Mobile Ux Design logo

Mobile Ux Design

Community
phazurlabs
mobile-ux-design

Mobile-first design: touch targets, gesture systems, thumb zones, responsive layout, mobile forms and navigation, iOS 26 Liquid Glass, Material 3 Expressive, and wearable/IoT patterns. Use when designing or auditing an iOS, Android, or responsive mobile experience.

Overview

Publisherphazurlabs
Repositorysumi
Skill namemobile-ux-design
Stars
58
Forks
11
Bundled files
4
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by phazurlabs on GitHub. Read the source before you install it.

Installation

Install the Mobile Ux Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/phazurlabs/sumi/tree/main/skills/mobile-ux-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/phazurlabs/sumi.git /tmp/sumi
mkdir -p .claude/skills
cp -r /tmp/sumi/skills/mobile-ux-design .claude/skills/mobile-ux-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Mobile Ux Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Mobile Ux Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Mobile Ux Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Mobile UX Design — Platform-Native Excellence

Mobile-First Philosophy (Luke Wroblewski)

"Mobile forces you to focus. There's simply not enough room for anything extraneous." — Luke Wroblewski

Mobile-first design is not about making desktop designs smaller. It is about starting with the most constrained environment to identify what truly matters, then progressively enhancing for larger screens. This constraint-driven approach produces cleaner, more focused experiences across all platforms.

Core Principles

  1. Content first, navigation second — prioritize the user's primary task above all interface chrome
  2. One primary action per screen — resist the urge to present multiple equal-weight choices
  3. Design for interruption — mobile users are frequently interrupted; support save, resume, and quick task completion
  4. Respect the thumb — the most natural interaction zone determines layout hierarchy
  5. Performance is UX — a 100ms delay feels instant, 1s feels responsive, 3s+ feels broken

Touch Interaction Design

Thumb Zone Optimization

Based on Steven Hoober's research on how people hold phones:

  • Primary zone (easy reach): Bottom-center of screen — place primary actions here
  • Secondary zone (stretch): Middle and sides — place secondary content and navigation
  • Tertiary zone (hard reach): Top corners — avoid placing frequent-use controls here
  • Bottom navigation pattern now dominates both iOS and Android for this reason
  • Large phones (6.5"+) make top-left especially difficult — anchor critical UI to bottom

Touch Target Sizing

  • Minimum: 44x44pt (iOS) / 48x48dp (Android) — Apple and Google guidelines
  • Recommended: 48x48pt for primary actions — NNG recommends even larger for critical actions
  • Spacing between targets: Minimum 8pt gap to prevent mis-taps
  • Edge targets: Add extra padding near screen edges where grip interferes
  • Text links in body copy need generous tap targets — extend the clickable area beyond visible text

Gesture Design

Standard gestures (use without instruction):

  • Tap, double-tap, long-press, swipe, pinch-to-zoom, pull-to-refresh

Discoverable gestures (need visual hints):

  • Swipe to delete/archive (show peek on edge swipe), drag to reorder (use grab handles)

Avoid:

  • Custom gestures that conflict with system gestures (especially edge swipes on iOS/Android)
  • Gestures as the only path to an action — always provide a visible alternative
  • Multi-finger gestures beyond pinch-to-zoom on phones

Platform Conventions

iOS (Human Interface Guidelines)

  • Navigation: Tab bar (bottom, max 5 items), navigation bar (top, with back), large titles that collapse on scroll
  • Typography: SF Pro (system font), Dynamic Type support mandatory for accessibility
  • Spacing: 16pt standard margins, 8pt grid system
  • Modals: Sheet presentation (partial cover from bottom) replaces full-screen modals
  • Haptics: Use system haptic feedback for confirmations, selections, and errors
  • Safe areas: Respect notch, Dynamic Island, and home indicator insets
  • Interaction: Swipe-back navigation is expected on all pushed views

Android (Material Design 3)

