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Icon Illustration Systems

Community
phazurlabs
icon-illustration-systems

Icon and illustration systems: grid and sizing scales, library selection (Lucide, Heroicons, Phosphor, SF Symbols, Material Symbols), illustration style guides, SVG optimization, and accessible iconography. Use when choosing an icon set, sizing icons, or establishing an illustration style.

Overview

Publisherphazurlabs
Repositorysumi
Skill nameicon-illustration-systems
Stars
58
Forks
11
Bundled files
4
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by phazurlabs on GitHub. Read the source before you install it.

Installation

Install the Icon Illustration Systems AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/phazurlabs/sumi/tree/main/skills/icon-illustration-systems
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/phazurlabs/sumi.git /tmp/sumi
mkdir -p .claude/skills
cp -r /tmp/sumi/skills/icon-illustration-systems .claude/skills/icon-illustration-systems
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Icon Illustration Systems in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Icon Illustration Systems on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Icon Illustration Systems is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Icon and Illustration Systems

Mental model

An icon is a compression of meaning, and compression only works when the reader already has the key. Most icon failures are the designer assuming a metaphor is universal when it is learned.

  • Universal metaphors are a short list. Home, search, close, play, plus, trash, settings, back. Everything else is learned, and learned means a label.
  • If you have to debate whether an icon is self-explanatory, add a label. The debate is the evidence. Icon-only navigation measurably reduces discoverability; icon-plus-label costs a few pixels and removes the problem.
  • Optical alignment beats mathematical alignment. A triangle centred by bounding box looks off-centre. Centre by visual mass, which for a play glyph means nudging right.
  • One grid, one stroke weight, one corner radius. Mixing icon sets is the fastest way to make an interface look assembled rather than designed.
  • Decorative icons are invisible to screen readers, meaningful ones are not. That distinction is a decision you make per icon, not a default.

Constants

Every recipe in the reference files emits these.

TokenSizeLine HeightUse CasesTouch Target
icon-xs12px12pxStatus dots, inline indicators, badge counts, color swatchesN/A (not interactive)
icon-sm16px16pxInline with small text (12-13px), table row icons, tag icons, breadcrumb separators24x24px min
icon-md20px20pxDefault size — nav items, buttons, form field icons, list item icons, dropdown arrows32x32px min
icon-lg24px24pxProminent actions, card header icons, section markers, tab bar icons (mobile)44x44px min (mobile)
icon-xl32px32pxFeature icons, section headers, sidebar category icons, dialog icons44x44px min
icon-2xl40px40pxHero feature icons, onboarding step icons, empty state accentsN/A (usually decorative)
icon-3xl48px48pxLarge empty state illustrations, marketing feature blocks, landing page iconsN/A (usually decorative)

Sizing Rules

  • Icons below 16px should use simplified glyphs (fewer details, thicker relative strokes)
  • Icons at 12px may need to be redesigned as filled shapes rather than stroked outlines
  • At 32px+, icons can support more detail (inner strokes, secondary elements)
  • Never scale a 24px icon down to 12px by setting width/height — use a dedicated small variant
  • Design at 24px, then create size-specific variants for 16px and 12px

4. Icon Design Rules

StateOpacityColor TokenTransformCursorAdditional
Default100%--icon-default (gray-600)nonedefault—
Hover100%--icon-hover (gray-900)nonepointertransition: color 150ms ease
Active / Pressed100%--icon-active (primary-600)scale(0.95)pointertransition: transform 100ms ease
Disabled38%--icon-disabled (gray-400)nonenot-allowedpointer-events: none
Selected / On100%--icon-selected (primary-600)nonepointerSwitch to filled variant if available
Focus-visible100%--icon-focus (gray-900)nonepointer2px focus ring offset 2px
Drag80%--icon-defaultscale(1.05)grabbingdrop-shadow for lift effect

State Transition CSS

css
.icon-button {
  color: var(--icon-default);
  transition: color 150ms ease, transform 100ms ease, opacity 150ms ease;
}
.icon-button:hover { color: var(--icon-hover); }
.icon-button:active { color: var(--icon-active); transform: scale(0.95); }
.icon-button:disabled { color: var(--icon-disabled); opacity: 0.38; pointer-events: none; }
.icon-button[aria-selected="true"] { color: var(--icon-selected); }
.icon-button:focus-visible { outline: 2px solid var(--focus-ring); outline-offset: 2px; }

