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Animation Recipe Library

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phazurlabs
animation-recipe-library

200+ copy-paste animation recipes in CSS, Framer Motion, and GSAP: entrances, micro-interactions, page transitions, scroll-driven effects, spring physics, and cursor and text effects, each with timing, easing, and a reduced-motion fallback. Use when you need working motion code rather than motion principles.

Overview

Publisherphazurlabs
Repositorysumi
Skill nameanimation-recipe-library
Stars
58
Forks
11
Bundled files
9
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 9 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by phazurlabs on GitHub. Read the source before you install it.

Installation

Install the Animation Recipe Library AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/phazurlabs/sumi/tree/main/skills/animation-recipe-library
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/phazurlabs/sumi.git /tmp/sumi
mkdir -p .claude/skills
cp -r /tmp/sumi/skills/animation-recipe-library .claude/skills/animation-recipe-library
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animation Recipe Library in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animation Recipe Library on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animation Recipe Library is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Animation Recipe Library

Mental model

Motion is a sentence about causality: this happened because that happened. Animation that does not explain a relationship is decoration, and decoration is the first thing that reads as amateur.

  • Duration follows distance and size. A 200px slide is not a 20px nudge. 150-200ms for small state changes, 250-350ms for entrances, 400-500ms for anything crossing the viewport. Over 500ms and the interface feels slow no matter how pretty the curve.
  • Ease out for entrances, ease in for exits. Things arriving decelerate; things leaving accelerate away. Linear is for progress bars and nothing else.
  • Animate transform and opacity. They are composited. Width, height, top, left and box-shadow are painted, and animating them drops frames on the devices least able to afford it.
  • Reduced motion is not optional. WCAG 2.1 SC 2.3.3, and a vestibular trigger for real people. Every recipe here ships a fallback.

Spring physics beats a bezier when the motion should feel physical -- drags, sheets, anything the user is directly manipulating. Bezier beats spring when timing must be predictable.

Constants

Every recipe in every reference file writes against these. Without them in context the references are unusable.

css
:root {
  /* === Core Easings === */
  --ease-out:          cubic-bezier(0.16, 1, 0.3, 1);         /* Decelerate — entrances */
  --ease-out-soft:     cubic-bezier(0.33, 1, 0.68, 1);        /* Gentle decelerate */
  --ease-out-quad:     cubic-bezier(0.25, 0.46, 0.45, 0.94);  /* Quadratic decelerate */
  --ease-out-cubic:    cubic-bezier(0.22, 0.61, 0.36, 1);     /* Cubic decelerate */
  --ease-out-quart:    cubic-bezier(0.17, 0.84, 0.44, 1);     /* Quartic decelerate */
  --ease-out-quint:    cubic-bezier(0.23, 1, 0.32, 1);        /* Quintic decelerate */
  --ease-out-expo:     cubic-bezier(0.16, 1, 0.3, 1);         /* Exponential decelerate */
  --ease-out-circ:     cubic-bezier(0.08, 0.82, 0.17, 1);     /* Circular decelerate */
  --ease-out-back:     cubic-bezier(0.34, 1.56, 0.64, 1);     /* Overshoot decelerate */

  --ease-in:           cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Accelerate — exits */
  --ease-in-soft:      cubic-bezier(0.32, 0, 0.67, 0);        /* Gentle accelerate */
  --ease-in-quad:      cubic-bezier(0.55, 0.085, 0.68, 0.53); /* Quadratic accelerate */
  --ease-in-cubic:     cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Cubic accelerate */
  --ease-in-quart:     cubic-bezier(0.9, 0.03, 0.69, 0.22);   /* Quartic accelerate */
  --ease-in-expo:      cubic-bezier(0.7, 0, 0.84, 0);         /* Exponential accelerate */
  --ease-in-back:      cubic-bezier(0.36, 0, 0.66, -0.56);    /* Pull-back accelerate */

  --ease-in-out:       cubic-bezier(0.87, 0, 0.13, 1);        /* Symmetric — movement */
  --ease-in-out-soft:  cubic-bezier(0.45, 0, 0.55, 1);        /* Gentle symmetric */
  --ease-in-out-quad:  cubic-bezier(0.46, 0.03, 0.52, 0.96);  /* Quadratic symmetric */
  --ease-in-out-cubic: cubic-bezier(0.65, 0, 0.35, 1);        /* Cubic symmetric */
  --ease-in-out-back:  cubic-bezier(0.68, -0.6, 0.32, 1.6);   /* Overshoot symmetric */