  • Navigation: Bottom navigation bar (3-5 destinations), navigation drawer for 5+, top app bar
  • Typography: Roboto or system font, Material Type Scale
  • Spacing: 16dp standard margins, 4dp base grid
  • Material You: Dynamic color theming from user wallpaper — design systems must be color-flexible
  • FAB (Floating Action Button): One primary action per screen, bottom-right
  • Predictive back gesture: Support the new Android predictive back animation
  • Edge-to-edge: Content extends behind system bars with appropriate insets

Cross-Platform Considerations

  • Respect platform conventions — do not force iOS patterns onto Android or vice versa
  • Shared design systems need platform-adaptive components (different navigation, typography, interaction)
  • React Native and Flutter apps should still feel native to each platform
  • Test on real devices — emulators miss touch feel, performance, and gesture edge cases

Mobile Navigation Patterns

Bottom Tab Navigation (Preferred)

  • Maximum 5 tabs; use "More" tab if exceeding
  • Always show labels with icons — icons alone are ambiguous
  • Highlight active tab clearly with color and/or indicator
  • Maintain tab state: users expect to return to where they left off

Stack Navigation

  • Clear back button and swipe-back gesture support
  • Show meaningful page titles
  • Deep links must resolve to the correct stack position
  • Avoid deep stacks (>4 levels) — restructure IA instead

Search-First Navigation

  • For content-heavy apps (e-commerce, media), elevate search to primary navigation
  • Support voice search and barcode/image scan where relevant
  • Show recent searches and suggestions immediately on search activation

Mobile Form Design (Luke Wroblewski)

Form Field Best Practices

  • Top-aligned labels outperform left-aligned on mobile (faster completion)
  • Floating labels (Material Design pattern) save vertical space while maintaining context
  • One column only — never use multi-column forms on mobile
  • Appropriate keyboard types: email -> email keyboard, phone -> numeric, URL -> URL keyboard
  • Auto-advance between fixed-length fields (verification codes, credit card segments)

Input Optimization

  • Autofill support: name, email, address, credit card — use proper HTML autocomplete attributes
  • Smart defaults: pre-fill country from locale, suggest city from zip code
  • Input masks for phone numbers, dates, credit cards — show format as user types
  • Inline validation: validate on blur (not on every keystroke), show success states too
  • Password visibility toggle — default to hidden with easy toggle

Form Reduction

  • Ask only what is absolutely necessary for the current step
  • Use progressive disclosure: collect minimal info first, request details later
  • Replace text input with structured alternatives where possible: toggle, picker, slider
  • Social login and autofill can reduce registration forms from 10+ fields to 1-2 taps

Responsive Design Framework

Breakpoint Strategy

  • Mobile-first CSS: base styles for mobile, enhance with min-width media queries
  • Common breakpoints: 320px (small phone), 375px (standard phone), 428px (large phone), 768px (tablet), 1024px (small desktop), 1440px (desktop)
  • Content-driven breakpoints are superior to device-driven — break when the layout breaks
  • Container queries (2025 standard) enable component-level responsiveness

Responsive Patterns

  • Reflow: Single column on mobile, multi-column on desktop
  • Reveal: Show more content/controls as space allows
  • Collapse: Tabs or expanded sections become accordion or hamburger
  • Prioritize: Show different content hierarchies based on screen size
  • Scale: Proportionally adjust sizes while maintaining ratios

Responsive Typography

  • Base font: 16px minimum on mobile (browser default, prevents zoom on iOS)
  • Use fluid typography (clamp()) for smooth scaling between breakpoints
  • Line length: 45-75 characters per line for readability (mobile often shorter is fine)
  • Increase line-height on small screens (1.5-1.6) for touch-scroll readability

Performance-Conscious Mobile UX

Critical Performance Metrics

  • LCP (Largest Contentful Paint): < 2.5s — the primary content must load fast
  • FID (First Input Delay): < 100ms — the interface must respond immediately to touch
  • CLS (Cumulative Layout Shift): < 0.1 — nothing should jump after rendering
  • INP (Interaction to Next Paint): < 200ms — every interaction must feel responsive

Performance UX Patterns

  • Skeleton screens over spinners — show content shape before data arrives
  • Optimistic UI: show the expected result immediately, roll back on failure
  • Lazy loading for below-fold content and images
  • Offline-first architecture for unreliable mobile networks — cache aggressively
  • Image optimization: WebP/AVIF format, responsive srcset, lazy loading

Routing

For platform divergence — where iOS and Android genuinely differ on navigation, sheets, contextual actions, search, settings, notifications, onboarding and permission requests, and where they do not: read references/ios-android-patterns.md.

