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Svg Primitives

Community
neuromechanist
svg-primitives

Use when the user asks to build a programmatic SVG schematic in Python: flowcharts, boxes and arrows, auto-fit SVG text, mm-precise diagrams, edge-snapped arrows, tangent-correct curve arrowheads, orthogonal or Manhattan routing, deterministic z-order layers, labeled groups, bracket groupings, leader-line annotations, or strict Canvas.save validation for text overflow. Use figure-qa instead for after-the-fact validation of arbitrary hand-authored or exported SVGs. Built on drawsvg, svgpathtools, and fontTools; output SVGs can be composed by scientific-figure.

Overview

Publisherneuromechanist
Repositoryresearch-skills
Skill namesvg-primitives
Stars
51
Forks
9
Bundled files
19
LicenseBSD-3-Clause
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 19 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by neuromechanist on GitHub. Read the source before you install it.

Installation

Install the Svg Primitives AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/neuromechanist/research-skills/tree/main/plugins/figures/skills/svg-primitives
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/neuromechanist/research-skills.git /tmp/research-skills
mkdir -p .claude/skills
cp -r /tmp/research-skills/plugins/figures/skills/svg-primitives .claude/skills/svg-primitives
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Svg Primitives in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Svg Primitives on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Svg Primitives is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

SVG Primitives

Build mm-precise SVG schematics in Python with three mechanical guarantees:

  1. Text never overflows its container — labeled shapes auto-size to fit measured text bbox + padding.
  2. Arrowheads stay tangent-correct — arrows emit <marker orient="auto"> so the renderer rotates the head along the path's terminal tangent; works on straight lines and cubic Beziers.
  3. Paint order is deterministic — layers paint in registration order; connectors visibly pass under boxes without manual reordering.

The skill ships an end-to-end pytest suite (50+ tests) that renders SVGs and asserts these invariants on the rendered output, so the guarantees are enforced by construction rather than by hand-checking each figure.

When to use this skill

Reach for svg-primitives when:

  • The figure is a schematic (boxes, arrows, labels) and you're driving it from Python — e.g. nodes come from a YAML config, or the layout depends on data.
  • You need the boxes to auto-fit their labels (no hand-tuning widths).
  • The figure has curved arrows that must point cleanly at their targets.
  • You want deterministic z-order so connectors sit under shapes without manual element reordering.
  • The output will be composed into a multi-panel figure as a panel SVG that scientific-figure/compose.py loads.

Reach for a different tool when:

  • The figure is plotted from numbers (matplotlib/seaborn/plotnine) → use figures:plot-styling.
  • The figure is a photographic / pictorial substrate (a brain scene, microscope setup) → use figures:ai-full-figure for the substrate and overlay labels via Arrow/LabeledBox here.
  • The figure is hand-authored SVG or the patterns are reference material for hand-authoring → use figures:svg-figure (this skill's library-agnostic counterpart).

Quick start

python
from svg_primitives import Canvas, LabeledBox, Arrow

c = Canvas(width_mm=183, height_mm=80)
boxes = c.layer("boxes")
arrows = c.layer("connectors")

raw = boxes.add(LabeledBox(x=10, y=20, text="Raw EEG", font_size=7))
band = boxes.add(LabeledBox.next_to(raw, side="E", gap=10, text="Bandpass\nfilter", font_size=7))
ica = boxes.add(LabeledBox.next_to(band, side="E", gap=10, text="Independent component\nanalysis", font_size=7))

arrows.add(Arrow.connect(raw, band))                          # straight, snapped to edges
arrows.add(Arrow.connect(band, ica))                          # straight
arrows.add(Arrow.connect(ica, raw, curve="cubic", bow=14,     # feedback arc
                          stroke="#C45146"))                  # red — gets its own red marker

c.save("eeg.svg", output_png=True)

examples/eeg_pipeline.py is the canonical reference; run it to see the full output:

bash
uv run --with drawsvg --with svgpathtools --with Pillow --with fonttools --with cairosvg \
  python plugins/figures/skills/svg-primitives/examples/eeg_pipeline.py

Primitive reference

Canvas(width_mm, height_mm, background=None)

The root drawing surface. User units equal mm; the viewBox is set so coordinates inside the SVG are in mm and font-size is emitted in mm regardless of the input pt size.

