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React Mosaic

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nomcopter
react-mosaic

Build tiling window manager layouts in React with react-mosaic-component (v7) - resizable, drag-and-drop rearrangeable panels, splits and tab groups. Use when writing or changing code that imports react-mosaic-component, uses Mosaic / MosaicWindow / MosaicNode, or when asked for an IDE-like, dockable, resizable or tiled panel layout in React.

Overview

Publishernomcopter
Repositoryreact-mosaic
Skill namereact-mosaic
Stars
4.8K
Forks
242
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by nomcopter on GitHub. Read the source before you install it.

Installation

Install the React Mosaic AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/nomcopter/react-mosaic/tree/master/skills/react-mosaic
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/nomcopter/react-mosaic.git /tmp/react-mosaic
mkdir -p .claude/skills
cp -r /tmp/react-mosaic/skills/react-mosaic .claude/skills/react-mosaic
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable React Mosaic in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads React Mosaic on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so React Mosaic is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

react-mosaic-component (v7)

A React tiling window manager (React 16-19, TypeScript). The layout is an immutable n-ary tree of panels. Full docs: https://nomcopter.github.io/react-mosaic/

v7 is not v6. Most examples online (and in older training data) use the v6 binary tree (first / second, splitPercentage, string paths like ['first']). That shape is legacy. Write v7 code as shown here.

Setup

bash
npm install react-mosaic-component
tsx
import 'react-mosaic-component/react-mosaic-component.css'; // required

<Mosaic> fills its parent, so the parent must have a real height (e.g. height: 100vh), otherwise nothing is visible.

Minimal example

tsx
import { Mosaic, MosaicWindow, type MosaicNode } from 'react-mosaic-component';
import 'react-mosaic-component/react-mosaic-component.css';

const initial: MosaicNode<string> = {
  type: 'split',
  direction: 'row', // 'row' = side by side, 'column' = stacked
  splitPercentages: [30, 70], // optional, sums to 100
  children: [
    'files',
    { type: 'split', direction: 'column', children: ['editor', 'terminal'] },
  ],
};

export function App() {
  return (
    <div style={{ height: '100vh' }}>
      <Mosaic<string>
        initialValue={initial}
        renderTile={(id, path) => (
          <MosaicWindow<string> path={path} title={id}>
            <Panel id={id} />
          </MosaicWindow>
        )}
      />
    </div>
  );
}

renderTile(key, path) is called for every leaf. Pass the path it gives you straight to MosaicWindow; never compute paths yourself.

The tree

ts
type MosaicKey = string | number; // a leaf is just its key
type MosaicNode<T> = MosaicSplitNode<T> | MosaicTabsNode<T> | T;

interface MosaicSplitNode<T> {
  type: 'split';
  direction: 'row' | 'column';
  children: MosaicNode<T>[]; // any number of children
  splitPercentages?: number[]; // one per child, sums to 100; omit for equal sizes
}

interface MosaicTabsNode<T> {
  type: 'tabs';
  tabs: T[]; // leaf keys only, tab groups don't nest
  activeTabIndex: number;
}
  • A bare key ('editor') is a valid whole tree: one full-size window.
  • null is an empty layout; zeroStateView is shown.
  • Keys must be unique in the tree. They are your IDs: map them to content in renderTile, don't put components or objects in the tree. Keep the tree JSON-serialisable so it can be persisted.
  • Paths are numeric index arrays: [] is the root, [1, 0] is the first child of the second child. For a tab group, the active tab's path is the group's path plus the tab index.
  • Narrow with isSplitNode(node) / isTabsNode(node); anything else is a leaf.

Controlled vs uncontrolled

Use either initialValue (Mosaic owns the state) or value + onChange (you own it). Never both. Go controlled whenever you persist the layout or change it from outside.

tsx
const [tree, setTree] = useState<MosaicNode<string> | null>(initial);

<Mosaic<string>
  value={tree}
  onChange={setTree} // every change, including each frame of a resize drag
  onRelease={(next) => save(next)} // once per finished interaction: persist here
  renderTile={renderTile}
/>;

Both callbacks get a second meta argument describing the change, e.g. { type: 'remove', path, node }, { type: 'resize', path, splitPercentages }, { type: 'drop', node, sourcePath, destinationPath, position?, tabIndex?, swap? }, { type: 'tab-add' | 'tab-remove' | 'tab-select', ... }. Paths in meta refer to the tree before the change. See MosaicChangeMeta.

Changing the tree

Never mutate a tree in place; the UI won't update. Two ways to change it:

Inside the mosaic (toolbar buttons, tile content), use the context actions:

tsx
import { useMosaic, useMosaicWindow } from 'react-mosaic-component';

function CloseButton({ path }: { path: MosaicPath }) {
  const { mosaicActions } = useMosaic<string>();
  return <button onClick={() => mosaicActions.remove(path)}>Close</button>;
}
// mosaicActions: remove(path), expand(path, pct?), replaceWith(path, node),
//   updateTree(updates), addTab(path), removeTab(path, index), getRoot()
// useMosaicWindow().mosaicWindowActions: split(), addTab(), replaceWithNew(),
//   getPath(), setAdditionalControlsOpen(open | 'toggle'), connectDragSource(el)

split(), addTab() and replaceWithNew() need the createNode prop (on Mosaic or MosaicWindow), which returns the new node (or a promise of one).

