Ambient Section Particles logo

Ambient Section Particles

CommunityPopular
MengTo
ambient-section-particles

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

Overview

PublisherMengTo
RepositorySkills
Skill nameambient-section-particles
Stars
6.1K
Forks
717
Bundled files
5
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 5 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by MengTo on GitHub. Read the source before you install it.

Installation

Install the Ambient Section Particles AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/MengTo/Skills.git /tmp/Skills
mkdir -p .claude/skills
cp -r /tmp/Skills/agent-skills/web-design/ambient-section-particles .claude/skills/ambient-section-particles
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ambient Section Particles in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ambient Section Particles on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ambient Section Particles is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Ambient Section Particles

Build particles as a bounded atmosphere layer, not as a page-wide screensaver. Keep the content primary and stop work when the effect cannot be seen.

Choose the renderer

  • Use canvas for roughly 40 or more small particles, frequent motion, pointer forces, or simple procedural shapes.
  • Use DOM or inline SVG for a small count of branded fragments that need individual styling or semantic labels.
  • Use WebGL only for thousands of particles, depth, shaders, or real 3D behavior. Cap device pixel ratio and provide a static fallback.

Start with the least expensive renderer that preserves the desired shape language.

Define one configuration

js
const particles = {
  count: 54,
  gravity: 7,
  wind: -3,
  sway: 16,
  speed: [8, 18],
  size: [4, 12],
  opacity: [0.18, 0.62],
  rotation: [-0.8, 0.8],
  mode: "recycle",
  pointerRadius: 110,
  maxDpr: 2
};

Scale density by container area, then clamp it for mobile and low-power devices. Do not derive count from viewport width alone.

Layer the section

  1. Give the section a positioning context and clip overflow when particles should remain bounded.
  2. Place the particle surface behind content but above the background.
  3. Set the layer to pointer-events: none; listen for pointer movement on the section.
  4. Reserve a quiet content zone or lower density behind long text and controls.
  5. Keep controls and links in normal DOM stacking with visible focus.

Run the simulation

  • Seed particles inside or just above the container bounds.
  • Update gravity, wind, phase-based sway, rotation, opacity, and position from elapsed time.
  • Clamp large time deltas after background tabs or stalled frames.
  • Use one requestAnimationFrame loop for the whole layer.
  • Resize with ResizeObserver; cap canvas backing resolution at min(devicePixelRatio, maxDpr).
  • For pointer disturbance, apply a small distance-based force and let particles settle back naturally. Never attach a listener per particle.

Support explicit end modes:

  • recycle: return particles above the section after exit.
  • exit: remove particles after they leave the bounds.
  • settle: resolve into a shallow visual pile with a strict height cap.
  • static: render a deterministic still composition.

Stop invisible work

Use IntersectionObserver to start only when the section is visible. Cancel animation frames when it exits or document.hidden becomes true. Resume from the current simulation state instead of spawning a second loop.

On teardown, disconnect observers, remove resize and pointer listeners, cancel the frame, and release renderer resources.

Respect the reader

  • Under prefers-reduced-motion: reduce, render a sparse static arrangement or remove the layer.
  • Keep particles decorative and hidden from assistive technology.
  • Control opacity and contrast so motion never crosses the legibility threshold.
  • Avoid full-screen pointer repulsion, rapid direction changes, flashes, and large objects crossing form controls.
  • Pause decorative motion while a modal or critical task in the section is active when it competes for attention.

Verify

Test entry and exit pausing, background-tab recovery, fast resize, 390/768/1440 widths, device pixel ratio, pointer and touch input, reduced motion, section overflow, content focus, long text, route cleanup, and console errors. Confirm only one animation loop survives repeated mounts.

Use demo/index.html as the working reference and demo/PROMPT.md to recreate or remix it. Keep REFERENCES.md as the links-only implementation source list.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ambient Section Particles AI skill do?

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

Why use Ambient Section Particles on TypingMind?

Because you install it once and use it with any model. Ambient Section Particles is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ambient Section Particles in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/ambient-section-particles. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ambient Section Particles?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ambient Section Particles?

As many as you like. As long as a model supports skills, you can use Ambient Section Particles with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ambient Section Particles AI skill free?

Yes. It is published on GitHub by MengTo under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