Accessibility A11y logo

Accessibility A11y

Organization
Mindrally
accessibility-a11y

Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.

Overview

PublisherMindrally
Repositoryskills
Skill nameaccessibility-a11y
Stars
259
Forks
41
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Mindrally on GitHub. Read the source before you install it.

Installation

Install the Accessibility A11y AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Mindrally/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/accessibility-a11y .claude/skills/accessibility-a11y
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Accessibility A11y in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Accessibility A11y on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Accessibility A11y is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Accessibility (a11y) Best Practices

You are an expert in web accessibility and inclusive design. Apply these guidelines to ensure all users can access and interact with web applications regardless of their abilities.

Core Accessibility Principles

  • Follow WCAG (Web Content Accessibility Guidelines) standards
  • Use semantic HTML to improve accessibility and screen reader compatibility
  • Ensure high accessibility standards using ARIA roles and native accessibility props
  • Design for all users including those with visual, auditory, motor, and cognitive disabilities
  • Test with various assistive technologies

Semantic HTML

Structural Elements

  • Use semantic elements like <header>, <main>, <footer>, <nav>, <article>, <section>, <aside>
  • Employ <button> for interactive elements, not <div> or <span>
  • Use proper heading hierarchy (h1-h6) without skipping levels
  • Use landmarks (e.g., <nav>, <main>, <aside>) for screen reader navigation
  • Avoid deprecated markup

Form Accessibility

  • Associate labels with form inputs using for and id attributes
  • Group related form elements with <fieldset> and <legend>
  • Provide clear error messages and validation feedback
  • Use appropriate input types (email, tel, number, etc.)
  • Include placeholder text as supplementary hints, not replacements for labels

ARIA Implementation

When to Use ARIA

  • Use ARIA roles and attributes to enhance accessibility where semantic HTML is insufficient
  • Prefer native HTML elements over ARIA when possible
  • Use aria-label for elements without visible text labels
  • Implement aria-describedby for additional context
  • Use aria-live regions for dynamic content updates

Common ARIA Patterns

  • Use role="button" only when a non-button element must act as a button
  • Implement aria-expanded for collapsible content
  • Use aria-hidden="true" for decorative elements
  • Apply aria-current="page" for navigation highlighting
  • Use aria-labelledby to reference visible labels

Visual Accessibility

Color and Contrast

  • Ensure sufficient color contrast for text (minimum 4.5:1 for normal text, 3:1 for large text)
  • Never use color as the only means of conveying information
  • Provide alternative indicators (icons, patterns, text) alongside color
  • Test designs with color blindness simulators

Focus Management

  • Use focus styles to indicate focus state clearly
  • Ensure visible focus indicators on all interactive elements
  • Manage focus appropriately when content changes dynamically
  • Avoid removing outline styles without providing alternatives
  • Implement logical tab order

Keyboard Navigation

Navigation Requirements

  • Provide keyboard navigation for all interactive elements
  • Ensure all functionality is accessible via keyboard alone
  • Use tabindex appropriately (0 for natural order, -1 for programmatic focus)
  • Implement keyboard shortcuts for complex interactions
  • Avoid keyboard traps

Interactive Elements

  • Ensure interactive elements are large enough for touch (minimum 44x44 pixels)
  • Implement keyboard event handlers (onKeyDown, onKeyPress) alongside click handlers
  • Support Enter and Space keys for activating buttons
  • Implement arrow key navigation for complex widgets

Content Accessibility

Images and Media

  • Ensure all images have descriptive alt text
  • Use empty alt="" for decorative images
  • Provide captions for videos
  • Include transcripts for audio content
  • Use descriptive link text (avoid "click here")

Text and Typography

  • Use relative units (rem, em) for typography
  • Ensure text can be resized up to 200% without loss of functionality
  • Maintain adequate line height and letter spacing
  • Avoid justified text which can create uneven spacing
  • Support user preferences for reduced motion

Responsive and Adaptive Design

Mobile-First Approach

  • Design mobile-first, then scale upward
  • Implement responsive layouts that work across devices
  • Ensure touch targets are appropriately sized
  • Support both portrait and landscape orientations

User Preferences

  • Respect prefers-reduced-motion for animations
  • Support prefers-color-scheme for dark/light modes
  • Consider prefers-contrast for high contrast needs
  • Implement prefers-reduced-transparency when applicable

Testing and Validation

Automated Testing

  • Use tools like Lighthouse for accessibility audits
  • Integrate axe-core for automated accessibility testing
  • Run accessibility checks in CI/CD pipelines
  • Address all critical and serious accessibility issues

Manual Testing

  • Test with screen readers (NVDA, JAWS, VoiceOver)
  • Navigate entirely by keyboard
  • Test with browser zoom at 200%
  • Use browser accessibility inspection tools
  • Test with actual users who have disabilities when possible

CSS Best Practices for Accessibility

  • Use external stylesheets; avoid inline styles for maintainability
  • Leverage Flexbox and Grid for robust layouts
  • Use class selectors for styling (BEM naming methodology recommended)
  • Implement responsive design with media queries
  • Ensure hover states also have focus equivalents

Frequently asked questions

What does the Accessibility A11y AI skill do?

Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.

Why use Accessibility A11y on TypingMind?

Because you install it once and use it with any model. Accessibility A11y is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Accessibility A11y in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Mindrally/skills/tree/main/accessibility-a11y. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Accessibility A11y?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Accessibility A11y?

As many as you like. As long as a model supports skills, you can use Accessibility A11y with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Accessibility A11y AI skill free?

Yes. It is published on GitHub by Mindrally under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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