Explorer Pipeline
Topic in, interactive 3D explorer out. The three skills in this bundle each do one job: the interface brief decides what the learner sees and does, the model prompt pack produces the parts and their sourced labels, and the viewer builder turns both into a page. This skill runs them in order for one topic, carries each step's output into the next, and keeps a build checklist so nothing ships unsourced or untested.
Required Inputs
Ask for these once, at the start, and reuse them in every stage:
- Topic and the object or system to explore
- Audience and learning goal
- Devices the explorer must work on
- Trusted sources the user has, or the curriculum or standard to follow
- The image-to-3D tool the user will use, or "not chosen yet"
- Hosting for the finished page
Output Structure
1. Run plan
A table of the three stages with their inputs, outputs and the person responsible for any manual step (generating images and meshes happens outside the chat): | Stage | Skill | Input | Output | Manual step |
2. Stage outputs
Run each stage in full, in order, with a short hand-off note between them:
- explorer-interface-brief: the design brief and the image-model prompt for the mock. Hand-off: the implied parts list, palette and layout values.
- model-prompt-pack: the prompt cards, the sourced parts list and the illustrative statement. Hand-off: mesh names, labels, descriptions and sources in the exact shape CONFIG.parts needs.
- explorer-viewer-builder: the single-file viewer filled in from both hand-offs, with the demo assembly until the user's GLB exists.
Pause after stage 2 if the user must generate meshes first, and say exactly what to bring back (the GLB file and the mesh names it contains).
3. Build checklist
A checklist to keep until launch, grouped by stage:
markdown#### Design - [ ] Learning outcomes agreed with [teacher, client or reviewer] - [ ] Interface mock generated and reviewed #### Assets - [ ] One reference image per part, checked against its source figure - [ ] One mesh per part, named exactly as in the parts list - [ ] GLB assembled, scaled, under 15 MB #### Content - [ ] Every label has a named trusted source - [ ] Descriptions reviewed by a subject expert - [ ] Illustrative statement visible on the page #### Build and test - [ ] Mesh-name check passes (no missing or extra names) - [ ] Tested on desktop, a phone at 390 px width, and in dark mode - [ ] Keyboard path to every part works - [ ] No console errors #### Publish - [ ] Hosted at [URL]; link checked from a phone on mobile data
4. Status summary
At the end of each session: what is done, what is blocked (and on whom), and the next action.
Quality Checks
- All three stages are run in order, each with its full output
- Each hand-off passes the exact values the next stage needs
- The parts list from stage 2 is the one used in stage 3's CONFIG
- The pipeline pauses for manual mesh generation and says what to bring back
- The build checklist covers design, assets, content, testing and publishing
- No label reaches the viewer without a named source
Anti-Patterns
- Starting with the 3D model. Without the brief, the parts list and the page disagree.
- Losing the sources between stages. Sources travel with labels into the viewer, every time.
- Declaring it done before the mesh-name check. Mismatched names mean unclickable parts.
- Skipping the subject-expert review. Sourced labels can still be misread; a reviewer catches it.
Example Trigger Phrases
- "Make a 3D explorer of the human heart for Year 10 students, start to finish."
- "Topic in, 3D explorer out: jet engines for an aviation museum."
- "Run the whole 3D explorer pipeline for a plant cell."
- "I want an interactive 3D page about volcanoes. Take me through it."


