Pixijs logo

Pixijs

Organization
pixijs
pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, 3D texture, depth slice, layer, storage texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.

Overview

Publisherpixijs
Repositorypixijs-skills
Skill namepixijs
Stars
357
Forks
19
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by pixijs on GitHub. Read the source before you install it.

Installation

Install the Pixijs AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/pixijs/pixijs-skills.git /tmp/pixijs-skills
mkdir -p .claude/skills
cp -r /tmp/pixijs-skills/skills/pixijs .claude/skills/pixijs
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Pixijs in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Pixijs on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Pixijs is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.

How to use this skill

  1. Find the specialized skill in the router below that best matches the task.
  2. Load that skill's SKILL.md and follow its guidance.
  3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.

For the long-form description and trigger keywords of every skill, see references/index.md.

Skill router

Foundations

SkillLoad when...
pixijs-applicationCreating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy().
pixijs-core-conceptsUnderstanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes, renderer loader extensions, rendering into a RenderTexture/RenderTarget (flipY, mipLevel, layer, bind/push/pop, depth) or a depth slice of a 3D texture, WebGL context loss and WebGPU device loss.
pixijs-createScaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates), adding PixiJS to an existing project, or setting up tsconfig.json for TypeScript 5, 6, or 7 (moduleResolution, @webgpu/types, @types/web).
pixijs-environmentsRunning PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval).
pixijs-migration-v8Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject).
pixijs-scene-core-conceptsUnderstanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer.

Scene Objects

SkillLoad when...
pixijs-scene-containerWorking with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy.
pixijs-scene-spriteDrawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite.
pixijs-scene-graphicsDrawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, FillPattern, textureSpace, texture and pattern fills, SVG import (svg(), gradients).
pixijs-scene-textRendering text: Text, BitmapText, HTMLText, SplitText, TextStyle.
pixijs-scene-meshCustom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh.
pixijs-scene-particle-containerRendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties.
pixijs-scene-dom-containerOverlaying HTML elements on the canvas: DOMContainer, pixi.js/dom.
pixijs-scene-gifDisplaying animated GIFs: GifSprite, GifSource, pixi.js/gif.
pixijs-html-sourceRendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint.

Utilities

SkillLoad when...
pixijs-assetsLoading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching.
pixijs-colorCreating or converting colors: Color class, hex/rgb/hsl, tint, premultiply.
pixijs-eventsHandling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag.
pixijs-mathPoints, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, Polygon, Triangle, strokeContains, containsRect, Matrix.decompose (mirrored matrices), toGlobal/toLocal.
pixijs-tickerPer-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS.

Advanced

SkillLoad when...
pixijs-accessibilityScreen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex.
pixijs-blend-modesCompositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes.
pixijs-custom-renderingWriting custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter, WGSL override constants, gpuLayout, TextureView, Buffer.update, TexturePool, 3D/array textures, storage textures, render bundles, custom pipes.
pixijs-filtersApplying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters.
pixijs-performanceProfiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling, transient MSAA render textures, render bundles, filter texture sizing.

Fallback: canonical PixiJS docs

If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Pixijs AI skill do?

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMCon...

Why use Pixijs on TypingMind?

Because you install it once and use it with any model. Pixijs is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Pixijs in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Pixijs?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Pixijs?

As many as you like. As long as a model supports skills, you can use Pixijs with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Pixijs AI skill free?

Yes. It is published on GitHub by pixijs under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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