Outside the mosaic (controlled mode), compute a new tree and setTree it:

ts
import {
  updateTree,
  createRemoveUpdate,
  createExpandUpdate,
} from 'react-mosaic-component';

setTree((t) => (t ? updateTree(t, [createRemoveUpdate(t, [1, 0])]) : t));

Helpers (all pure, return new objects):

HelperUse
updateTree(tree, updates)apply MosaicUpdate[] ({ path, spec }, spec is an immutability-helper command)
createRemoveUpdate(tree, path)remove a node, collapsing its parent
createExpandUpdate(path, percentage)grow a node at every level up to the root
createSwapUpdates(tree, pathA, pathB)swap two nodes (returns an array)
createDragToUpdates(tree, source, dest, dropInfo)what a drag does, e.g. { type: 'split', position: 'left' } (returns an array)
getNodeAtPath(tree, path), getParentNode, getParentPathreads
getLeaves(tree)all leaf keys, e.g. to check if a panel is open
createBalancedTreeFromLeaves(keys, 'row')build a layout from a list of keys
convertLegacyToNary(tree)convert a stored v6 tree

To add a panel from outside, the simplest correct approach is to rebuild: createBalancedTreeFromLeaves([...getLeaves(tree), 'new']), or wrap the root: { type: 'split', direction: 'row', children: [tree, 'new'] }.

MosaicWindow

tsx
<MosaicWindow<string>
  path={path} // required, from renderTile
  title="Editor" // required
  toolbarControls={[<SplitButton key="s" />, <RemoveButton key="r" />]} // replaces default buttons
  createNode={() => nextId()}
  draggable // default true; false disables dragging by the title bar
  renderToolbar={(props, draggable) => <MyToolbar />} // optional: replace the whole title bar
>
  ...
</MosaicWindow>

Toolbar building blocks: ExpandButton, SplitButton, ReplaceButton, RemoveButton, Separator, DefaultToolbarButton, DEFAULT_CONTROLS_WITH_CREATION, DEFAULT_CONTROLS_WITHOUT_CREATION. Using MosaicWindow is optional: renderTile can return any element.

Tabs

Put a { type: 'tabs', tabs: ['a', 'b'], activeTabIndex: 0 } node anywhere a leaf can go. renderTile is called only for the active tab. Tab-related Mosaic props: canClose(tabKey, tabs, index, path) returning 'canClose' | 'cannotClose' | 'noClose', renderTabTitle, renderTabButton, renderTabToolbarControls (compose DefaultAddTabButton, TabSplitButton, TabRemoveButton), and renderTabToolbar for a fully custom tab bar.

Other Mosaic props

  • resize: 'DISABLED' or { minimumPaneSizePercentage?, minimumPaneSizePx?, renderSplitHandle?, preview? }. preview: true only moves the divider while dragging and resizes once on release.
  • dropBehavior: 'split' (default), 'swap', or 'split-and-swap'.
  • zeroStateView: element shown when the tree is null.
  • className: default 'mosaic-blueprint-theme'. Blueprint is optional; for Blueprint dark mode use 'mosaic-blueprint-theme bp5-dark' and load Blueprint's CSS. With your own theme, pass your own class name.
  • mosaicId: set a fixed one when external drag sources must drop into the layout.

Drag and drop

Mosaic sets up react-dnd itself (HTML5 + touch). If the app already has a DndProvider, render MosaicWithoutDragDropContext (same props) inside it instead of nesting a second provider, and share one copy of react-dnd 16. External drops use drag type MosaicDragType.WINDOW; drop targets outside the layout can return { remove: true } to take the dragged window out. Docs: https://nomcopter.github.io/react-mosaic/docs/guides/drag-and-drop

Common mistakes

  • v6 shapes: { direction, first, second }, splitPercentage, ['first'] paths. Use type: 'split', children, splitPercentages, numeric paths.
  • Forgetting the CSS import, or a parent with no height.
  • Passing both value and initialValue, or value without onChange.
  • Mutating the tree (tree.children.push(...)) instead of returning a new one.
  • Saving on every onChange during a resize drag; persist in onRelease.
  • splitPercentages whose length differs from children or doesn't sum to 100.
  • Duplicate keys in the tree, or nesting a tabs node inside tabs.
  • Hand-writing paths instead of using the path from renderTile / useMosaicWindow().mosaicWindowActions.getPath().

The TypeScript declarations in this package (index.d.ts) are the source of truth for every signature.

Frequently asked questions

What does the React Mosaic AI skill do?

Build tiling window manager layouts in React with react-mosaic-component (v7) - resizable, drag-and-drop rearrangeable panels, splits and tab groups. Use when writing or changing code that imports react-mosaic-component, uses Mosaic / MosaicWindow / MosaicNode, or when asked for an IDE-like, dockable, resizable or tiled panel layout in React.

Why use React Mosaic on TypingMind?

Because you install it once and use it with any model. React Mosaic is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install React Mosaic in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/nomcopter/react-mosaic/tree/master/skills/react-mosaic. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use React Mosaic?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with React Mosaic?

As many as you like. As long as a model supports skills, you can use React Mosaic with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the React Mosaic AI skill free?

It is published on GitHub by nomcopter. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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