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Sketch

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NousResearch
sketch

Throwaway HTML mockups: 2-3 design variants to compare.

Overview

PublisherNousResearch
Repositoryhermes-agent
Skill namesketch
Stars
250.4K
Forks
53.5K
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by NousResearch on GitHub. Read the source before you install it.

Installation

Install the Sketch AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/sketch
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/NousResearch/hermes-agent.git /tmp/hermes-agent
mkdir -p .claude/skills
cp -r /tmp/hermes-agent/optional-skills/creative/sketch .claude/skills/sketch
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Sketch in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Sketch on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Sketch is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Sketch

Use this skill when the user wants to see a design direction before committing to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.

Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".

When NOT to use this

  • User wants a production component — use claude-design or build it properly
  • User wants a polished one-off HTML artifact (landing page, deck) — claude-design
  • User wants a diagram — excalidraw, architecture-diagram
  • The design is already locked — just build it

If the user has the full GSD system installed

If gsd-sketch shows up as a sibling skill (installed via npx get-shit-done-cc --hermes), you can use gsd-sketch for the fuller workflow: persistent .planning/sketches/ with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.

Note: The upstream GSD project (gsd-build/get-shit-done) is archived / no longer maintained on GitHub. The npm package (get-shit-done-cc) still installs, but treat it as an archived community project — this standalone sketch skill is the maintained path and needs nothing extra.

Core method

intake  →  variants  →  head-to-head  →  pick winner (or iterate)

1. Intake (skip if the user already gave you enough)

Before generating variants, get three things — one question at a time, not all at once:

  1. Feel. "What should this feel like? Adjectives, emotions, a vibe." — "calm, editorial, like Linear" tells you more than "minimal".
  2. References. "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
  3. Core action. "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.

Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.

2. Variants (2-3, never 1, rarely 4+)

Produce 2-3 variants in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.

Each variant should take a different design stance, not different pixel values. Three good variant axes:

  • Density: compact / airy / ultra-dense (pick two contrasting poles)
  • Emphasis: content-first / action-first / tool-first
  • Aesthetic: editorial / utilitarian / playful
  • Layout: single-column / sidebar / split-pane
  • Grounding: card-based / bare-content / document-style

Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.

Variant naming: describe the stance, not the number.

sketches/
├── 001-calm-editorial/
│   ├── index.html
│   └── README.md
├── 001-utilitarian-dense/
│   ├── index.html
│   └── README.md
└── 001-playful-split/
    ├── index.html
    └── README.md

3. Make them real HTML

Each variant is a single self-contained HTML file:

  • Inline <style> — no build step, no external CSS
  • System fonts or one Google Font via <link>
  • Tailwind via CDN (<script src="https://cdn.tailwindcss.com"></script>) is fine
  • Realistic fake content — actual sentences, actual names, not "Lorem ipsum"
  • Interactive: links clickable, hovers real, at least one state transition (open/close, filter, toggle). A frozen static image is a worse spike than a sloppy animated one.

Open it in a browser. If it looks broken, fix it before showing the user.

Verify variants visually — use Hermes' browser tools. Don't just write HTML and hope it renders; load each variant and look at it:

browser_navigate(url="file:///absolute/path/to/sketches/001-calm-editorial/index.html")
browser_vision(question="Does this layout look clean and readable? Any visible bugs (overlapping text, unstyled elements, broken images)?")

browser_vision returns an AI description of what's actually on the page plus a screenshot path — catches layout bugs that pure source inspection misses (e.g. a font import that silently failed, a flex container that collapsed). Fix and re-navigate until each variant looks right.

Default CSS reset + system font stack for fast starts:

html
<style>
  * { box-sizing: border-box; margin: 0; padding: 0; }
  body {
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
                 "Helvetica Neue", Arial, sans-serif;
    -webkit-font-smoothing: antialiased;
    color: #1a1a1a;
    background: #fafafa;
    line-height: 1.5;
  }
</style>

4. Variant README

Each variant's README.md answers:

markdown
## Variant: {stance name}

### Design stance
One sentence on the principle driving this variant.

### Key choices
- Layout: ...
- Typography: ...
- Color: ...
- Interaction: ...

### Trade-offs
- Strong at: ...
- Weak at: ...

### Best for
- The kind of user or use case this variant actually serves

5. Head-to-head

After all variants are built, present them as a comparison. Don't just list — opinionate:

markdown
## Three takes on the home screen

| Dimension | Calm editorial | Utilitarian dense | Playful split |
|-----------|----------------|-------------------|---------------|
| Density   | Low            | High              | Medium        |
| Primary action visibility | Low | High | Medium |
| Scan-ability | High | Medium | Low |
| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |

**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.

Let the user pick a winner, or combine two into a hybrid, or ask for another round.

Theming (when the project has a visual identity)

If the user has an existing theme (colors, fonts, tokens), put shared tokens in sketches/themes/tokens.css and @import them in each variant. Keep tokens minimal:

css
/* sketches/themes/tokens.css */
:root {
  --color-bg: #fafafa;
  --color-fg: #1a1a1a;
  --color-accent: #0066ff;
  --color-muted: #666;
  --radius: 8px;
  --font-display: "Inter", sans-serif;
  --font-body: -apple-system, BlinkMacSystemFont, sans-serif;
}

Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.

Interactivity bar

A sketch is interactive enough when the user can:

  1. Click a primary action and something visible happens (state change, modal, toast, navigation feint)
  2. See one meaningful state transition (filter a list, toggle a mode, open/close a panel)
  3. Hover recognizable affordances (buttons, rows, tabs)

More than that is over-engineering a throwaway. Less than that is a screenshot.

Frontier mode (picking what to sketch next)

If sketches already exist and the user says "what should I sketch next?":

  • Consistency gaps — two winning variants from different sketches made independent choices that haven't been composed together yet
  • Unsketched screens — referenced but never explored
  • State coverage — happy path sketched, but not empty / loading / error / 1000-items
  • Responsive gaps — validated at one viewport; does it hold at mobile / ultrawide?
  • Interaction patterns — static layouts exist; transitions, drag, scroll behavior don't

Propose 2-4 named candidates. Let the user pick.

Output

  • Create sketches/ (or .planning/sketches/ if the user is using GSD conventions) in the repo root
  • One subdir per variant: NNN-stance-name/index.html + README.md
  • Tell the user how to open them: open sketches/001-calm-editorial/index.html on macOS, xdg-open on Linux, start on Windows
  • Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset

Typical tool sequence for one variant:

terminal("mkdir -p sketches/001-calm-editorial")
write_file("sketches/001-calm-editorial/index.html", "<!doctype html>...")
write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
browser_vision(question="How does this look? Any obvious layout issues?")

Repeat for each variant, then present the comparison table.

Attribution

Adapted from the GSD (Get Shit Done) project's /gsd-sketch workflow — MIT © 2025 Lex Christopherson (gsd-build/get-shit-done). The upstream GSD repo is now archived/unmaintained on GitHub; the get-shit-done-cc npm package still installs (npx get-shit-done-cc --hermes --global) and ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows, but treat it as an archived community project.

Frequently asked questions

What does the Sketch AI skill do?

Throwaway HTML mockups: 2-3 design variants to compare.

Why use Sketch on TypingMind?

Because you install it once and use it with any model. Sketch is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Sketch in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/NousResearch/hermes-agent/tree/main/optional-skills/creative/sketch. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Sketch?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Sketch?

As many as you like. As long as a model supports skills, you can use Sketch with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Sketch AI skill free?

Yes. It is published on GitHub by NousResearch under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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