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Design Patterns

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piomin
design-patterns

Common design patterns with Java examples (Factory, Builder, Strategy, Observer, Decorator, etc.). Use when user asks "implement pattern", "use factory", "strategy pattern", or when designing extensible components.

Overview

Publisherpiomin
Repositoryclaude-ai-spring-boot
Skill namedesign-patterns
Stars
1.3K
Forks
409
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by piomin on GitHub. Read the source before you install it.

Installation

Install the Design Patterns AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/piomin/claude-ai-spring-boot/tree/main/.claude/skills/design-patterns
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/piomin/claude-ai-spring-boot.git /tmp/claude-ai-spring-boot
mkdir -p .claude/skills
cp -r /tmp/claude-ai-spring-boot/.claude/skills/design-patterns .claude/skills/design-patterns
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design Patterns in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design Patterns on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design Patterns is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Design Patterns Skill

Quick reference for common design patterns in Java.

When to Use

  • User asks to implement a specific pattern
  • Designing extensible/flexible components
  • Refactoring rigid code

Quick Reference: When to Use What

ProblemPatternUse When
Complex object constructionBuilderMany parameters, some optional
Create objects without specifying classFactoryType determined at runtime
Multiple algorithms, swap at runtimeStrategyBehavior varies by context
Add behavior without changing classDecoratorDynamic composition needed
Notify multiple objects of changesObserverOne-to-many dependency
Convert incompatible interfacesAdapterIntegrate legacy/3rd party code

Creational Patterns

Builder

Problem: Telescoping constructors, many optional parameters

java
// ✅ Builder pattern
public class User {
    private final String name;  // required
    private final String email; // required
    private final int age;      // optional

    private User(Builder builder) {
        this.name = builder.name;
        this.email = builder.email;
        this.age = builder.age;
    }

    public static Builder builder(String name, String email) {
        return new Builder(name, email);
    }

    public static class Builder {
        private final String name;
        private final String email;
        private int age = 0;

        private Builder(String name, String email) {
            this.name = name;
            this.email = email;
        }

        public Builder age(int age) {
            this.age = age;
            return this;
        }

        public User build() {
            return new User(this);
        }
    }
}

// Usage
User user = User.builder("John", "john@example.com")
    .age(30)
    .build();

Factory

Problem: Create objects without knowing exact class upfront

java
// ✅ Factory pattern
public interface Notification {
    void send(String message);
}

public class NotificationFactory {
    public static Notification create(String type) {
        return switch (type.toUpperCase()) {
            case "EMAIL" -> new EmailNotification();
            case "SMS" -> new SmsNotification();
            case "PUSH" -> new PushNotification();
            default -> throw new IllegalArgumentException("Unknown: " + type);
        };
    }
}

// Spring version - preferred
@Component
public class NotificationFactory {
    private final Map<String, NotificationSender> senders;

    public NotificationFactory(List<NotificationSender> senderList) {
        this.senders = senderList.stream()
            .collect(Collectors.toMap(
                NotificationSender::getType,
                Function.identity()
            ));
    }

    public NotificationSender get(String type) {
        return Optional.ofNullable(senders.get(type))
            .orElseThrow(() -> new IllegalArgumentException("Unknown: " + type));
    }
}

Behavioral Patterns

Strategy

Problem: Multiple algorithms for same operation, choose at runtime

java
// ✅ Strategy pattern
public interface PaymentStrategy {
    void pay(BigDecimal amount);
}

public class CreditCardPayment implements PaymentStrategy {
    private final String cardNumber;

    @Override
    public void pay(BigDecimal amount) {
        System.out.println("Paid " + amount + " with card");
    }
}

public class ShoppingCart {
    private PaymentStrategy paymentStrategy;

    public void setPaymentStrategy(PaymentStrategy strategy) {
        this.paymentStrategy = strategy;
    }

    public void checkout(BigDecimal total) {
        paymentStrategy.pay(total);
    }
}

