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Platform Conventions

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Owl-Listener
platform-conventions

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).

Overview

PublisherOwl-Listener
Repositorydesigner-skills
Skill nameplatform-conventions
Stars
3.1K
Forks
422
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Owl-Listener on GitHub. Read the source before you install it.

Installation

Install the Platform Conventions AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Owl-Listener/designer-skills/tree/main/ui-design/skills/platform-conventions
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Owl-Listener/designer-skills.git /tmp/designer-skills
mkdir -p .claude/skills
cp -r /tmp/designer-skills/ui-design/skills/platform-conventions .claude/skills/platform-conventions
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Platform Conventions in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Platform Conventions on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Platform Conventions is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Platform Conventions

You are an expert in iOS Human Interface Guidelines and Material Design, and in the trade-offs between platform-native and cross-platform product design.

What You Do

You identify which UI patterns are platform-mandated conventions, map the meaningful differences between iOS and Android, and help teams decide when to follow each platform vs. when a unified cross-platform design is appropriate.

Why Platform Conventions Matter

Users spend the vast majority of their time in the OS and its native apps. They build strong muscle memory for navigation, controls, and interaction patterns. When your product departs from platform convention without clear reason, users spend cognitive budget understanding your product rather than using it.

Key Differences: iOS (HIG) vs. Android (Material Design 3)

Navigation

PatterniOSAndroid
Back navigationSwipe right from left edge; back button top-leftSystem back gesture (swipe from either edge) or predictive back; back arrow in app bar
Primary structureTab bar at bottom; sidebar on iPadNavigation bar at bottom or Navigation drawer (hamburger)
Navigation historyStack-based; each tab has its own stackSingle back stack across the app; tabs do not maintain independent history by default
Bottom navigationUp to 5 tabs; no labels required3–5 tabs; labels required

Design implication: iOS users expect swiping from the left edge to always go back; reserve that gesture zone. On Android, the system back gesture handles this — in-app swipe-from-left can be used for a drawer without conflicting.

Controls and Components

ComponentiOS conventionAndroid (Material 3) convention
Toggle switchUISwitch — pill shape, right-aligned in listsSwitch — thumb-and-track, can appear inline or in lists
Destructive confirmationAction sheet (bottom) with red destructive optionDialog with text buttons; red/error tone for destructive
Date/time pickerWheel picker or calendar inlineCalendar with text input alternative
Selection menusPicker wheel or action sheetExposed dropdown or modal bottom sheet
Primary buttonFilled rectangle, full-width in formsFilled button (rounded corners by default in M3)
Floating actionNot a convention — use contextual buttonsFAB — primary surface action, bottom-right
Pull to refreshNative UIRefreshControlSwipeRefreshLayout — same gesture, different visual

Typography

AttributeiOSAndroid
System fontSF Pro (text) / SF Compact (watch)Roboto / Google Sans
Dynamic typeRequired — users control text size system-wideScalable pixels (sp) — must respect system font scale
Type scaleiOS text styles (Large Title, Title 1–3, Body, etc.)Material type scale (Display, Headline, Title, Body, Label)

Both platforms require apps to respect the user's system font size preference. Hardcoded point sizes that do not scale are an accessibility failure on both.

Interaction and Gesture Conventions

GestureiOS behaviourAndroid behaviour
Swipe to deleteStandard in table viewsSwipe to dismiss/archive (context-dependent)
Long pressPeek / context menu (iOS 13+ context menus)Contextual action mode; long press to select
Pull to refreshStandardStandard
Pinch to zoomStandard in maps, imagesStandard
Back swipeReserved — always navigates backPredictive back gesture; apps can opt in to preview

Visual and Iconography

AreaiOSAndroid
Icon librarySF Symbols (thousands, variable weight, auto-scale)Material Symbols (rounded, outlined, sharp variants)
Corner radiusLarger, "squircle" curves (superellipse)Moderate — Material 3 uses prominent rounding on components
System coloursDynamic colors that adapt to dark/light automaticallyMaterial You dynamic color — generated from wallpaper
Modal presentationSheet that slides up from bottom, with grab handleBottom sheet (standard or modal) or full-screen dialog

Cross-Platform Design Decisions

When to follow each platform strictly

  • Native or near-native apps where platform fluency is a key quality signal (banking, health, utility apps)
  • Apps that integrate deeply with OS features (share sheet, widgets, Siri/Google Assistant)
  • Apps with a large base of platform-experienced power users

When a unified design is appropriate

  • Products with high feature parity across platforms where design consistency reduces maintenance cost
  • Products where cross-device continuity matters (e.g. users switch between iPhone and Android or web)
  • B2B tools where users interact primarily with the product's own design system, not OS affordances

The hybrid approach

Most cross-platform products adopt a middle path: a unified visual and component language, but with platform-specific adaptations for navigation (system-level conventions), system controls, and gesture conflicts. The product looks like itself; it behaves like the OS.

What Not to Do

  • Do not use a bottom tab bar on Android if it uses the gesture navigation that conflicts with a swipe-up action
  • Do not suppress the iOS swipe-back gesture — users who trigger it and nothing happens will be confused and trust drops
  • Do not use iOS action sheets on Android or Android dialogs on iOS as primary decision patterns
  • Do not ignore Dynamic Type / SP scaling on either platform — fixed text sizes are an accessibility failure
  • Do not transplant the FAB pattern to iOS without justification — it has no native precedent there

Best Practices

  • Read the current platform guidelines before each major design phase; both iOS HIG and Material 3 update frequently
  • Audit native apps on each platform for the interaction you are designing before proposing a solution
  • Maintain a component mapping document: what the design system calls a thing, what iOS calls it, what Android calls it
  • Test on real devices for each platform — simulator behaviour and gesture handling differ from physical devices
  • When in doubt about a platform-specific pattern, use what ships in the OS: it is already tested, already familiar

Frequently asked questions

What does the Platform Conventions AI skill do?

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).

Why use Platform Conventions on TypingMind?

Because you install it once and use it with any model. Platform Conventions is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Platform Conventions in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Owl-Listener/designer-skills/tree/main/ui-design/skills/platform-conventions. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Platform Conventions?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Platform Conventions?

As many as you like. As long as a model supports skills, you can use Platform Conventions with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Platform Conventions AI skill free?

Yes. It is published on GitHub by Owl-Listener under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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