known: no0 agents onlineThe empty state
UnknownThe request failed or timed out"Couldn't check" + retry — never the empty state

The third is the one that gets dropped: a failed request becomes an empty list, and the interface states something false with full confidence — "0 of 5 online", "no team members", "nothing was changed". In one production app this pattern was fixed eight separate times before it became a rule.

Apply it to writes too:

  • Confirm only what was confirmed. "Invitation sent" only if the provider said so.
  • Show the time of the last successful sync instead of asserting the data is current.
  • After a failed write to an external system, say "couldn't confirm", not "nothing changed" — the user will retry.
  • Name the specific error for the specific case. "Link unavailable" for a 404 only; anything else is a connection problem.

Some defects only exist in the final artifact, so check the artifact: print styles that produce a blank page, a social image rendered with a fallback font, a font subset that silently falls back. A passing build says nothing about any of them.

Design tokens — structure them in three tiers

Don't scatter raw hex. Use a three-tier token architecture so rebrands and dark mode are one change, not a hundred:

  1. Primitive — raw values (blue-500: #3b82f6).
  2. Semantic — role aliases (color-primary, color-bg-surface, color-danger). Components reference only these, never primitives.
  3. Component — optional per-component (button-bg).

In this stack, expose tokens as CSS custom properties wired into Tailwind v4's @theme block (--color-primary, --spacing-*, --radius-*) so utilities and tokens share one source. Theme (light/dark, multi-brand) by swapping CSS-variable values under [data-theme] / .dark — component classes stay identical. Name tokens by role, not appearance (color-danger, not color-red). Cover color, spacing, typography, radius, shadow, z-index, and motion duration/easing. Only reach for Style Dictionary if you must emit tokens to multiple platforms (web + iOS/Android/email); web-only, the Tailwind @theme path is enough.

Responsive design — mobile-first, always

  • Author base styles for small screens; layer up with min-width / container queries. Never desktop-down.
  • Prefer container queries (@container) over media queries for reusable components, so a card adapts to its slot, not the viewport.
  • Fluid type/space with clamp(min, preferred-vw, max) instead of breakpoint-stepped sizes.
  • Touch targets ≥ 44×44px (Apple) / 48×48px (Material), ≥ 8px apart.
  • Handle notches with env(safe-area-inset-*) + viewport-fit=cover; pad sticky headers/footers.
  • Use intrinsic layout primitives (Grid auto-fit/minmax, Flexbox) over manual breakpoints.

(For deeper accessibility, performance, or installable/offline behavior, hand off to the accessibility, frontend-performance, and pwa skills.)

Output

Produce ready-to-use components, not throwaway prototypes — wired to the design tokens, with all states handled.

Key landing components

When building landing or marketing pages, the standard component set is: hero, navbar, features, pricing, testimonials, CTA, footer. (For full landing structure and copy, the landing-page skill drives the flow and calls this skill for the visual system.)

Frequently asked questions

What does the Ui Design AI skill do?

This skill should be used when making visual design decisions, creating components, defining styles, colors, typography, spacing, or building any interface — including dashboards, admin panels, and web apps. Trigger phrases include "design the UI", "build a component", "pick colors", "create a design system", "make it look good", "style this", "dashboard layout", "make a dark mode". It generates a design system before writing code and avoids generic AI aesthetics.

Why use Ui Design on TypingMind?

Because you install it once and use it with any model. Ui Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/MartinOlivero/saas-builder/tree/main/skills/ui-design. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ui Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Design?

As many as you like. As long as a model supports skills, you can use Ui Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Design AI skill free?

Yes. It is published on GitHub by MartinOlivero under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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