  • .layer(name) -> Layer — gets or creates a named layer. Subsequent .layer("boxes") calls return the same layer.
  • .add_layer(Layer) -> Canvas — explicit insertion when registration order matters.
  • .save(path, output_png=False, png_width=1800) — writes the SVG; with output_png=True, also writes a sibling PNG via cairosvg.

Layer paint order is the order layers were first registered. Typical convention: background → connectors → boxes → labels.

Layer(name)

An ordered bucket of elements. .add(element) appends and returns the element so calls chain.

LabeledBox(x, y, text, font_size=7, padding=2, ...)

Auto-sized rounded rectangle with centered text. The width and height are computed from the measured text bbox (via fontTools) plus padding on every side, clamped by min_width / min_height. Multi-line text (newline-separated) stacks with line_spacing em between baselines.

  • anchor="top-left" (default) — x, y is the top-left corner.
  • anchor="center" — x, y is the centroid.
  • .anchor_point("N"|"S"|"E"|"W") -> complex — exposed for Arrow.connect.
  • .outline_path() -> svgpathtools.Path — used internally for arrow edge snapping.
  • .next_to(other, side, gap, **kwargs) (classmethod) — build a sibling positioned relative to an existing box.

font_size is in pt for ergonomics (font_size=7 matches "7 pt Helvetica" in typographic terms). The emitted SVG font-size attribute is in mm (pt × 25.4 / 72).

Pill(...) and Diamond(...)

Variants of LabeledBox:

  • Pill — corner radius equals height/2 after auto-sizing → flat-sided capsule. Good for terminal nodes.
  • Diamond — rhombus. Width and height are doubled after the text + padding measurement so the inscribed text rectangle fits. Outline is a 4-edge polygon.

Arrow.connect(src, dst, curve=..., bow=0, src_side="auto", dst_side="auto", via=None, corner_radius=0, stroke, stroke_width)

Connector between two shapes (any Shape — LabeledBox, Pill, Diamond, Group). Returns an Arrow object that the Canvas renders as an SVG <path> with marker-end referencing a per-color marker.

  • curve="straight" (default) — direct line; endpoints snapped to box outlines.
  • curve="cubic" — Bezier with control points perpendicular to the chord at bow mm of bulge. Positive bow = upward (negative SVG y), negative = downward.
  • curve="orthogonal-h" — three-segment right-angle path: out horizontally from src, vertical traverse at the x-midpoint, in horizontally to dst. Auto-sides become E/W.
  • curve="orthogonal-v" — same idea, vertical-first: out vertically, horizontal at the y-midpoint, in vertically. Auto-sides become N/S.
  • via=[(x, y), ...] — multi-waypoint path (straight curve only). The polyline passes through each waypoint in order between src and dst.
  • corner_radius — when > 0, each interior corner of a polyline (via mode) is replaced with a quadratic Bezier of that radius, clamped to half the shorter adjoining segment.
  • src_side / dst_side — "auto" picks the appropriate side; override to force "N", "S", "E", "W".

Arrowhead orientation is delivered by <marker orient="auto">, so the head is always rotated to match the path tangent at the terminal point — including on cubic splines and orthogonal turns.

Bracket(start, end, depth, label=None, label_offset=2, ...)

Square-style bracket ("rake") for grouping elements. The spine sits depth mm perpendicular to the start-end line; the optional label sits at the spine apex label_offset mm further out on the closed side of the bracket. Renders as one <path> plus an optional <text>. Useful for electrode-group labels, time-window annotations, or condition spans in EEG/EMG figures.

Annotation(x, y, text, leader_to=None, ...)

Text label at (x, y) with an optional leader line drawn from the text bounding box edge to a target coordinate. When leader_to is None, just text. The leader is computed against the measured text bbox so the line starts at the visual edge of the text (not its centroid), with a configurable leader_gap.

