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Multi Modal Input

Community
Owl-Listener
multi-modal-input

Design interfaces that offer multiple input methods so users can choose what works for their abilities and context. Use when designing any interactive system where users provide input — forms, search, editors, creative tools, communication interfaces. Triggers on: multi-modal, input methods, alternative input, how people interact, mouse alternative, touch alternative, input flexibility, switch access, eye tracking, head pointer.

Overview

PublisherOwl-Listener
Repositoryinclusive-design-skills
Skill namemulti-modal-input
Stars
108
Forks
28
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Owl-Listener on GitHub. Read the source before you install it.

Installation

Install the Multi Modal Input AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Owl-Listener/inclusive-design-skills/tree/main/inclusive-interaction/skills/multi-modal-input
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Owl-Listener/inclusive-design-skills.git /tmp/inclusive-design-skills
mkdir -p .claude/skills
cp -r /tmp/inclusive-design-skills/inclusive-interaction/skills/multi-modal-input .claude/skills/multi-modal-input
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Multi Modal Input in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Multi Modal Input on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Multi Modal Input is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Multi-Modal Input Design

Design systems where users can accomplish any task through whichever input method works for them — keyboard, mouse, touch, voice, switch, eye tracking, or any combination.

Core Principle

Never assume how someone will interact with your interface. Offer choices. Let the user decide.

The Input Spectrum

People interact with technology through many methods, often combining several at once:

  • Keyboard — physical, on-screen, or switch-activated
  • Mouse / trackpad — standard pointer devices
  • Touch — fingers, stylus, or assistive touch
  • Voice — speech commands, dictation
  • Switch devices — single or dual switches scanning through options
  • Eye tracking — gaze-based selection
  • Head pointers — head movement controlling a cursor
  • Sip-and-puff — breath-controlled switches

Design Patterns

Input Equivalence

  • Every action must be possible through at least keyboard AND pointer (mouse/touch)
  • Voice input should be available as a third option where practical
  • Never lock a feature to a single input method
  • Test: can someone complete this task using ONLY keyboard? ONLY touch? ONLY voice?

Flexible Text Entry

  • Support physical keyboard, on-screen keyboard, voice dictation, and paste from clipboard
  • Auto-complete and suggestions reduce typing burden
  • Don't disable paste in form fields (password managers, assistive tools depend on this)
  • Allow scanning and OCR for filling in reference numbers or codes

Selection Without Precision

  • Radio buttons and checkboxes: make the label clickable, not just the control
  • Dropdowns: allow type-ahead search for long lists
  • Date pickers: always offer a text field alternative alongside the calendar widget
  • Colour pickers: provide text input for hex/RGB values

Complex Interactions

  • Drag-and-drop: always provide button-based reordering
  • Drawing/annotation: offer text description as alternative
  • Map interactions: provide address search alongside map selection
  • Gestures (swipe, pinch): always provide button equivalents

Assessment Questions

  1. Can every task be completed through keyboard alone?
  2. Can every task be completed through pointer alone?
  3. Are there complex interactions (drag, gesture, drawing) that lack simpler alternatives?
  4. Is paste enabled in all text fields?
  5. Do all form controls have clickable labels?

Frequently asked questions

What does the Multi Modal Input AI skill do?

Design interfaces that offer multiple input methods so users can choose what works for their abilities and context. Use when designing any interactive system where users provide input — forms, search, editors, creative tools, communication interfaces. Triggers on: multi-modal, input methods, alternative input, how people interact, mouse alternative, touch alternative, input flexibility, switch access, eye tracking, head pointer.

Why use Multi Modal Input on TypingMind?

Because you install it once and use it with any model. Multi Modal Input is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Multi Modal Input in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Owl-Listener/inclusive-design-skills/tree/main/inclusive-interaction/skills/multi-modal-input. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Multi Modal Input?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Multi Modal Input?

As many as you like. As long as a model supports skills, you can use Multi Modal Input with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Multi Modal Input AI skill free?

Yes. It is published on GitHub by Owl-Listener under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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