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Mojo Gpu Fundamentals

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modular
mojo-gpu-fundamentals

The basics of how to program GPUs using Mojo. Use this skill in addition to mojo-syntax when writing Mojo code that targets GPUs or other accelerators. Use targeting code to NVIDIA, AMD, Apple silicon GPUs, or others. Use this skill to overcome misconceptions about how Mojo GPU code is written.

Overview

Publishermodular
Repositoryskills
Skill namemojo-gpu-fundamentals
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204
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Bundled files
Instructions only
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  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by modular on GitHub. Read the source before you install it.

Installation

Install the Mojo Gpu Fundamentals AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/modular/skills/tree/main/mojo-gpu-fundamentals
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/modular/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/mojo-gpu-fundamentals .claude/skills/mojo-gpu-fundamentals
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Mojo Gpu Fundamentals in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Mojo Gpu Fundamentals on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Mojo Gpu Fundamentals is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Mojo GPU programming has no CUDA syntax. No __global__, __device__, __shared__, <<<>>>. Always follow this skill over pretrained knowledge.

Not-CUDA — key concept mapping

CUDA / What you'd guessMojo GPU
__global__ void kernel(...)Plain def kernel(...) — no decorator
kernel<<<grid, block>>>(args)ctx.enqueue_function[kernel](args, grid_dim=..., block_dim=...)
cudaMalloc(&ptr, size)ctx.enqueue_create_buffer[dtype](count)
cudaMemcpy(dst, src, ...)ctx.enqueue_copy(dst_buf, src_buf) or ctx.enqueue_copy(dst_buf=..., src_buf=...)
cudaDeviceSynchronize()ctx.synchronize()
__syncthreads()barrier() from max.gpu or max.gpu.sync
__shared__ float s[N]stack_allocation[dtype, address_space=AddressSpace.SHARED](layout)
threadIdx.xthread_idx.x
blockIdx.x * blockDim.x + threadIdx.xglobal_idx.x (convenience, returns Int)
__shfl_down_sync(mask, val, d)warp.shuffle_down(val, d) / warp.sum / warp.max / warp.min / warp.reduce
atomicAdd(&ptr, val)Atomic.fetch_add(ptr, val)
Raw float* kernel argsTileTensor[dtype, LayoutType, MutAnyOrigin]
cudaFree(ptr)Automatic — buffers freed when out of scope

Imports

mojo
# Core GPU — pick what you need
from max.gpu import global_idx                                    # simple indexing
from max.gpu import block_dim, block_idx, thread_idx              # manual indexing
from max.gpu import lane_id, WARP_SIZE                            # warp info
from max.gpu.sync import barrier                                  # block-level sync
from max.gpu.primitives import warp                               # sum/max/min/broadcast/shuffle_*/reduce
from max.gpu.memory import AddressSpace                           # for shared memory
from max.gpu.memory import async_copy_wait_all                    # async copy sync
from max.gpu.host import DeviceContext, DeviceBuffer              # host-side API
from std.atomic import Atomic                                     # atomics

# Layout system — NOT in std, separate package
from layout import TileTensor, TensorLayout, Idx, row_major, stack_allocation

Kernel definition

Kernels are plain functions — no decorator, no special return type. Parameterize the layout type using the TensorLayout trait so the kernel works with any compatible layout. comptime assert tensor.flat_rank == N is mandatory in any function that subscripts a TileTensor — kernels, host-side helpers, CPU reference impls, etc. Without it, tensor[r, c] fails with "invalid call to '__getitem__': lacking evidence to prove correctness". The assert unlocks N-D indexing:

mojo
def my_kernel[
    dtype: DType, LT: TensorLayout,
](
    input: TileTensor[dtype, LT, MutAnyOrigin],
    output: TileTensor[dtype, LT, MutAnyOrigin],
    size: Int,                                    # scalar args are fine
):
    comptime assert input.flat_rank == 1, "expected 1D tensor"
    var tid = global_idx.x
    if tid < size:
        output[tid] = input[tid] * 2
  • Kernel functions cannot raise.
  • global_idx.x returns Int — compare directly with size.
  • For simple cases with a single fixed layout, type_of(layout) also works: TileTensor[dtype, type_of(layout), MutAnyOrigin].