Group(*shapes)

Virtual container — not a renderable. Exposes the union-bbox geometry of its member shapes (cx, cy, left/right/top/bottom, anchor_point, outline_path) so Arrow.connect(group, other_box) works the same as connecting two boxes, but the arrow snaps to the rectangle that bounds all members. Useful when an arrow should target a cluster of boxes as one visual unit (e.g. "all frontal channels feed the regressor").

The Shape Protocol formalizes the minimal geometry contract — anything with cx, cy, anchor_point, and outline_path is accepted by Arrow.connect. LabeledBox, Pill, Diamond, and Group all satisfy it.

Anchor system

Every shape exposes four cardinal anchor points: N (top center), S (bottom center), E (right center), W (left center). When Arrow.connect is given src_side="auto", it picks the side of src facing dst and likewise for dst. Override either side explicitly to draw a feedback loop:

python
Arrow.connect(rejection, ica, curve="cubic", src_side="N", dst_side="N", bow=14)

Layering rules

SVG has no z-index — paint order is document order. The Canvas flushes layers in the order they were first registered, so c.layer("background").add(...) will sit behind c.layer("boxes").add(...) even if it's added later, as long as the background layer was registered first. Add a layer once at the top of the build function to lock its z-position:

python
c.layer("background")    # locks z=0
c.layer("connectors")    # locks z=1
c.layer("boxes")         # locks z=2
# ... add elements to any layer in any order from here

Validation

Canvas.save(path, validate=...) accepts three modes:

ModeBehavior
"warn" (default)Run all validators on the rendered SVG. Log each finding at WARNING. Return the list. Caller can ignore.
"strict"Run all validators. Raise ValidationError if any findings; the exception's .findings attribute carries the full list.
"off"Skip validation entirely. Return [].

Canvas.validate() runs the same checks against an in-memory render without writing to disk and returns the findings — useful for assertion-style gates.

The validators that run:

  • text-overflow — every <text> bbox must sit inside at least one rect or diamond in the same layer (0.5 mm tolerance). The same-layer scope is intentional: text labels belong to their box's layer.
  • arrow-tip-distance — every arrow tip must be within 0.6 mm of some target shape's edge anywhere on the canvas (any layer). The cross-layer scope is intentional: arrows commonly span layers (e.g. a connector layer pointing into a boxes layer).
  • marker-orient — every <marker> must use orient="auto".
  • sibling-overlap — no two rects in the same non-background layer should overlap (use validate_sibling_overlap(ignore_layers=...) to whitelist additional layers).

Each Finding carries category, message, element_id, and location (mm). See examples/validation_demo.py for a runnable demonstration.

svg-primitives validation is complementary to the figures:figure-qa agent: figure-qa validates any SVG (including hand-authored ones); this validates SVGs produced by this skill, in-process, before they hit disk.

Composition into a panel

Once authored, the SVG is a panel source for figures:scientific-figure:

python
from compose import Figure

Figure(width_mm=183, height_mm=60, journal="nature") \
    .add_panel("schematic.svg", x_mm=0, y_mm=0, scale=1.0, label="A") \
    .add_panel("plot.svg", x_mm=92, y_mm=0, scale=0.5, label="B") \
    .save("figure.svg")

Schematics are typically sized at the final panel dimensions and composed at scale=1.0 so labels stay at their authored size.

Running the examples

bash
uv run --with drawsvg --with svgpathtools --with Pillow --with fonttools --with cairosvg \
  python plugins/figures/skills/svg-primitives/examples/eeg_pipeline.py
uv run --with drawsvg --with svgpathtools --with Pillow --with fonttools --with cairosvg \
  python plugins/figures/skills/svg-primitives/examples/stress_test.py

Each writes <file>.svg and <file>.png into examples/out/ (gitignored).

Running the tests

The skill ships an E2E pytest suite that asserts text containment, arrow tip distance to target edges, marker orientation, layer paint order, per-color marker generation, font-size unit correctness, and Diamond text containment — all on real rendered SVGs parsed from disk. No mocks.

bash
uv run --with pytest --with lxml --with svgelements --with svgpathtools \
    --with drawsvg --with Pillow --with fonttools --with cairosvg --with shapely \
    pytest plugins/figures/skills/svg-primitives/tests/ -v

Expected: all tests pass (50+ tests covering text containment, arrow geometry, layer order, validation errors, and Phase 2 primitives).

