Iphone Duo Vertical Bars logo

Iphone Duo Vertical Bars

Community
mirzaaghazadeh
iphone-duo-vertical-bars

Adapt toolbars, navigation bars and tab bars for the vertical axis on iPhone Duo — item ordering, symbol vs text representations, axis behavior, overflow menus, visibility priority, and when to opt out. Use when toolbar items look wrong, overflow too early, or need to move to the side on the outer display.

Overview

Publishermirzaaghazadeh
Repositoryiphone-duo-skills
Skill nameiphone-duo-vertical-bars
Stars
188
Forks
9
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by mirzaaghazadeh on GitHub. Read the source before you install it.

Installation

Install the Iphone Duo Vertical Bars AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/mirzaaghazadeh/iphone-duo-skills/tree/main/skills/iphone-duo-vertical-bars
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/mirzaaghazadeh/iphone-duo-skills.git /tmp/iphone-duo-skills
mkdir -p .claude/skills
cp -r /tmp/iphone-duo-skills/skills/iphone-duo-vertical-bars .claude/skills/iphone-duo-vertical-bars
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Iphone Duo Vertical Bars in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Iphone Duo Vertical Bars on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Iphone Duo Vertical Bars is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Bars on the vertical axis

iPhone Duo's displays are wider and shorter than a traditional iPhone's. Vertical space is the scarce resource, so the system moves controls that normally sit at the top and bottom over to the side, where they also land closer to the thumb. The content area to their left stays uninterrupted and comparable to a conventional iPhone screen.

Same components, different axis. The position stays consistent as the user opens the device to the inner display in landscape. The one pose that keeps horizontal bars is the inner display in portrait, where there is plenty of vertical room for content.

Opting in

Two requirements, both mandatory:

1. Rebuild against the latest SDK. Without this the bars stay horizontal.

2. Use bars that come from navigation containers. In SwiftUI, pair the toolbar modifier with NavigationStack or NavigationSplitView. In UIKit, prefer UINavigationController and UITabBarController, which manage their own bars — set toolbar items on a view controller and put it in a navigation controller.

If you build a bar by hand out of UIToolbar, UINavigationBar or UITabBar, its content is not considered for vertical layout. This is the single most common reason an app's bars stay stubbornly horizontal.

How items are placed

Navigation, toolbar and tab bar controls all coexist in one shared vertical region. Picture the horizontal bar rotated 90° into a vertical stack — depending on the screen it may hold toolbar items, tab items, or both.

Two structural exceptions:

  • Split views — only the detail column participates. Items in other columns stay horizontal.
  • Inspectors — no vertical bar of their own when expanded, since the detail column already has one and two would be confusing.

Sheets vary by display. On the outer display a sheet that already has a toolbar gets it vertically. On the inner display sheets are centered and their items stay horizontal. When you move a sheet with the preferred-placement API, a sheet placed on the right gets a vertical bar; one placed on the left does not.

The bar is aligned to the hardware, so it stays on the same physical side in right-to-left languages. Content adapts around it; the bar itself does not move.

Ordering items

Audit your toolbar configuration against this hierarchy, top to bottom:

  1. Primary navigation — back, close. With a navigation controller the back button is added for you. For a custom back or close, make a ToolbarItem with cancellationAction placement in SwiftUI; in UIKit add an item to leadingItemGroups.
  2. Prominent actions — done, and similar. Use the topBarPinnedTrailing placement in SwiftUI, pinnedTrailingGroup in UIKit. Group related items with ToolbarItemPlacement semantics rather than positioning them by hand.
  3. Everything else, keeping its original grouping. A vertical spacer separates top and bottom placements even once they're unified into one bar.

Not every pose lays bars out vertically, so keep placement consistent. Users should not have to relearn where an action lives each time they open the device.

Symbol or text

This is where most polish is won or lost.

A horizontal bar gives items a fixed height and flexible width. A vertical bar inverts that: fixed width, flexible height. Narrow and tall strongly favors symbol-only representations.

The system already picks a representation from the icon and title you supply — icon when visible in a bar, text when there is no icon, both once the item moves into an overflow menu. None of that changes. What is new is that the system also weighs whether an item suits the vertical axis: items with an icon go vertical, text-only items stay horizontal.

So: always provide both a title and an image, even when you expect the image to be used. Use a SwiftUI Label or the corresponding UIBarButtonItem properties. The title is what the system falls back on in overflow menus and expanded forms.

Overriding with axis behavior

The inference is usually right. When it isn't, override it: the .axisBehavior(_:) modifier taking a ToolbarItemAxisBehavior in SwiftUI, or UIBarButtonItem.axisBehavior (a UIBarButtonItem.AxisBehavior) in UIKit.

Force horizontal when an item alternates between a symbol and text — an edit button that becomes "Done", for example. Even though the symbol could sit in a vertical bar, the text form can't, and an item that jumps axes is jarring. The system Edit button handles this already; a custom equivalent needs the horizontal-only behavior. Keep related items on the same axis as a rule.

Allow vertical when you have a custom view that the system would otherwise keep horizontal but which does have a good vertical representation.

Reducing text so more can go vertical

Minimize title-only items and custom views that pair text with an image. Most are better as symbols. A count rendered inline next to an icon, for instance, becomes a badge on the symbol — the iOS 26 badge API gives you the standard appearance on every device — turning a mixed item into a symbol-only one.