For mobile forms and navigation — the mobile form design system, input types and keyboard optimization, autofill, multi-step wizards, address and payment input, authentication flows, and mobile navigation architecture: read references/mobile-form-navigation.md.

For beyond the phone — glanceable design, Apple Watch, smart rings, hearables, AR glasses, IoT ecosystems, connected home and automotive: read references/wearable-iot-patterns.md.

For the current platform materials — Liquid Glass and Material 3 Expressive: read references/ios26-liquid-glass-material3-expressive.md.

Cross-Referencing

  • For visual design and typography details, reference ui-visual-design-system
  • For accessibility requirements on mobile, reference accessibility-inclusive-design
  • For motion and interaction design, reference interaction-motion-design
  • For design system component patterns, reference design-systems-architecture

v3.0 Cross-References

The v3.0 upgrade introduces platform-specific references and production component patterns that extend mobile UX design into the latest 2025-2026 platform capabilities.

Platform Updates — references/ios26-liquid-glass-material3-expressive.md

The new references/ios26-liquid-glass-material3-expressive.md reference covers the major 2025 platform evolutions:

  • iOS 26 Liquid Glass (WWDC 2025): Apple's translucent, depth-aware material system that replaces opaque chrome with layered glass effects. Covers navigation bar translucency, tab bar material behavior, adaptive tinting rules, and how to design custom components that harmonize with the Liquid Glass aesthetic.
  • Material 3 Expressive (Google I/O 2025): Google's evolution of Material Design toward more emotional, personality-driven UI. Covers expressive motion, adaptive color expression, and the new emphasis on brand personality within the Material framework.

These platform shifts affect the Platform Conventions section above. Reference this file for updated iOS and Android design patterns.

Production Component Patterns — component-patterns-code

The component-patterns-code skill provides production-ready React Native and SwiftUI component cookbooks directly applicable to mobile UX. Includes bottom sheet implementations, gesture-driven navigation components, haptic feedback integration patterns, and platform-adaptive component variants that render native patterns on each OS. Each component includes full state matrices (loading, error, empty, populated, disabled) aligned with the mobile UX principles in this skill.

Haptic Feedback Design — interaction-motion-design/references/haptic-feedback-design-system.md

The interaction-motion-design/references/haptic-feedback-design-system.md reference provides a comprehensive haptic design system covering iOS Taptic Engine patterns (UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, UINotificationFeedbackGenerator), Android haptic APIs, and design guidelines for when and how to apply haptic feedback. Maps haptic patterns to interaction types: selection confirmation, error notification, success feedback, drag thresholds, and long-press activation. Essential companion to the Touch Interaction Design section above.

Key Sources

  • Wroblewski, L. (2011). "Mobile First"
  • Hoober, S. (2017). "Design for Fingers, Touch, and People"
  • Apple Human Interface Guidelines (2025)
  • Google Material Design 3 Guidelines (2025)
  • NNG Group mobile usability research

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Mobile Ux Design AI skill do?

Mobile-first design: touch targets, gesture systems, thumb zones, responsive layout, mobile forms and navigation, iOS 26 Liquid Glass, Material 3 Expressive, and wearable/IoT patterns. Use when designing or auditing an iOS, Android, or responsive mobile experience.

Why use Mobile Ux Design on TypingMind?

Because you install it once and use it with any model. Mobile Ux Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Mobile Ux Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/phazurlabs/sumi/tree/main/skills/mobile-ux-design. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Mobile Ux Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Mobile Ux Design?

As many as you like. As long as a model supports skills, you can use Mobile Ux Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Mobile Ux Design AI skill free?

Yes. It is published on GitHub by phazurlabs under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