Threejs Game Director logo

Threejs Game Director

Organization
mintdotgg
threejs-game-director

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

Overview

Publishermintdotgg
Repositorymint-threejs-skills
Skill namethreejs-game-director
Stars
125
Forks
11
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by mintdotgg on GitHub. Read the source before you install it.

Installation

Install the Threejs Game Director AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git /tmp/mint-threejs-skills
mkdir -p .claude/skills
cp -r /tmp/mint-threejs-skills/skills/mint-threejs-skills/skills/threejs-game-director .claude/skills/threejs-game-director
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Threejs Game Director in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Threejs Game Director on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Threejs Game Director is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Three.js Game Director

Own the end-to-end game outcome. A static scene is not a game, and a working prototype is not automatically polished.

Route The Work

Read the matching sibling SKILL.md before that phase:

NeedSkill
Game design, loop, controls, camera, physics, feel, scaffold../threejs-gameplay-systems/SKILL.md
Models, materials, world art, lighting, shaders, VFX, visual quality../threejs-visual-systems/SKILL.md
HUD, menus, touch controls, responsive interface../threejs-game-ui-designer/SKILL.md
Picking, manipulation, annotations, configurator-style interaction../threejs-interaction-systems/SKILL.md
Rendering bugs, loading, input bugs, profiling, optimization../threejs-debug-profiler/SKILL.md
Browser QA, visual tests, bot playtests, production release../threejs-qa-release/SKILL.md

For broad creation, upgrade, polished, premium, showcase, or release work, use all implementation specialists. Route QA through ../../references/verification-policy.md; for a narrow fix, use only the relevant specialist plus the automatic minimum.

Workflow

  1. Inspect the project, current screenshots, controls, runtime, and constraints.
  2. For broad gameplay work, define the player promise, primary verb, objective, pressure, reward, fail/retry path, and first level or encounter.
  3. If generated assets are needed, resolve one Mint Project for the local codebase through ../../references/mint-project-workspaces.md. Infer its name from the game brief when no association or explicit destination exists.
  4. Build or repair the playable loop before deep visual polish.
  5. Follow ../../references/mint-mcp-assets.md when generated assets are needed. Mint MCP is the only generated-asset pipeline. Complete finalization, artifact retrieval, durable mint-assets.json registration through ../../references/asset-pipeline.md, project integration, and minimum verification.
  6. Upgrade every weak visible surface: hero, threats, rewards, world, materials, lighting, VFX, and UI. Do not hide missing craft with bloom, fog, or glow.
  7. Reproduce and measure bugs or performance problems before optimizing.
  8. Run the automatic minimum, then offer scoped desktop QA. Run player-facing, release, or mobile checks only after the corresponding approval.

Use procedural geometry for blockout, collision, repeated support props, debug geometry, deliberate procedural art, or a reported Mint MCP blocker. Never substitute another generation provider.

Packaged Resources

For a new Vite/TypeScript/Three.js game:

bash
python3 <gameplay-skill-dir>/scripts/create_threejs_game.py ./my-game

For canvas and renderer evidence after desktop QA approval:

bash
node <qa-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188

Completion Gates

Broad work automatically requires:

  • Build/typecheck or the nearest compile gate.
  • Focused non-browser tests for changed gameplay logic when available.
  • Referenced project-local assets and changed imports resolve.
  • mint-assets.json records every integrated Mint artifact or remote world runtime under a stable logical key and records the validated Mint Project.
  • An explicit statement that extended browser QA was not run unless approved.

After the user approves the relevant QA scope, broad work also requires:

  • A playable loop proven through real input, objective progress, and fail/retry when the genre has failure.
  • Build/typecheck and local browser checks with no blocking console/page errors.
  • Active desktop screenshots, plus mobile screenshots only under separate mobile approval.
  • Nonblank canvas evidence and verification of the changed risky paths.
  • Readable HUD/menu states, controls, camera, and feedback.
  • Mint artifact paths and visible runtime integration, or exact Mint MCP blockers, whenever generated assets were needed.

Premium, AAA, showcase, polished, complete, release-ready, and "less basic" claims additionally require approved QA evidence below. Without that approval, implement toward the bar but label it unverified instead of making the claim:

  • The canonical ../threejs-visual-systems/references/game-visual-scorecard.md with measured evidence, no category below 2, average at least 2.3, and a fresh-eyes review.
  • Technical-art budget and renderer diagnostics after graphics changes.
  • Audio evidence or an explicit blocker for active gameplay.
  • A visual-test-harness decision; release-ready gameplay also needs a bot playtest or a specific reason it could not run.
  • Physics-heavy games report engine, timestep, collider strategy, sensors, CCD, and body/collider diagnostics.

If a gate fails, continue or report the blocker. Do not soften the quality bar.

Report Audit

For broad or premium work, draft the evidence report and run:

bash
python3 <director-skill-dir>/scripts/audit_reference_report.py --premium /path/to/report.md

Add --physics, --audio, or --no-design when applicable. Fix missing evidence before claiming completion.

Final Response

Lead with the outcome. Include changed files, controls, run URL, verification, screenshots/artifacts, Mint links and integrated paths, performance evidence, quality-gate results, and remaining risks. Include the design brief and level/encounter plan only when gameplay scope warrants them. Explicitly name the extended desktop and mobile QA that was not run.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Threejs Game Director AI skill do?

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

Why use Threejs Game Director on TypingMind?

Because you install it once and use it with any model. Threejs Game Director is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Threejs Game Director in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Threejs Game Director?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Threejs Game Director?

As many as you like. As long as a model supports skills, you can use Threejs Game Director with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Threejs Game Director AI skill free?

Yes. It is published on GitHub by mintdotgg under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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