Add Node logo

Add Node

Organization
microsoft
add-node

Add or modify a node in an existing Copilot Studio topic. Use when the user asks to add a question, message, condition, variable, or other node to a topic. Do NOT use this for generative answers or knowledge search — use /add-generative-answers instead.

Overview

Publishermicrosoft
Repositoryskills-for-copilot-studio
Skill nameadd-node
Stars
478
Forks
101
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by microsoft on GitHub. Read the source before you install it.

Installation

Install the Add Node AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/microsoft/skills-for-copilot-studio/tree/main/skills/add-node
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/microsoft/skills-for-copilot-studio.git /tmp/skills-for-copilot-studio
mkdir -p .claude/skills
cp -r /tmp/skills-for-copilot-studio/skills/add-node .claude/skills/add-node
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Add Node in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Add Node on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Add Node is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Add Node to Topic

Add a new node to an existing Copilot Studio topic, or modify an existing one.

In Copilot Studio, the elements inside a topic's actions array are nodes (SendActivity, Question, ConditionGroup, etc.). These are different from actions (actions/*.mcs.yml), which are connector-based TaskDialogs. This skill handles nodes within topics.

For generative answers (SearchAndSummarizeContent, AnswerQuestionWithAI), use the /add-generative-answers skill instead — it has the specific patterns, follow-up ConditionGroup logic, and disambiguation guidance needed to set them up correctly.

Instructions

  1. Auto-discover the agent directory:

    Glob: **/agent.mcs.yml

    NEVER hardcode an agent name.

  2. Parse the arguments to identify:

    • The node type (SendActivity, Question, SetVariable, ConditionGroup, etc.)
    • The target topic file
    • If modifying an existing node, which node to modify
  3. Look up the node schema:

    bash
    node ${CLAUDE_SKILL_DIR}/../../scripts/schema-lookup.bundle.js resolve <NodeType>
  4. Read the existing topic file to understand its current structure.

  5. Generate or modify the node with:

    • A unique ID (format: <nodeType>_<6-8 random alphanumeric>)
    • All required properties from the schema
    • Appropriate default values
  6. Determine the correct insertion point in the actions array and present the plan to the user before writing.

Common Node Types

NodePurposeKey Properties
SendActivitySend messagekind, id, activity
QuestionAsk user inputkind, id, variable, prompt, entity
SetVariableSet/compute valuekind, id, variable, value
SetTextVariableSet text with interpolation (YAML-only, no canvas)kind, id, variable, value
ConditionGroupBranching logickind, id, conditions
BeginDialogCall another topickind, id, dialog
EndDialogEnd topickind, id
CancelAllDialogsCancel all topicskind, id

Generative Orchestration Guidelines

When the agent has GenerativeActionsEnabled: true:

  • Prefer AutomaticTaskInput over Question nodes for collecting user info (the orchestrator handles prompting automatically).
  • Still use Question nodes when: conditional asks (ask X only if Y), or end-of-flow confirmations.
  • Prefer topic outputs over SendActivity for returning results.
  • Do NOT use SendActivity to show final outputs unless it's a precise mid-flow message.

Power Fx Quick Reference

  • Expressions start with =: condition: =System.FallbackCount < 3
  • String interpolation uses {}: activity: "Error: {System.Error.Message}"
  • Variable init on first assignment: variable: init:Topic.MyVar
  • Common: Text(), Now(), IsBlank(), !IsBlank()

Example: Adding a Question Node

yaml
- kind: Question
  id: question_k7xPm2
  variable: init:Topic.UserName
  prompt: What is your name?
  entity: StringPrebuiltEntity
  alwaysPrompt: true
  interruptionPolicy:
    allowInterruption: false

Important Notes

  • Unique IDs: Use random 6-8 alphanumeric characters. Duplicate IDs cause Copilot Studio errors.
  • Verify the node type exists in the schema before generating.
  • For ConditionGroup, include at least one condition item with its own unique ID.

Frequently asked questions

What does the Add Node AI skill do?

Add or modify a node in an existing Copilot Studio topic. Use when the user asks to add a question, message, condition, variable, or other node to a topic. Do NOT use this for generative answers or knowledge search — use /add-generative-answers instead.

Why use Add Node on TypingMind?

Because you install it once and use it with any model. Add Node is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Add Node in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/microsoft/skills-for-copilot-studio/tree/main/skills/add-node. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Add Node?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Add Node?

As many as you like. As long as a model supports skills, you can use Add Node with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Add Node AI skill free?

Yes. It is published on GitHub by microsoft under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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