Quality assurance

After authoring, run figures:figure-qa for the standard pre-export font / palette / geometry checks:

bash
uv run --with lxml --with svgelements --with svgpathtools --with shapely \
    python plugins/figures/agents/figure-qa-scripts/check_svg.py \
    schematic.svg --journal nature --palette okabe-ito

The geometry section (bbox-overlap, arrow-tip-to-target, text-overflow) landed via issue #47; the primitive-layer tests in this skill cover the same invariants for SVGs built from svg_primitives.

Handoff to Illustrator or Affinity Designer

Canvas output is already close to the editor-safe dialect (named <g id="layer-..."> groups, origin-0 mm viewBox, single positioning, no data URIs). Two constructs are intentionally kept editor-unfriendly in the master because validation depends on them: <marker orient="auto"> arrowheads and middle-anchored labels (LabeledBox/Pill/Diamond/Bracket always center; Annotation defaults to middle but is configurable). When a figure goes to a human editor, derive the handoff copy with the editor-prep pass in the figures:svg-figure skill's scripts/editor_prep.py, which bakes markers into rotated geometry and resolves anchors to measured left edges. The editor-handoff reference in figures:svg-figure explains why.

Additional resources

  • examples/eeg_pipeline.py — canonical EEG preprocessing flowchart.
  • examples/stress_test.py — edge cases (min-size, long labels, multi-line, crossing arrows, 6 pt vs 12 pt).
  • references/api.md — full API reference.
  • references/design.md — design rationale, library choices, convention notes.
  • references/font-metrics.md — how fontTools advance widths feed the auto-fit logic, font search path, fallbacks.

Cross-references

Invoke each installed skill by its fully qualified figures:<skill> name through the host's skill-invocation mechanism. Keep host-specific command or tool syntax in the host adapter, not in shared skill instructions.

  • figures:svg-figure — hand-authored SVG patterns; reference material for writing SVG by hand or generating it ad-hoc.
  • figures:scientific-figure — multi-panel composer that loads SVGs produced here.
  • figures:plot-styling — data plots (matplotlib / seaborn / plotnine / plotly / PyVista).
  • figures:ai-full-figure — AI-generated pictorial substrate; overlay labels with LabeledBox / Arrow here.
  • figures:transparent-icons — flat scientific icons; place them inside a LabeledBox neighborhood with Arrow.connect.
  • figures:figure-qa — QA agent that validates the rendered SVG.

Running in CI

measure_text_mm reads real font tables (fontTools/Pillow). A vanilla Linux CI container has no system fonts — install one before running the tests:

bash
apt-get install -y fonts-liberation     # or fonts-dejavu-core

Without a system font, measure_text_mm falls back to a 0.55-em-per-character heuristic and logs a WARNING. Pass strict_metrics=True to LabeledBox to raise MetricsFallbackError instead — recommended for journal-submission workflows.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Svg Primitives AI skill do?

Use when the user asks to build a programmatic SVG schematic in Python: flowcharts, boxes and arrows, auto-fit SVG text, mm-precise diagrams, edge-snapped arrows, tangent-correct curve arrowheads, orthogonal or Manhattan routing, deterministic z-order layers, labeled groups, bracket groupings, leader-line annotations, or strict Canvas.save validation for text overflow. Use figure-qa instead for after-the-fact validation of arbitrary hand-authored or exported SVGs. Built on drawsvg, svgpathtools, and fontTools; output SVGs can be composed by scientific-figure.

Why use Svg Primitives on TypingMind?

Because you install it once and use it with any model. Svg Primitives is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Svg Primitives in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/neuromechanist/research-skills/tree/main/plugins/figures/skills/svg-primitives. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Svg Primitives?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Svg Primitives?

As many as you like. As long as a model supports skills, you can use Svg Primitives with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Svg Primitives AI skill free?

Yes. It is published on GitHub by neuromechanist under the BSD-3-Clause license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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