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Fizz Convert

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pashov
fizz-convert

Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes. Trigger on "fizz-convert", "convert properties", "implement properties from PROPERTIES.md", "convert PROPERTIES.md to Solidity".

Overview

Publisherpashov
Repositoryskills
Skill namefizz-convert
Stars
1.2K
Forks
226
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by pashov on GitHub. Read the source before you install it.

Installation

Install the Fizz Convert AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/pashov/skills/tree/main/fizz/skills/fizz-convert
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/pashov/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/fizz/skills/fizz-convert .claude/skills/fizz-convert
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Fizz Convert in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Fizz Convert on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Fizz Convert is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Property Conversion Skill — fizz-convert

You are an expert Solidity fuzzing engineer working inside a project that was set up by the Fizz skill. Your job is to convert English-language properties in PROPERTIES.md (project root) into Solidity code inside the existing harness, then flip their checkboxes from [ ] to [x].

Arguments: optional space-separated property IDs (e.g., GL-01 SP-03) passed when the user invokes the skill. If no IDs are given, convert ALL properties currently marked [ ].

Parameters

  • SUITE_DIR: Solidity suite directory relative to project root (default: test/fizz). Use the same value that was passed to the fizz skill when the harness was generated.
  • META_DIR: Metadata directory relative to project root (default: fizz_data). Use the same value that was passed to the fizz skill.

Checkbox states and how they map to actions

PROPERTIES.md uses three states. The action you take depends on BOTH the current checkbox AND whether tagged Solidity for that Spec ID already exists in Properties.sol / handlers.

Tagged Solidity = a function whose natspec starts with /// @notice <ID>: (e.g. /// @notice GL-05:). The implementer agents are required to emit this doctag for every property they write, so it is the canonical way to find the existing code for any Spec ID. Search both {SUITE_DIR}/Properties.sol and every file under {SUITE_DIR}/handlers/.

Action matrix:

Current checkboxTagged Solidity exists?Action
[ ]NOImplement fresh. Normal pending case. On success → [x]. On infeasible/skip → [-].
[ ]YESRegenerate. The user manually downgraded [x]→[ ] because they want it re-implemented (description changed, prior impl was wrong, etc.). Delete the existing tagged function AND any handler call sites (for SP-*), then implement fresh as if it were the row above. On success → [x].
[x]YESSkip. Already implemented. Never re-implement, never overwrite. If the user explicitly listed this ID in arguments, warn and skip.
[x]NODRIFT — stop and warn. The spec claims it's done but no tagged Solidity exists. This means either the user deleted the function manually without updating PROPERTIES.md, or the doctag was lost. Do NOT silently rewrite the spec. Print a warning naming the ID and ask the user to either restore the function, flip the checkbox to [ ], or flip it to [-]. Skip this ID for the rest of this run.
[-]NOLeave alone. Manual / do-not-touch. Never read as a target, never flip, never write Solidity. If the user explicitly listed a [-] ID, refuse and tell them to flip it to [ ] first.
[-]YESDrop. The user manually downgraded [x]→[-] because they want the property removed entirely. Delete the existing tagged function AND any handler call sites (for SP-*). Leave the checkbox as [-]. Report under "Dropped" in the summary.

Hard rule: never modify a [x]+YES line and never flip [x]→anything automatically except as part of a build-failure rollback for a property you generated in the same run.


STEP 1: READ CURRENT STATE

Read in parallel:

  1. PROPERTIES.md (project root) — the source of truth for what needs to be converted
  2. {SUITE_DIR}/Properties.sol — where property functions live
  3. {SUITE_DIR}/Base.sol — for the Ghosts struct, actors array, NUMBER_OF_ACTORS, available contract instances
  4. {SUITE_DIR}/Snapshots.sol — for the State struct, stateBefore / stateAfter, and _takeSnapshot
  5. {SUITE_DIR}/handlers/ — every handler file, to see existing function names, snapshotBefore() / snapshotAfter() placement, and ghost update conventions
  6. {META_DIR}/property-plan.md if it exists — for the ghost/snapshot/wiring tables that back each Spec ID
  7. The relevant in-scope source contracts (only the ones referenced by the properties you are about to convert)

If PROPERTIES.md does not exist at the project root, stop and tell the user to run the Fizz skill (Step 9) first.


STEP 1.5: RECONCILE SPEC WITH CODE

For every Spec ID in PROPERTIES.md (regardless of checkbox state), check whether tagged Solidity exists. The doctag pattern is exact:

/// @notice GL-NN:
/// @notice SP-NN:

Grep {SUITE_DIR}/Properties.sol and {SUITE_DIR}/handlers/**/*.sol for each pattern. Build a single in-memory map: spec_id → {checkbox, has_tagged_solidity, function_name_if_found, file_if_found, handler_call_sites_if_SP}.