TileTensor — the primary GPU data abstraction

Layout creation

row_major is a free function (not a method on Layout). Use compile-time integer parameters for static layouts:

mojo
comptime layout_1d = row_major[1024]()                     # 1D
comptime layout_2d = row_major[64, 64]()                   # 2D (rows, cols)
comptime layout_3d = row_major[10, 5, 3]()                 # 3D (e.g. H, W, C)

For runtime-known dimensions, use Idx():

mojo
var layout = row_major(Idx(M), Idx(N))                     # runtime dims

Creating tensors from buffers

TileTensor's constructor infers dtype and layout type — pass the buffer and layout:

mojo
var buf = ctx.enqueue_create_buffer[DType.float32](1024)
var tensor = TileTensor(buf, row_major[1024]())            # wraps device buffer

Indexing

mojo
tensor[tid]                     # 1D
tensor[row, col]                # 2D
tensor[row, col, channel]       # 3D
tensor.dim[0]()                 # query dimension size (compile-time index)
var K = Int(tensor.dim[1]())    # wrap with Int() for use in arithmetic

Derived tensors (.tile(...), .vectorize(...), .distribute(...)) produce a new layout whose rank is not inherited from the parent's assert. Re-assert on the derived value before indexing it:

mojo
var vec = tensor.vectorize[1, 4]()
comptime assert vec.flat_rank == 2          # required for vec[r, i]

Tiling (extract sub-tiles from a tensor)

mojo
# Inside kernel — extract a block_size x block_size tile
var tile = tensor.tile[block_size, block_size](block_idx.y, block_idx.x)
tile[thread_idx.y, thread_idx.x]   # access within tile

Vectorize and distribute (thread-level data mapping)

mojo
# Vectorize along inner dimension, then distribute across threads
comptime thread_layout = row_major[WARP_SIZE // simd_width, simd_width]()
var fragment = tensor.vectorize[1, simd_width]().distribute[thread_layout=thread_layout](lane_id())
fragment.copy_from_async(source_fragment)    # async copy
fragment.copy_from(source_fragment)          # sync copy

Type casting

mojo
var val = tensor[row, col].cast[DType.float32]()    # cast element

Element type mismatch across layouts — use rebind

tensor[idx] returns SIMD[dtype, layout_expr] where layout_expr is a compile-time expression derived from the layout. Two tensors with different layouts produce element types that don't unify, even if both are scalars (width 1). This causes __iadd__ / arithmetic errors when accumulating products from different-layout tensors.

mojo
# WRONG — fails when conv_kernel and s_data have different layouts:
var sum: Scalar[dtype] = 0
sum += conv_kernel[k] * s_data[idx]   # error: cannot convert ElementType to Float32

# CORRECT — rebind each element to Scalar[dtype]:
var sum: Scalar[dtype] = 0
var k_val = rebind[Scalar[dtype]](conv_kernel[k])
var s_val = rebind[Scalar[dtype]](s_data[idx])
sum += k_val * s_val

rebind is a builtin (no import needed). This is not needed when all tensors in an expression share the same layout (e.g., the matmul example where sa and sb have identical tile layouts).

Also use rebind when reading/writing individual elements for scalar arithmetic or passing to helper functions — even with a single tensor:

mojo
# Read element as plain scalar
var val = rebind[Scalar[dtype]](tensor[idx])
# Write scalar back to tensor
tensor[idx] = rebind[tensor.ElementType](computed_scalar)

tensor.ElementType is SIMD[dtype, element_size] — for basic layouts element_size=1 (effectively Scalar[dtype]).

Memory management

mojo
var ctx = DeviceContext()

# Allocate
var dev_buf = ctx.enqueue_create_buffer[DType.float32](1024)
var host_buf = ctx.enqueue_create_host_buffer[DType.float32](1024)

# Initialize device buffer directly
dev_buf.enqueue_fill(0.0)

# Copy host -> device
ctx.enqueue_copy(dst_buf=dev_buf, src_buf=host_buf)
# Copy device -> host
ctx.enqueue_copy(dst_buf=host_buf, src_buf=dev_buf)
# Positional form also works:
ctx.enqueue_copy(dev_buf, host_buf)

# Map device buffer to host (context manager — auto-syncs)
with dev_buf.map_to_host() as mapped:
    var t = TileTensor(mapped, row_major[1024]())
    print(t[0])

# Memset
ctx.enqueue_memset(dev_buf, 0.0)

# Synchronize all enqueued operations
ctx.synchronize()

Kernel launch

mojo
ctx.enqueue_function[my_kernel](
    input_tensor,
    output_tensor,
    size,                    # scalar args passed directly
    grid_dim=num_blocks,     # 1D: scalar
    block_dim=block_size,    # 1D: scalar
)