  /* === Spring Physics (CSS approximations) === */
  --spring-gentle:     cubic-bezier(0.34, 1.56, 0.64, 1);     /* stiffness:120 damping:14 */
  --spring-bouncy:     cubic-bezier(0.68, -0.55, 0.27, 1.55); /* stiffness:180 damping:12 */
  --spring-snappy:     cubic-bezier(0.25, 1.5, 0.5, 1);       /* stiffness:300 damping:20 */
  --spring-wobbly:     cubic-bezier(0.36, 1.7, 0.5, 0.9);     /* stiffness:150 damping:8 */
  --spring-stiff:      cubic-bezier(0.12, 1.2, 0.4, 1);       /* stiffness:400 damping:30 */
  --spring-slow:       cubic-bezier(0.34, 1.3, 0.64, 1);      /* stiffness:80 damping:20 */

  /* === Bounce === */
  --bounce:            cubic-bezier(0.34, 1.56, 0.64, 1);     /* Single overshoot bounce */
  --bounce-heavy:      cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Double overshoot */

  /* === Elastic (requires @keyframes for true elastic) === */
  --elastic-out:       cubic-bezier(0.36, 1.7, 0.5, 0.85);    /* Approximation of elastic */

  /* === Emphasis === */
  --emphasis-dramatic:  cubic-bezier(0.04, 0.62, 0.23, 0.98);
  --emphasis-energetic: cubic-bezier(0.22, 0.68, 0, 1.71);

  /* === Platform-Specific === */
  --ios-spring:        cubic-bezier(0.25, 0.8, 0.25, 1);      /* iOS default animation */
  --material-standard: cubic-bezier(0.2, 0, 0, 1);            /* M3 standard easing */
  --material-decel:    cubic-bezier(0, 0, 0, 1);              /* M3 decelerate */
  --material-accel:    cubic-bezier(0.3, 0, 1, 1);            /* M3 accelerate */
  --material-emphasized: cubic-bezier(0.2, 0, 0, 1);          /* M3 emphasized */
}

Framer Motion Spring Presets

tsx
// Gentle — modals, overlays, panels
const springGentle = { type: "spring", stiffness: 120, damping: 14, mass: 1 };

// Bouncy — playful UI, notifications, FABs
const springBouncy = { type: "spring", stiffness: 180, damping: 12, mass: 1 };

// Snappy — toggles, switches, small elements
const springSnappy = { type: "spring", stiffness: 300, damping: 20, mass: 0.8 };

// Wobbly — emphasis, celebrations, attention-grab
const springWobbly = { type: "spring", stiffness: 150, damping: 8, mass: 1 };

// Stiff — precise, utility, no-nonsense
const springStiff = { type: "spring", stiffness: 400, damping: 30, mass: 1 };

// Slow — large-area reveals, page transitions
const springSlow = { type: "spring", stiffness: 80, damping: 20, mass: 1.2 };

// iOS-like — platform-matching for hybrid apps
const springIOS = { type: "spring", stiffness: 200, damping: 22, mass: 1 };

// Material-like — for M3 matching
const springMaterial = { type: "spring", stiffness: 250, damping: 25, mass: 1 };

When to Use Each Easing

EasingUse ForAvoid For
ease-outEntrances, appearing elementsExits, disappearing elements
ease-inExits, disappearing elementsEntrances (feels sluggish)
ease-in-outPosition changes, slides between statesQuick micro-interactions
ease-out-backPlayful entrances, bouncing buttonsSerious/enterprise UI
spring (gentle)Modals, sheets, overlaysRapid repeated actions
spring (snappy)Toggles, switches, small controlsLarge page transitions
spring (bouncy)Notifications, celebrationsData-heavy interfaces
linearProgress bars, continuous rotation onlyEverything else