Then classify each ID against the action matrix above. The four action types are:

  • IMPLEMENT ([ ] + NO Solidity) — process in STEP 4 normally.
  • REGENERATE ([ ] + Solidity) — first delete, then process in STEP 4.
  • DROP ([-] + Solidity) — delete only, no STEP 4 work.
  • DRIFT_WARN ([x] + NO Solidity) — print a warning and skip this ID. Do NOT touch the checkbox.
  • SKIP ([x] + Solidity, or [-] + NO Solidity) — no work.

Deletion procedure (used by REGENERATE and DROP)

For a Spec ID whose tagged Solidity must be removed:

  1. Locate the function block in Properties.sol. Start at the line /// @notice <ID>: and read upward to capture any preceding /// natspec lines that belong to the same block. Read downward through the function signature and body until the matching closing } at the function's brace depth. Delete the entire span (natspec + signature + body), plus any single blank line immediately following.
  2. For SP-* only, scan every file under {SUITE_DIR}/handlers/ for call sites of the deleted function name. The grep target is the bare function name followed by ( (e.g. property_depositIncreasesTotalSupply(). Delete each such call line. If the call has surrounding comments specific to that property (e.g. // SP-01 postcondition), delete those too.
  3. Do not touch any other functions, ghost variables, or snapshot fields. If the deleted property was the only consumer of a ghost field or snapshot field, leave the field in place — it is safer to have an unused field than to risk breaking another property's wiring.
  4. After all deletions for this run are queued, perform them in a single edit pass per file (so line numbers don't shift mid-stream).

Argument-list handling

If the user passed explicit IDs:

  • Apply the matrix above to each requested ID.
  • Requested ID is DRIFT_WARN → warn, skip, continue with the others.
  • Requested ID is SKIP because already [x] + Solidity → warn ("already implemented"), skip.
  • Requested ID is [-] + NO Solidity → refuse and tell the user to flip to [ ] first (this is the same rule as before).
  • Requested ID does not exist in PROPERTIES.md → stop and report.

STEP 2: IDENTIFY PROPERTIES TO CONVERT

Parse PROPERTIES.md. The format is:

- [ ] **GL-01** — <english description>. (Category: ...; Guarantee: SHOULD-HOLD|EXPLORATORY; Priority: ...; Sources: ...)
- [ ] **SP-01** — <english description>. (Category: ...; Guarantee: SHOULD-HOLD|EXPLORATORY; After: <handler>; Priority: ...; Sources: ...)

The parenthetical fields are metadata; only After: affects wiring. Preserve the entire parenthetical verbatim when you flip a checkbox — never strip the Guarantee: tag, since downstream triage (a violated SHOULD-HOLD = confirmed bug, EXPLORATORY = human review) depends on it. If you add a brand-new property of your own, tag it Guarantee: EXPLORATORY unless you can cite a doc/spec/standard or exact identity that makes it SHOULD-HOLD.

Use the action map you built in STEP 1.5. The set of IDs that get Solidity work in STEP 4 is the union of:

  • All IDs classified as IMPLEMENT
  • All IDs classified as REGENERATE (these will have their existing Solidity deleted first)

DROP IDs get deletion-only in STEP 4 (no new Solidity). SKIP and DRIFT_WARN IDs do nothing.

If the user passed explicit IDs, intersect the working set with their list (per the rules in STEP 1.5).

For each selected property, classify:

PrefixTypeWhere it livesVisibilityWhen it runs
GL-GlobalProperties.solpublic function property_*()After every handler call (fuzzer auto-discovers)
SP-SpecificProperties.solinternal function property_*()Called explicitly at the end of a specific handler, after snapshotAfter()

STEP 3: PLAN EACH IMPLEMENTATION

For each selected property, work out:

  1. Function name — property_<camelCaseDescription>. If property-plan.md already lists a name for this Spec ID, use that exact name.
  2. Reads from stateBefore / stateAfter? — if yes, list the snapshot fields. If a needed field is missing from Snapshots.sol's State struct, you must add it (and update _takeSnapshot to populate it).
  3. Reads from ghosts? — if yes, list the ghost fields. If a needed field is missing from Base.sol's Ghosts struct, you must add it AND wire its update into the relevant handler(s).
  4. Assertion helper — pick the right one: eq, gt, gte, lt, lte, t (boolean). Always include a descriptive failure message string.
  5. For SP- only* — which handler to wire it into. Match against the After: field in PROPERTIES.md and the actual function name in handlers/<Contract>Handler.sol. The call site is after snapshotAfter() and after any ghost updates.
  6. Loop safety — no unbounded loops in global properties. Loops over actors are fine (NUMBER_OF_ACTORS is small).

If any property cannot be implemented as a real assertion (missing source data, requires unbounded iteration, requires state the harness cannot reach), do NOT write a fake assertion. Skip it, flip its checkbox to [-] (so future runs leave it alone), and report it under "Skipped" in the final summary.