# 2D grid/block — use tuples:
ctx.enqueue_function[kernel_2d](
    args...,
    grid_dim=(col_blocks, row_blocks),
    block_dim=(BLOCK_SIZE, BLOCK_SIZE),
)

If the kernel takes any comptime parameters, you MUST bind them first — passing the parameterized name directly to enqueue_function produces a wall of "no matching method" / "DevicePassable" template errors:

mojo
# WRONG — vector_add has a `LT: TensorLayout` parameter
ctx.enqueue_function[vector_add](a, b, c, N, grid_dim=G, block_dim=B)

# CORRECT — bind parameters, then launch the bound symbol
comptime kernel = vector_add[type_of(layout)]
ctx.enqueue_function[kernel](a, b, c, N, grid_dim=G, block_dim=B)

Monomorphic kernels (signature uses type_of(layout) directly, no [LT: TensorLayout] etc.) can be passed by name with no binding step.

Shared memory

Allocate shared memory inside a kernel using stack_allocation from the layout package — returns a TileTensor in the specified address space:

mojo
from layout import stack_allocation   # TileTensor-based shared alloc
from max.gpu.memory import AddressSpace

var tile_shared = stack_allocation[DType.float32,
    address_space=AddressSpace.SHARED](row_major[TILE_M, TILE_K]())

# Chain .fill() to zero-initialize (returns the tensor)
var regs = stack_allocation[DType.float32](row_major[TM, TN]()).fill(0)

# Load from global to shared
tile_shared[thread_idx.y, thread_idx.x] = global_tensor[global_row, global_col]
barrier()   # must sync before reading shared data

# Alternative: raw pointer shared memory (from std.memory, not layout)
from std.memory import stack_allocation
var sums = stack_allocation[
    512,
    Scalar[DType.int32],
    address_space=AddressSpace.SHARED,
]()

Thread indexing

mojo
# Simple — automatic global offset
from max.gpu import global_idx
var tid = global_idx.x           # 1D
var row = global_idx.y           # 2D row
var col = global_idx.x           # 2D col

# Manual — when you need block/thread separately
from max.gpu import block_idx, block_dim, thread_idx
var tid = block_idx.x * block_dim.x + thread_idx.x

# Warp info
from max.gpu import lane_id, WARP_SIZE
var my_lane = lane_id()          # 0..WARP_SIZE-1

All return Int — no casting needed for bounds checks.

Synchronization and warp operations

mojo
from max.gpu.sync import barrier
from max.gpu.primitives import warp
from std.atomic import Atomic

barrier()                                    # block-level sync
_ = Atomic.fetch_add(output_ptr, value)      # atomic add

# Reductions — result broadcast to every lane
warp.sum(val)         warp.max(val)         warp.min(val)
warp.broadcast(val)                          # lane-0 value → all lanes
warp.reduce[warp.shuffle_down](val, reduce_fn)  # custom reduction (broadcasts)

# Shuffles — per-lane shift/swap, NOT broadcast
warp.shuffle_down(val, offset)               # offset: UInt32
warp.shuffle_xor(val, offset)                # offset: UInt32, XOR'd with lane id (butterfly)
warp.shuffle_xor(mask, val, offset)          # explicit membership mask (rarely needed)

# `offset` is `UInt32` — plain `Int` is a type-mismatch error:
var off: UInt32 = 16
var v = warp.shuffle_xor(val, off)

GPU availability check

mojo
from std.sys import has_accelerator

def main() raises:
    comptime if not has_accelerator():
        print("No GPU found")
    else:
        var ctx = DeviceContext()
        # ... GPU code

Or as a compile-time assert — which must sit inside a function body:

mojo
def main() raises:
    comptime assert has_accelerator(), "Requires a GPU"

Architecture detection — is_ vs has_

Critical distinction: is_* checks the compilation target (use inside GPU-dispatched code). has_* checks the host system (use from host/CPU code).

mojo
from std.sys.info import (
    # Target checks — "am I being compiled FOR this GPU?"
    # Use inside kernels or GPU-targeted code paths.
    is_gpu, is_nvidia_gpu, is_amd_gpu, is_apple_gpu,

    # Host checks — "does this machine HAVE this GPU?"
    # Use from host code to decide whether to launch GPU work.
    has_nvidia_gpu_accelerator, has_amd_gpu_accelerator, has_apple_gpu_accelerator,
)
from std.sys import has_accelerator   # host check: any GPU present

# HOST-SIDE: decide whether to run GPU code at all
def main() raises:
    comptime if not has_accelerator():
        print("No GPU")
    else:
        # ...launch kernels

# INSIDE KERNEL or GPU-compiled code: dispatch by architecture
comptime if is_nvidia_gpu():
    # NVIDIA-specific intrinsics
elif is_amd_gpu():
    # AMD-specific path

Subarchitecture checks (inside GPU code only):

mojo
from std.sys.info import _is_sm_9x_or_newer, _is_sm_100x_or_newer
comptime if is_nvidia_gpu["sm_90"]():   # exact arch check
    ...

