Technical Art Pipeline
Purpose
Align content creation, shaders, import settings, runtime presentation, and performance constraints.
Use When
- art production needs stronger technical guardrails
- visual features are causing instability
- tooling or shader workflow is scaling up
Inputs
- art style
- engine constraints
- platform budgets
- asset pipeline
Process
- define the supported content and shader path
- set import and material standards by asset class
- document validation and troubleshooting flow
- coordinate with build, performance, and rendering owners
- flag high-risk features before they spread across the project
Outputs
- technical art pipeline
- shader/material rules
- validation checklist
- production guardrails
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- technical-artist
- build-engineer
- performance-reviewer
Related Commands
- tools-pass
- verify
- perf-budget
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

