Interface Craft Gate
Use this Note when UI work needs design craft, not only functional correctness.
Required local evidence
bashmemi agent brief . --intent "Improve this interface" --json memi diagnose . memi ux audit . --json memi craft audit . --json memi tokens --from ./src --report
If a running route or screenshot is available, audit that surface too:
bashmemi diagnose http://localhost:3000 memi ux audit http://localhost:3000 --json memi craft audit http://localhost:3000 --json
Craft dimensions
Review these before patching:
- focusing mechanism: what the user sees and does first
- visual weight: contrast, density, and priority
- typographic hierarchy: type scale, weight, line length, and scan order
- spacing rhythm: repeated layout gaps and component padding
- color intentionality: semantic color use, states, and token fit
- component cohesion: variants, radius, strokes, icons, and shared anatomy
- responsive resilience: breakpoints, overflow, touch context, and long content
- user context care: stakes, confidence, recovery, and time pressure
Patch rule
Do not describe a UI as polished unless the handoff names:
- the evidence commands run,
- the craft dimensions that changed,
- the Atomic Design level touched,
- the shadcn/Tailwind primitives reused,
- the verification command that should run next.