Compile-time constants pattern

All GPU dimensions, layouts, and sizes should be comptime:

mojo
comptime dtype = DType.float32
comptime SIZE = 1024
comptime BLOCK_SIZE = 256
comptime NUM_BLOCKS = ceildiv(SIZE, BLOCK_SIZE)
comptime layout = row_major[SIZE]()

Complete 1D example (vector addition)

mojo
from std.math import ceildiv
from std.sys import has_accelerator
from max.gpu import global_idx
from max.gpu.host import DeviceContext
from layout import TileTensor, row_major

comptime dtype = DType.float32
comptime N = 1024
comptime BLOCK = 256
comptime layout = row_major[N]()

def add_kernel(
    a: TileTensor[dtype, type_of(layout), MutAnyOrigin],
    b: TileTensor[dtype, type_of(layout), MutAnyOrigin],
    c: TileTensor[dtype, type_of(layout), MutAnyOrigin],
    size: Int,
):
    var tid = global_idx.x
    if tid < size:
        c[tid] = a[tid] + b[tid]

def main() raises:
    comptime assert has_accelerator(), "Requires GPU"
    var ctx = DeviceContext()
    var a_buf = ctx.enqueue_create_buffer[dtype](N)
    var b_buf = ctx.enqueue_create_buffer[dtype](N)
    var c_buf = ctx.enqueue_create_buffer[dtype](N)
    a_buf.enqueue_fill(1.0)
    b_buf.enqueue_fill(2.0)

    var a = TileTensor(a_buf, layout)
    var b = TileTensor(b_buf, layout)
    var c = TileTensor(c_buf, layout)

    ctx.enqueue_function[add_kernel](
        a, b, c, N,
        grid_dim=ceildiv(N, BLOCK),
        block_dim=BLOCK,
    )

    with c_buf.map_to_host() as host:
        var result = TileTensor(host, layout)
        print(result)

Complete 2D example (tiled matmul with shared memory)

mojo
from std.math import ceildiv
from std.sys import has_accelerator
from max.gpu.sync import barrier
from max.gpu.host import DeviceContext
from max.gpu import thread_idx, block_idx
from max.gpu.memory import AddressSpace
from layout import TileTensor, TensorLayout, row_major, stack_allocation

comptime dtype = DType.float32
comptime M = 64
comptime N = 64
comptime K = 64
comptime TILE = 16
comptime a_layout = row_major[M, K]()
comptime b_layout = row_major[K, N]()
comptime c_layout = row_major[M, N]()

def matmul_kernel[
    ALayout: TensorLayout, BLayout: TensorLayout, CLayout: TensorLayout,
](
    A: TileTensor[dtype, ALayout, MutAnyOrigin],
    B: TileTensor[dtype, BLayout, MutAnyOrigin],
    C: TileTensor[dtype, CLayout, MutAnyOrigin],
):
    comptime assert A.flat_rank == 2 and B.flat_rank == 2 and C.flat_rank == 2
    var tx = thread_idx.x
    var ty = thread_idx.y
    var row = block_idx.y * TILE + ty
    var col = block_idx.x * TILE + tx

    var sa = stack_allocation[dtype,
        address_space=AddressSpace.SHARED](row_major[TILE, TILE]())
    var sb = stack_allocation[dtype,
        address_space=AddressSpace.SHARED](row_major[TILE, TILE]())

    var acc: C.ElementType = 0.0
    comptime for k_tile in range(0, K, TILE):
        if row < M and k_tile + tx < K:
            sa[ty, tx] = A[row, k_tile + tx]
        else:
            sa[ty, tx] = 0.0
        if k_tile + ty < K and col < N:
            sb[ty, tx] = B[k_tile + ty, col]
        else:
            sb[ty, tx] = 0.0
        barrier()
        comptime for k in range(TILE):
            acc += sa[ty, k] * sb[k, tx]
        barrier()

    if row < M and col < N:
        C[row, col] = acc

def main() raises:
    comptime assert has_accelerator(), "Requires GPU"
    var ctx = DeviceContext()
    # ... allocate buffers, init data, then:
    comptime kernel = matmul_kernel[type_of(a_layout), type_of(b_layout), type_of(c_layout)]
    ctx.enqueue_function[kernel](
        A, B, C,
        grid_dim=(ceildiv(N, TILE), ceildiv(M, TILE)),
        block_dim=(TILE, TILE),
    )