// Usage
cart.setPaymentStrategy(new CreditCardPayment("4111..."));
cart.checkout(new BigDecimal("99.99"));

// Functional variant (Java 8+)
@FunctionalInterface
public interface PaymentStrategy {
    void pay(BigDecimal amount);
}

PaymentStrategy creditCard = amount -> System.out.println("Card: " + amount);
cart.setPaymentStrategy(creditCard);

Observer

Problem: Notify multiple objects when state changes

java
// ✅ Spring Events (preferred)
public record OrderPlacedEvent(Order order) {}

@Service
public class OrderService {
    private final ApplicationEventPublisher eventPublisher;

    public void placeOrder(Order order) {
        saveOrder(order);
        eventPublisher.publishEvent(new OrderPlacedEvent(order));
    }
}

@Component
public class InventoryListener {
    @EventListener
    public void handleOrderPlaced(OrderPlacedEvent event) {
        // Reduce inventory
    }
}

@Component
public class EmailListener {
    @EventListener
    @Async
    public void handleOrderPlaced(OrderPlacedEvent event) {
        // Send email
    }
}

Structural Patterns

Decorator

Problem: Add behavior dynamically without modifying class

java
// ✅ Decorator pattern
public interface Coffee {
    String getDescription();
    BigDecimal getCost();
}

public class SimpleCoffee implements Coffee {
    public String getDescription() { return "Coffee"; }
    public BigDecimal getCost() { return new BigDecimal("2.00"); }
}

public abstract class CoffeeDecorator implements Coffee {
    protected final Coffee coffee;
    public CoffeeDecorator(Coffee coffee) { this.coffee = coffee; }
}

public class MilkDecorator extends CoffeeDecorator {
    public MilkDecorator(Coffee coffee) { super(coffee); }

    public String getDescription() {
        return coffee.getDescription() + ", Milk";
    }

    public BigDecimal getCost() {
        return coffee.getCost().add(new BigDecimal("0.50"));
    }
}

// Usage
Coffee coffee = new SimpleCoffee();
coffee = new MilkDecorator(coffee);
coffee = new SugarDecorator(coffee);

Adapter

Problem: Make incompatible interfaces work together

java
// ✅ Adapter pattern
public interface MediaPlayer {
    void play(String filename);
}

// Legacy code
public class LegacyAudioPlayer {
    public void playMp3(String filename) { /* ... */ }
}

// Adapter
public class Mp3PlayerAdapter implements MediaPlayer {
    private final LegacyAudioPlayer legacyPlayer = new LegacyAudioPlayer();

    @Override
    public void play(String filename) {
        legacyPlayer.playMp3(filename);
    }
}

// Usage
MediaPlayer player = new Mp3PlayerAdapter();
player.play("song.mp3");

Pattern Selection Guide

SituationPattern
Object creation is complexBuilder, Factory
Need to add features dynamicallyDecorator
Multiple implementations of algorithmStrategy
React to state changesObserver
Integrate with legacy codeAdapter

Anti-Patterns to Avoid

Anti-PatternProblemBetter Approach
Singleton abuseGlobal state, hard to testDependency Injection
Factory everywhereOver-engineeringSimple new if type known
Deep decorator chainsHard to debugComposition, keep chains short

Frequently asked questions

What does the Design Patterns AI skill do?

Common design patterns with Java examples (Factory, Builder, Strategy, Observer, Decorator, etc.). Use when user asks "implement pattern", "use factory", "strategy pattern", or when designing extensible components.

Why use Design Patterns on TypingMind?

Because you install it once and use it with any model. Design Patterns is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design Patterns in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/piomin/claude-ai-spring-boot/tree/main/.claude/skills/design-patterns. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Design Patterns?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design Patterns?

As many as you like. As long as a model supports skills, you can use Design Patterns with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design Patterns AI skill free?

Yes. It is published on GitHub by piomin under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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