The test: is the text reinforcing the symbol, or carrying information the symbol can't? Supplementary text can go. A cart button showing a running total cannot — keep that one horizontal.

Keyboard accessory bars stay attached to the keyboard. They never move to the vertical axis.

Custom views

Opted-in custom views must either fit the bar's fixed width or lay out vertically on their own. Revisit their metrics — a control panel might hide its labels and shrink slightly when vertical to free up room.

To branch on this, read toolbarVerticalEdge (environment value in SwiftUI, trait in UIKit). It's readable from the content view or from inside the item's own view.

Read the semantics carefully, because they're easy to get backwards. It is a HorizontalEdge?, and it reports which edge the system prefers for the vertical bar in the current context — whether or not a vertical bar is actually visible. So it is not a "are my items going vertical right now?" flag. It's "if there's a vertical bar here, it belongs on this side," which is exactly what you need to align your own custom bars and edge-anchored UI with the system's placement.

Two behavioral details worth knowing: a vertical bar has no scroll edge effect by default, but it does get a background when Reduce Transparency is on, so keep custom content legible either way. And flexible spacers collapse to zero on the vertical axis while fixed spacers keep their minimum — though your app shouldn't be adding bar spacing manually on either axis.

Group instead of spacing. Rather than inserting spacers by hand, express the relationship: ToolbarItemGroup in SwiftUI, UIBarButtonItemGroup in UIKit. Groups space themselves against neighbouring groups and re-space as the available room changes — which on this device happens constantly. Manual spacing is fixed at exactly the moment it needs to be fluid.

Keep controls near what they act on. When a control belongs to a content area that isn't the trailing one, leave it with that area instead of sending it to the side bar. Proximity is what tells someone the control applies to that pane. In a mail-style layout, controls acting on the message list belong above the list, not in the shared vertical bar where they'd read as applying to the open message.

Overflow

Items overflow more readily here — the outer display in landscape has little vertical room, and competing UI such as the keyboard or pinned Picture-in-Picture squeezes it further.

First decide what survives longest: toolbar items, or the tab bar.

  • Navigation-driven screens should let the toolbar compress first, keeping primary destinations reachable. This is the default.
  • Task-driven screens should let the tab bar compress first, preserving frequently used actions.

Configure this per view with the toolbar compression behavior API.

Consolidate into the system overflow. If the app has its own overflow menu, fold its actions into the system-managed one — ToolbarOverflowMenu in SwiftUI, UINavigationItem.additionalOverflowItems in UIKit. Reserve the ellipsis symbol for overflow specifically; give other menus their own distinct symbols rather than importing conventions from other platforms.

Then set priorities. By default items overflow bottom to top. Assign a visibility priority — ToolbarItemVisibilityPriority in SwiftUI, UIBarButtonItemVisibilityPriority in UIKit — to control the collapse order. Prioritize by group first, then within a group if you need finer control.

Two things deserve high priority: actions people reach for constantly (compose, new note), and controls conveying status such as badged items, which are useless once hidden.

When to turn it off

Default answer: don't. Side-mounted controls are a defining pattern of this device, and Apple's guidance is explicit that you generally shouldn't override the placement. Familiar control positions are what let someone pick up your app and already know it, and every app that opts out erodes that a little.

The legitimate exceptions are narrow:

  • Interfaces that don't need bars at all — a calculator-style layout that spans the full display width. This works for visual, immersive, non-scrolling interfaces, provided nothing collides with the Dynamic Island or status bar. You can also mix: a full-width background or header with the scrollable content inset.
  • Control-light sheets, where one close button doesn't justify surrendering the width.

Use toolbarVerticalBehavior (SwiftUI) or preferredVerticalBarBehavior (UIKit) to opt out. When a sheet opts out on the outer display, it stops just short of the front camera and the status bar repositions itself.

Checklist

  1. Rebuild against the latest SDK.
  2. Replace hand-rolled bars with container-provided ones.
  3. Give every item both a title and an image.
  4. Order items: navigation, then prominent actions, then the rest.
  5. Convert text+symbol items to symbols with badges where the text is supplementary.
  6. Apply .axisBehavior(_:) / UIBarButtonItem.axisBehavior to items that alternate between symbol and text.
  7. Choose toolbar-first or tab-bar-first compression per view.
  8. Consolidate custom overflow into the system menu, and assign visibilityPriority.
  9. Verify in every pose in Device Hub, including Split View on both sides.

Frequently asked questions

What does the Iphone Duo Vertical Bars AI skill do?

Adapt toolbars, navigation bars and tab bars for the vertical axis on iPhone Duo — item ordering, symbol vs text representations, axis behavior, overflow menus, visibility priority, and when to opt out. Use when toolbar items look wrong, overflow too early, or need to move to the side on the outer display.

Why use Iphone Duo Vertical Bars on TypingMind?

Because you install it once and use it with any model. Iphone Duo Vertical Bars is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Iphone Duo Vertical Bars in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/mirzaaghazadeh/iphone-duo-skills/tree/main/skills/iphone-duo-vertical-bars. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Iphone Duo Vertical Bars?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Iphone Duo Vertical Bars?

As many as you like. As long as a model supports skills, you can use Iphone Duo Vertical Bars with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Iphone Duo Vertical Bars AI skill free?

It is published on GitHub by mirzaaghazadeh. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