SIMD loads in kernels

mojo
# Vectorized load from raw pointer — `.load()` is deprecated
var val = ptr.unsafe_load[width=8](idx)   # SIMD[dtype, 8]
var sum = val.reduce_add()                 # scalar reduction

# TileTensor vectorized access
var vec_tensor = tensor.vectorize[1, 4]()  # group elements into SIMD[4]

Reduction pattern

Pointer indexing is ptr[unsafe_offset=i] — bare ptr[i] is deprecated. Use MutPointer, not the deprecated UnsafePointer.

mojo
from std.bit import log2_floor

comptime TPB = 512          # `comptime for` needs a static bound, so the
                            # block size must be comptime, not `block_dim.x`

def block_reduce(
    output: MutPointer[Int32, MutAnyOrigin],
    input: MutPointer[Int32, MutAnyOrigin],
):
    var sums = stack_allocation[TPB, Scalar[DType.int32],
        address_space=AddressSpace.SHARED]()
    var tid = thread_idx.x
    sums[unsafe_offset=tid] = input[
        unsafe_offset=block_idx.x * block_dim.x + tid
    ]
    barrier()

    # Tree reduction in shared memory
    var active = TPB
    comptime for _ in range(log2_floor(TPB)):
        active >>= 1
        if tid < active:
            sums[unsafe_offset=tid] += sums[unsafe_offset=tid + active]
        barrier()

    # Final warp reduction + atomic accumulate
    if tid < WARP_SIZE:
        var v = warp.sum(sums[unsafe_offset=tid][0])
        if tid == 0:
            _ = Atomic.fetch_add(output, v)

DeviceBuffer from existing pointer

mojo
# Wrap an existing pointer as a DeviceBuffer (non-owning)
var buf = DeviceBuffer[dtype](ctx, raw_ptr, count, owning=False)

Benchmarking GPU kernels

mojo
from std.benchmark import Bench, BenchConfig, Bencher, BenchId, BenchMetric, ThroughputMeasure
from max.benchmark import bencher_iter_custom   # GPU form: a free function

var ctx = DeviceContext()

@inline(.always)
def bench_fn(mut b: Bencher) raises {imm}:
    @inline(.always)
    def launch(ctx: DeviceContext) raises {imm}:
        ctx.enqueue_function[kernel](args, grid_dim=G, block_dim=B)
    bencher_iter_custom(b, launch, ctx)         # NOT `b.iter_custom(...)`

var bench = Bench(BenchConfig(max_iters=50000))
bench.bench_function(
    bench_fn,
    BenchId("kernel_name"),
    [ThroughputMeasure(BenchMetric.bytes, total_bytes)],
)

Bencher.iter_custom takes no DeviceContext — that form lives in max.benchmark. Both the bench function and the launch closure are passed as values; give each an explicit capture list ({imm}, {var}, or named captures).

Hardware details

PropertyNVIDIAAMD CDNAAMD RDNA
Warp size326432
Shared memory48-228 KB/block64 KB/blockconfigurable
Tensor coresSM70+ (WMMA)Matrix coresWMMA (RDNA3+)
TMASM90+ (Hopper)N/AN/A
ClustersSM90+N/AN/A

Frequently asked questions

What does the Mojo Gpu Fundamentals AI skill do?

The basics of how to program GPUs using Mojo. Use this skill in addition to mojo-syntax when writing Mojo code that targets GPUs or other accelerators. Use targeting code to NVIDIA, AMD, Apple silicon GPUs, or others. Use this skill to overcome misconceptions about how Mojo GPU code is written.

Why use Mojo Gpu Fundamentals on TypingMind?

Because you install it once and use it with any model. Mojo Gpu Fundamentals is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Mojo Gpu Fundamentals in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/modular/skills/tree/main/mojo-gpu-fundamentals. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Mojo Gpu Fundamentals?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Mojo Gpu Fundamentals?

As many as you like. As long as a model supports skills, you can use Mojo Gpu Fundamentals with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Mojo Gpu Fundamentals AI skill free?

It is published on GitHub by modular. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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