Pixijs Accessibility logo

Pixijs Accessibility

Organization
pixijs
pixijs-accessibility

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.

Overview

Publisherpixijs
Repositorypixijs-skills
Skill namepixijs-accessibility
Stars
357
Forks
19
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by pixijs on GitHub. Read the source before you install it.

Installation

Install the Pixijs Accessibility AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-accessibility
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/pixijs/pixijs-skills.git /tmp/pixijs-skills
mkdir -p .claude/skills
cp -r /tmp/pixijs-skills/skills/pixijs-accessibility .claude/skills/pixijs-accessibility
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Pixijs Accessibility in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Pixijs Accessibility on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Pixijs Accessibility is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.

Quick Start

ts
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);

app.renderer.accessibility.setAccessibilityEnabled(true);

button.on("pointertap", () => startGame());

Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).

Key points:

  • By default the system activates only after the user presses Tab. Set enabledByDefault: true in Application init for immediate activation.
  • On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
  • The AccessibilitySystem requires the main thread; it is not available in a Web Worker.

Core Patterns

Container accessible properties

ts
import { Container, Sprite } from "pixi.js";

const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'

const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;

Available properties on any Container:

  • accessible (boolean) - enables the accessible overlay div
  • accessibleTitle (string) - sets the title attribute on the shadow div
  • accessibleHint (string) - sets the aria-label attribute
  • accessibleText (string) - sets inner text content of the shadow div
  • accessibleType (string) - HTML tag for the shadow element, defaults to 'button'
  • tabIndex (number) - tab order for keyboard navigation (only applied when interactive is true / eventMode is 'static' or 'dynamic')
  • accessibleChildren (boolean, default true) - when false, prevents child containers from being accessible
  • accessiblePointerEvents (string) - CSS pointer-events value on the shadow div

Custom tab order

Give each accessible container a tabIndex to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.

ts
menuButton.accessible = true;
menuButton.eventMode = "static";
menuButton.tabIndex = 1;

playButton.accessible = true;
playButton.eventMode = "static";
playButton.tabIndex = 2;

settingsButton.accessible = true;
settingsButton.eventMode = "static";
settingsButton.tabIndex = 3;

tabIndex is only forwarded to the shadow div when the container is interactive (eventMode is 'static' or 'dynamic'). Without that, the system clamps the div's tabIndex back to 0, and the order you set is ignored.

Programmatic control

ts
import { Application } from "pixi.js";

const app = new Application();
await app.init({ width: 800, height: 600 });

// Enable accessibility at runtime
app.renderer.accessibility.setAccessibilityEnabled(true);

// Check current state
console.log(app.renderer.accessibility.isActive);
console.log(app.renderer.accessibility.isMobileAccessibility);

// Full init options:
await app.init({
  accessibilityOptions: {
    enabledByDefault: true, // activate immediately (default: false)
    debug: true, // makes overlay divs visible (default: false)
    activateOnTab: true, // Tab key activates system (default: true)
    deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
  },
});

The system can also be configured via static defaults before creating the Application:

ts
import { AccessibilitySystem, Application } from "pixi.js";

AccessibilitySystem.defaultOptions.enabledByDefault = true;
AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;

const app = new Application();
await app.init();

Handling accessible interactions

ts
import { Sprite } from "pixi.js";

const button = new Sprite();
button.eventMode = "static";
button.accessible = true;
button.accessibleTitle = "Submit form";
button.tabIndex = 0;

// Screen readers trigger click/tap events through the shadow DOM element
button.on("pointertap", () => {
  submitForm();
});

When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches click, pointertap, and tap FederatedEvents to the corresponding container. Focus on the shadow div dispatches mouseover, and focus-out dispatches mouseout. Both eventMode and accessible should be set for full keyboard + pointer support.

Common Mistakes

[MEDIUM] Expecting accessibility to be active without Tab key press

The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:

ts
const app = new Application();
await app.init({
  accessibilityOptions: {
    enabledByDefault: true,
  },
});

Or at runtime:

ts
app.renderer.accessibility.setAccessibilityEnabled(true);

Without one of these, automated accessibility testing tools will not find the overlay elements.

[MEDIUM] Setting accessible without accessibleTitle

Wrong:

ts
const sprite = new Sprite();
sprite.accessible = true;
// no title or hint set

Correct:

ts
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Play button";
sprite.accessibleHint = "Click to start the game";

A container with accessible = true but no accessibleTitle or accessibleHint gets a fallback title of "container {tabIndex}". Screen readers will announce this generic label with no useful context. Always provide at least accessibleTitle.

[MEDIUM] Accessibility deactivates when moving mouse

By default, deactivateOnMouseMove is true. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.

ts
await app.init({
  accessibilityOptions: {
    deactivateOnMouseMove: false,
  },
});

[MEDIUM] Not importing accessibility extension in custom builds

When using skipExtensionImports: true for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:

ts
import "pixi.js/accessibility";
import { Application } from "pixi.js";

const app = new Application();
await app.init({ skipExtensionImports: true });

Without this import, app.renderer.accessibility will be undefined and no shadow DOM layer will be created.

API Reference

Frequently asked questions

What does the Pixijs Accessibility AI skill do?

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.

Why use Pixijs Accessibility on TypingMind?

Because you install it once and use it with any model. Pixijs Accessibility is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Pixijs Accessibility in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-accessibility. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Pixijs Accessibility?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Pixijs Accessibility?

As many as you like. As long as a model supports skills, you can use Pixijs Accessibility with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Pixijs Accessibility AI skill free?

Yes. It is published on GitHub by pixijs under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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