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Glassmorphism

Community
pedronauck
glassmorphism

Create or refine glass UI with accessible solid fallbacks. Covers frosted surfaces and Liquid Glass; excludes unrelated UI and 3D glass rendering.

Overview

Publisherpedronauck
Repositoryskills
Skill nameglassmorphism
Stars
635
Forks
89
Bundled files
11
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 11 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by pedronauck on GitHub. Read the source before you install it.

Installation

Install the Glassmorphism AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/pedronauck/skills/tree/main/skills/mine/glassmorphism
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/pedronauck/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/mine/glassmorphism .claude/skills/glassmorphism
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Glassmorphism in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Glassmorphism on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Glassmorphism is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Glassmorphism

Build a material whose translucency reads as a lit pane of glass while text stays legible and controls stay usable. Premium glass comes from a backdrop that carries light, a thin light fill, one locked light direction expressed through rim, highlight and shadow, and a stabilized plate under dense content. It never comes from raising blur or opacity.

Establish the material's job

Read the brief and the existing interface for platform, surface roles, reading density, who owns the backdrop, themes, and target devices. Preserve the project's components, typography, tokens and interaction conventions. Infer routine choices; this skill adds no approval step or planning artifact.

Separate three layers before styling: environment behind the interface, content people read or manipulate, chrome that navigates or controls it. Glass needs a reason to reveal the environment. Over flat color the blur has nothing to sample and the surface becomes a gray box; use a tinted solid there, or compose a backdrop with a luminance ramp when the brief allows one.

SurfaceStarting decisionChange it when
Floating toolbar, dock, tab bar, compact media or map controlGlass capsule; icons on the material, selected state as a denser chipUncontrolled imagery or device cost defeats legibility
Glanceable widget (weather, metric, now playing)Glass card with large light numerals and short labels; ink chosen by backdrop luminanceCopy grows past a few short lines: add a plate or go solid
Popover, sheet, command palette, settings panelGlass shell with a stabilized plate under fields, rows and codeSustained reading: solid panel
Table, editor, long text, chart labels, formsSolid reading plane; optional glass around itOnly after measuring the composite behind the text
Primary action, errors, important statusStable foreground/background pairing and recognizable statesA native platform control already supplies verified material
Blocking modal backdropDimming scrimA measured, purposeful effect justifies more rendering

Load only the branch needed

Resolve paths from this skill directory. References are self-contained; the research vault is optional.

NeedRead
Name the target look, judge a result, pick tokens, fix flat/muddy/plastic glass, author in FigmaArt direction and materials; the quality bar is the reference board
Implement web glass, integrate with Tailwind/React/shadcn, diagnose missing blur, clipping, stackingWeb engineering; adapt glass.css
Put text or controls on glass, accept arbitrary backdrops, measure contrast, honor preferencesAccessibility and validation
Add lens refraction, chromatic fringe, morphing, or target native Liquid Glass, visionOS, Fluent, Material, ExpoAdvanced effects and platforms, only the matching section
Trace a rule to its source or extend the skillEvidence and provenance; the coverage catalog is bookkeeping, not runtime reading

material-lab.html with its stylesheet is a runnable reference: seven backdrops including a stress board, three thickness presets, light angle, fill and blur multipliers, refraction, grain, solid mode, a live contrast estimate and a token readout. It demonstrates the material; adapt it into the target stack rather than copying the page.