The reduced-motion floor, which every recipe assumes is already in the sheet:

css
```css
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;
  }
}

## Index

| Want | Category | Reference |
|---|---|---|
| Fade, scale, slide, blur, drop in | Entrance (25) | `css-animation-recipes.md` |
| Fade, scale, slide, collapse out | Exit (18) | `css-animation-recipes.md` |
| Spinner, skeleton shimmer, progress, dots | Loading (16) | `css-animation-recipes.md` |
| Button press, toggle, hover lift, focus ring | Micro-interaction (35) | `micro-interaction-recipes.md` |
| Route change, shared element, container morph | Page transition (18) | `page-transition-recipes.md` |
| List reorder, grid reflow, accordion | Layout (12) | `page-transition-recipes.md` |
| Reveal on scroll, parallax, sticky progress | Scroll-driven (16) | `scroll-gesture-recipes.md` |
| Swipe, drag, pull-to-refresh, long press | Gesture (12) | `scroll-gesture-recipes.md` |
| Stagger, sequence, orchestrated groups | Orchestration | `framer-motion-recipes.md` |
| Framer Motion variants and layout prop | — | `framer-motion-recipes.md` |
| Pin, scrub, horizontal scroll, SplitText | GSAP / ScrollTrigger | `gsap-scrolltrigger-recipes.md` |
| Custom cursor, magnetic button, text effects, 3D | — | `cursor-text-3d-effects.md` |
| More than two visual states | State machines | `animation-state-machines.md` |

## Reference architecture

| File | Covers | Lines |
|---|---|---|
| `references/gsap-scrolltrigger-recipes.md` | GSAP, ScrollTrigger, Lenis | 1897 |
| `references/cursor-text-3d-effects.md` | cursor, text, R3F, particles | 1394 |
| `references/css-animation-recipes.md` | entrance, exit, loading in CSS | 1325 |
| `references/scroll-gesture-recipes.md` | scroll-driven and gesture | 1292 |
| `references/framer-motion-recipes.md` | Framer Motion + orchestration | 965 |
| `references/micro-interaction-recipes.md` | 35 micro-interactions | 400 |
| `references/page-transition-recipes.md` | page and layout transitions | 323 |
| `references/animation-state-machines.md` | multi-state animation | 73 |

## What every reference file contains

1. The recipe name and what it is for in one line
2. Complete, runnable CSS or JSX -- no placeholders
3. Exact duration and easing, using the tokens above
4. The reduced-motion fallback for that specific recipe
5. What it costs: composited, painted, or layout-triggering
6. When to reach for a different recipe instead

## Performance

Composited properties are `transform`, `opacity`, and `filter`. Everything else
repaints. `will-change` is a promise you pay for whether or not you keep it --
set it immediately before the animation and remove it after, never in a
stylesheet at rest. Sixty frames per second is 16.7ms per frame including
everything else on the page.

## Routing

For **CSS entrances, exits and loading states**: read
`references/css-animation-recipes.md`.

For **the small responses that make an interface feel alive** -- presses,
toggles, hovers, focus, drag affordances: read
`references/micro-interaction-recipes.md`.

For **moving between screens** -- route changes, shared-element morphs, list
reordering: read `references/page-transition-recipes.md`.

For **scroll and touch** -- reveal, parallax, sticky progress, swipe, drag,
pull-to-refresh: read `references/scroll-gesture-recipes.md`.

For **Framer Motion** -- variants, the layout prop, stagger and orchestration:
read `references/framer-motion-recipes.md`.

For **GSAP** -- pin and scrub, horizontal scroll, SplitText, Lenis smooth
scroll: read `references/gsap-scrolltrigger-recipes.md`.

For **the showy stuff** -- custom cursors, magnetic buttons, text effects,
React Three Fiber, particles: read `references/cursor-text-3d-effects.md`.

For **anything with more than two visual states**: read
`references/animation-state-machines.md`.

For **why a motion should exist at all** -- Disney's twelve principles
translated into interface terms: read `references/motion-principles.md`.

## Cross-References

- `interaction-motion-design` -- the principles behind these recipes; read that
  when deciding *whether* to animate, this when deciding *how*
- `performance-states-patterns` -- loading and skeleton states as UX, not motion
- `accessibility-inclusive-design` -- the full reduced-motion and vestibular story
- `shadow-elevation-density` -- animating elevation specifically

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Animation Recipe Library AI skill do?

200+ copy-paste animation recipes in CSS, Framer Motion, and GSAP: entrances, micro-interactions, page transitions, scroll-driven effects, spring physics, and cursor and text effects, each with timing, easing, and a reduced-motion fallback. Use when you need working motion code rather than motion principles.

Why use Animation Recipe Library on TypingMind?

Because you install it once and use it with any model. Animation Recipe Library is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animation Recipe Library in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/phazurlabs/sumi/tree/main/skills/animation-recipe-library. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Animation Recipe Library?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animation Recipe Library?

As many as you like. As long as a model supports skills, you can use Animation Recipe Library with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animation Recipe Library AI skill free?

Yes. It is published on GitHub by phazurlabs under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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