8. Animated Icons

Index

NeedReference
Choose an icon set (Lucide, Heroicons, Phosphor, Tabler)icon-library-catalog.md
SF Symbols and Material Symbols conventionsicon-library-catalog.md
Licence and coverage comparisonicon-library-catalog.md
React icon component, inline vs sprite vs fonticon-implementation-recipes.md
Animated icons: spinner, toggle, hamburger morphicon-implementation-recipes.md
SVGO config and size targetsicon-implementation-recipes.md
Choosing an illustration styleillustration-systems.md
Empty-state and spot illustrationsillustration-systems.md
The 24x24 grid, keyline shapes, safe zonesicon-geometry-and-color.md
currentColor, multi-colour icons, dark modeicon-geometry-and-color.md

Reference architecture

FileCoversLines
references/icon-library-catalog.md6 libraries + platform conventions237
references/icon-implementation-recipes.mdcomponent, states, animation, SVGO206
references/illustration-systems.md16 styles, empty states, spot art168
references/icon-geometry-and-color.mdgrid, keylines, colour71

What every reference file contains

  1. When to reach for it, and the simpler option to try first
  2. Complete code, not fragments
  3. The accessibility wiring for that specific case
  4. Dark-mode behaviour
  5. The mistake that case invites

Meaningful vs Decorative Icons

Every icon is either meaningful (conveys information) or decorative (visual embellishment). The treatment differs completely:

Meaningful icons (icon is the only way to understand the action):

html
<!-- Method 1: aria-label on the button -->
<button aria-label="Search">
  <svg aria-hidden="true"><!-- icon --></svg>
</button>

<!-- Method 2: title element inside SVG -->
<svg role="img" aria-labelledby="search-title">
  <title id="search-title">Search</title>
  <!-- icon paths -->
</svg>

<!-- Method 3: Visually hidden text -->
<button>
  <svg aria-hidden="true"><!-- icon --></svg>
  <span class="sr-only">Search</span>
</button>

Decorative icons (icon accompanies visible text):

html
<button>
  <svg aria-hidden="true" focusable="false"><!-- icon --></svg>
  <span>Search</span>
</button>

Accessibility Rules

  1. Every icon must have either aria-hidden="true" (decorative) or an accessible name (meaningful)
  2. Add focusable="false" to inline SVGs in IE/Edge legacy to prevent tab-stop issues
  3. Use role="img" when the SVG is meaningful and uses <title> for its label
  4. Toggle icons must announce their state: aria-pressed="true/false" or aria-expanded
  5. Icon-only buttons require a minimum 44x44px touch target (WCAG 2.5.8)
  6. Color alone must not be the only indicator — pair colored icons with shape changes (e.g., filled vs outline for selected)
  7. Animated icons must respect prefers-reduced-motion (WCAG 2.3.3)

14. Icon Color

Routing

For choosing an icon set -- style, weights, coverage, licence, import pattern, and the SF Symbols and Material Symbols platform conventions: read references/icon-library-catalog.md.

For getting icons into the codebase -- the React component, inline vs sprite vs font, state transitions, animated icons, and SVG optimization: read references/icon-implementation-recipes.md.

For illustration -- sixteen styles with the brands that use them, plus empty-state and spot illustration practice: read references/illustration-systems.md.

For drawing icons -- the 24x24 grid, pixel alignment, keyline shapes, safe zones, and how icons take colour across themes: read references/icon-geometry-and-color.md.

Cross-References

  • ui-visual-design-system -- where iconography sits in the visual language
  • platform-visual-standards -- SF Symbols and Material Symbols in their native context
  • animation-recipe-library -- the easing tokens animated icons use
  • accessibility-inclusive-design -- the full decorative-vs-meaningful story
  • design-systems-architecture -- icon size tokens in the three-tier model

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Icon Illustration Systems AI skill do?

Icon and illustration systems: grid and sizing scales, library selection (Lucide, Heroicons, Phosphor, SF Symbols, Material Symbols), illustration style guides, SVG optimization, and accessible iconography. Use when choosing an icon set, sizing icons, or establishing an illustration style.

Why use Icon Illustration Systems on TypingMind?

Because you install it once and use it with any model. Icon Illustration Systems is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Icon Illustration Systems in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/phazurlabs/sumi/tree/main/skills/icon-illustration-systems. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Icon Illustration Systems?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Icon Illustration Systems?

As many as you like. As long as a model supports skills, you can use Icon Illustration Systems with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Icon Illustration Systems AI skill free?

Yes. It is published on GitHub by phazurlabs under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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