Implement a coherent material

  1. Compose the backdrop and the ink. Photos, wallpapers and gradients with a luminance ramp make glass; keep exposed environment around every surface. Choose the ink by the luminance behind the surface, and measure: white ink on a thin light tint only over dark scenes (relative luminance below ~.1); white ink on a smoked neutral tint (--glass-tint: 56 50 58 at .66) over mid and pastel scenes; dark ink on white frost (.62) over pale and near-white scenes (above ~.6). White on a light tint over a pastel photo renders below 2:1; the lab switches modes per backdrop and shows the estimate. Apple's material makes this switch automatically; on the web you decide it per scene.
  2. Lock one light direction and express it five ways. --glass-light drives the 1px rim gradient (bright on the lit edge, dim opposite), the 1px inset highlight and its shadowed twin, the sheen falloff, and the elevation shadow. Highlights on every edge, or a broad white wash, read as plastic.
  3. Tune thin, then thicken only where reading needs it. Start from the presets (clear .07/6px, regular .16/14px, frosted .34/26px with saturate(1.4–1.7) brightness(1.05)), then add a .glass-plate under dense text instead of raising the whole surface's alpha. Capsules for controls, 24–30px radii for cards, concentric inner radii.
  4. Protect content and interaction. Filter the surface, never the label subtree; keep rim and sheen pseudo-elements non-interactive; change fill alpha, not element opacity. States are structural: hover raises fill and rim, press compresses shadow, disabled loses rim and sheen, focus is a crisp ring above the stack. Preserve native semantics, hit targets and dismissal.
  5. Ship the solid twin first. Declare the opaque fill/ink pair, then enhance inside @supports. Provide an application-level solid mode; honor reduced transparency, forced colors, reduced motion and print explicitly.
  6. Add refraction only where the bend reads as thickness. Small controls (buttons, knobs, pills) can use a geometry-derived displacement map through backdrop-filter: url(); it renders only in Chromium and must degrade to frost. Cards stay frosted.

Keep the number, area and overlap of live backdrop filters low: one to three glass surfaces per view, the navigation layer counting as one, at most one transient sheet above it. Glass is the chrome layer, not the content layer; never put glass on glass (use tinted plates inside a shell), never animate blur, never filter the full viewport by default. Do not mix Apple's regular and clear tiers on one screen; larger surfaces read thicker than small controls.

Validate the requested result

Run the actual interface with the project's checks and inspect representative states in a browser or native simulator. Scope to what changed: a CSS-only material change needs UI checks, not a new suite that freezes styling.

  • Visual: the material is recognizable at intended size; rim, highlight and shadow agree on one light direction; hierarchy survives light/dark and quiet/busy backdrops, including a hotspot and a high-contrast shape behind text; nothing collapses into full-screen blur on mobile.
  • Functional: keyboard focus and pointer work on every control; menus, loading, error and disabled states stay understandable; decoration does not intercept input or clip focus.
  • Accessible: measure ink against the rendered composite behind the letters (hide the text, sample the region, take the worst percentile), on the worst permitted backdrop. In the lab the adapted modes measure 5.7:1 to 15:1 at the median for titles and 4.8:1 to 9.9:1 for secondary text; white ink on a light tint over the same pastel photo measured 1.7:1, which is why the mode switches. Verify solid, forced-colors, reduced-motion and 320px reflow states.
  • Rendering: exercise real scroll, resize, overlays and motion on target engines; compare with filters disabled when cost is uncertain. Feature detection proves syntax, not fidelity.

Fix failures in the owning layer: add a plate or change ink for contrast, remove filtered area for cost, repair ancestor compositing for missing blur. Do not add blur, z-index or translateZ(0) as a fix.

Deliver the artifact, state the checks performed, and disclose untested engines, devices and experimental effects. The research supports design and engineering guidance, not measured usability gains.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Glassmorphism AI skill do?

Create or refine glass UI with accessible solid fallbacks. Covers frosted surfaces and Liquid Glass; excludes unrelated UI and 3D glass rendering.

Why use Glassmorphism on TypingMind?

Because you install it once and use it with any model. Glassmorphism is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Glassmorphism in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/pedronauck/skills/tree/main/skills/mine/glassmorphism. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Glassmorphism?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Glassmorphism?

As many as you like. As long as a model supports skills, you can use Glassmorphism with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Glassmorphism AI skill free?

It is published on GitHub by pedronauck. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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