Tilemap Pipeline logo

Tilemap Pipeline

Community
MRCalderon3D
tilemap-pipeline

Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration for 2D levels.

Overview

PublisherMRCalderon3D
Repositoryeverything-game-dev-code
Skill nametilemap-pipeline
Stars
85
Forks
13
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by MRCalderon3D on GitHub. Read the source before you install it.

Installation

Install the Tilemap Pipeline AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code.git /tmp/everything-game-dev-code
mkdir -p .claude/skills
cp -r /tmp/everything-game-dev-code/skills/art-audio-content/tilemap-pipeline .claude/skills/tilemap-pipeline
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Tilemap Pipeline in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Tilemap Pipeline on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Tilemap Pipeline is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Tilemap Pipeline

Purpose

Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration so 2D levels are buildable, consistent, and performant.

Use When

  • the project uses tile-based level construction
  • a new tileset is being created or an existing one extended
  • auto-tile or rule-tile behavior needs standardization
  • tile collisions or sorting layers need validation

Inputs

  • level design requirements (tile size, grid dimensions, layer count)
  • art bible or visual direction for environment tiles
  • platform constraints (max tilemap size, draw call budget)
  • collision requirements per tile type

Process

  1. define tile size, grid unit, and layer naming convention
  2. create or validate tileset layout (rows, columns, padding, tile variants)
  3. configure auto-tile or rule-tile adjacency rules
  4. assign collision shapes and physics layers per tile type
  5. validate tilemap rendering, sorting order, and draw call count

Outputs

  • tileset specification (tile size, layout, variant rules)
  • auto-tile adjacency configuration
  • collision shape mapping per tile type
  • tilemap layer naming and sorting convention

Quality Bar

  • every tile in the set has correct adjacency rules — no visual seams
  • collision shapes match the visual tile boundaries
  • tilemap draw calls stay within the platform budget
  • layer naming and sorting order are documented and enforced

Common Failure Modes

  • tile seams caused by incorrect padding or filtering settings
  • auto-tile rules that produce visual artifacts at certain adjacency combinations
  • collision shapes that do not match the visual boundary, causing gameplay bugs
  • unbounded tilemap size that causes memory or rendering spikes

Related Agents

  • 2d-artist
  • level-designer
  • performance-reviewer

Related Commands

  • art-2d-pass
  • level-beat
  • perf-budget

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Frequently asked questions

What does the Tilemap Pipeline AI skill do?

Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration for 2D levels.

Why use Tilemap Pipeline on TypingMind?

Because you install it once and use it with any model. Tilemap Pipeline is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Tilemap Pipeline in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/MRCalderon3D/everything-game-dev-code/tree/main/skills/art-audio-content/tilemap-pipeline. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Tilemap Pipeline?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Tilemap Pipeline?

As many as you like. As long as a model supports skills, you can use Tilemap Pipeline with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Tilemap Pipeline AI skill free?

Yes. It is published on GitHub by MRCalderon3D under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