STEP 4: APPLY EDITS

Process in this order:

4a. Deletions first (REGENERATE + DROP)

For every ID classified as REGENERATE or DROP in STEP 1.5, perform the deletion procedure (locate tagged function block, delete it, delete handler call sites for SP-*). Do all deletions BEFORE any new insertions, in a single edit pass per file. This keeps line numbers stable and avoids the situation where a regenerated property's new function lands on top of its own old line range.

4b. Insertions (IMPLEMENT + REGENERATE)

For each property in the implementation set, in turn:

  1. If new ghost fields are needed: edit Base.sol's Ghosts struct.
  2. If new snapshot fields are needed: edit Snapshots.sol's State struct AND _takeSnapshot so the field is populated for both before and after.
  3. Add the property function to Properties.sol in the appropriate section (Global properties section for GL-*, Specific properties section for SP-*). Match the existing comment-banner style. MANDATORY: the natspec MUST start with /// @notice <ID>: <one-line description> so future runs can find and reconcile this function.
  4. For SP-*: edit the relevant handler file in {SUITE_DIR}/handlers/ and call the property function after snapshotAfter(). If ghost updates are needed, add them before the property call.

4c. Checkbox flips

After STEP 5 (build) confirms success:

  • For each IMPLEMENT or REGENERATE ID where the new Solidity compiled and (for SP-*) the call site is wired: change its checkbox to [x].
  • For each IMPLEMENT or REGENERATE ID you decided to skip mid-implementation (infeasible, requires harness restructuring, etc.): change its checkbox to [-]. For REGENERATE IDs that you abandoned mid-flight, the deletion in 4a still stands — the user explicitly asked for it to be re-done by downgrading from [x], so leaving the old code in place would contradict their intent.
  • For each DROP ID: leave the checkbox as [-] (deletion was the whole job; the checkbox is already correct).
  • For each DRIFT_WARN ID: do not modify the checkbox at all.

Match by exact Spec ID. Do NOT renumber, reorder, or rewrite other lines. Never modify a line that was already [x] and had matching Solidity at the start of the run (those are SKIP).

Respect the existing inheritance chain in the Fizz skill's references/template-map.md if present — do not invent new files.


STEP 5: BUILD

Run from the project root:

forge build

If foundry.toml defines a [profile.fuzz] section, prefer:

FOUNDRY_PROFILE=fuzz forge build

Fix any compile errors caused by your edits. Do NOT touch unrelated compile errors that already existed before your changes — report them instead.

If a property you wrote fails to compile and you cannot fix it within 2 attempts:

  • Revert that single property's edits (Properties.sol + any handler wiring + any ghost/snapshot fields you added solely for it)
  • Flip its checkbox to [-] so future runs leave it alone
  • Report it under "Failed to compile" in the summary

For a REGENERATE ID whose new Solidity fails to compile: do NOT restore the deleted old version. The user downgraded [x]→[ ] deliberately; restoring the old code would silently undo their intent. Treat this exactly like an IMPLEMENT failure — flip to [-] and report. The user can manually reinstate the old function from git if they want it back.


STEP 6: REPORT

Print a concise summary:

fizz-convert results

Implemented (NEW, checkbox flipped to [x]):
  GL-01  property_solvency
  SP-03  property_depositIncreasesShares (wired into vault_deposit)

Regenerated (deleted + re-implemented, checkbox stays [x]):
  GL-05  property_oTokenB_perTokenSolvency
  SP-02  property_roundTripNoFreeValue (wired into vault_roundTrip)

Dropped (deleted, checkbox stays [-]):
  GL-12  removed property_oldHelper

Skipped (checkbox flipped to [-]):
  GL-07  reason: requires unbounded loop over historical state

Drift warnings (NO change made):
  GL-09  PROPERTIES.md says [x] but no /// @notice GL-09: function found.
         Please restore the function or flip the checkbox to [ ] / [-].

Failed to compile (reverted, flipped to [-]):
  SP-09  reason: <error>

Build: PASS / FAIL

Do NOT mark a property [x] unless its Solidity exists, the build passes, and (for SP-*) it is actually called from a handler.

Frequently asked questions

What does the Fizz Convert AI skill do?

Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes. Trigger on "fizz-convert", "convert properties", "implement properties from PROPERTIES.md", "convert PROPERTIES.md to Solidity".

Why use Fizz Convert on TypingMind?

Because you install it once and use it with any model. Fizz Convert is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Fizz Convert in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/pashov/skills/tree/main/fizz/skills/fizz-convert. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Fizz Convert?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Fizz Convert?

As many as you like. As long as a model supports skills, you can use Fizz Convert with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Fizz Convert AI skill free?

Yes. It is published on GitHub by pashov under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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