Add Feature logo

Add Feature

Organization
PlayableIntelligence
add-feature

Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).

Overview

PublisherPlayableIntelligence
Repositorygame-creator
Skill nameadd-feature
Stars
331
Forks
41
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by PlayableIntelligence on GitHub. Read the source before you install it.

Installation

Install the Add Feature AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/PlayableIntelligence/game-creator.git /tmp/game-creator
mkdir -p .claude/skills
cp -r /tmp/game-creator/skills/add-feature .claude/skills/add-feature
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Add Feature in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Add Feature on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Add Feature is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Add Feature

Add a new feature to your game. Just describe what you want in plain English — for example, "add a double-jump power-up" or "add a high score leaderboard" — and the feature will be built following your game's existing patterns.

Instructions

The user wants to add: $ARGUMENTS

Step 1: Understand the codebase

  • Read package.json to identify the engine (Three.js or Phaser)
  • Read src/core/Constants.js for existing configuration
  • Read src/core/EventBus.js for existing events
  • Read src/core/GameState.js for existing state
  • Read src/core/Game.js (or GameConfig.js) for existing system wiring
  • Read existing scene and gameplay files to understand what's already built

Step 2: Plan the feature

Before writing code, explain the plan in plain English:

  1. What it does: Describe the feature from the player's perspective
  2. How it works: List the new files, events, and settings that will be created
  3. What it touches: List existing files that need small changes to wire in the feature

Then determine what's needed technically:

  • New module file(s) and where they go in the directory structure
  • New events to add to the Events enum
  • New constants to add to Constants.js
  • New state to add to GameState.js
  • How to wire it into the Game orchestrator

Step 3: Implement

Follow these rules strictly:

  1. Create the new module in the correct src/ subdirectory
  2. Add ALL new events to EventBus.js Events enum
  3. Add ALL configuration values to Constants.js (zero hardcoded values)
  4. Add any new state domains to GameState.js
  5. Wire the new system into Game.js (import, instantiate, update in loop)
  6. Use EventBus for ALL communication with other systems
  7. Follow the existing code style and patterns in the project

Step 4: Verify

  • Run npm run build to confirm no errors
  • Confirm the feature integrates without breaking existing systems
  • Check that no circular dependencies were introduced
  • Ensure event listeners are properly cleaned up if applicable
  • Summarize what was added in plain English

Troubleshooting

Game breaks after adding feature

Cause: New code conflicts with existing EventBus events or GameState fields. Fix: Check for event name collisions in EventBus.js. Ensure new state fields have defaults in GameState.reset().

Feature works but breaks existing gameplay

Cause: Modified shared constants or collision groups. Fix: Add new constants rather than changing existing ones. Test original gameplay after changes.

Output

Tell the user:

  1. What the feature does (from the player's perspective)
  2. What files were created or changed
  3. How to test it — "Run npm run dev and try [specific action]"

Example Usage

Adding a power-up

/add-feature add a speed boost power-up that spawns randomly

Result: Creates src/entities/PowerUp.js, adds POWER_UP events to EventBus, adds spawn timing and duration to Constants.js, wires into Game.js. Player collects power-up → speed doubles for 8 seconds.

Adding a scoring mechanic

/add-feature add combo multiplier that increases when you score quickly

Result: Adds comboMultiplier and comboTimer to GameState, creates combo logic in scoring system, adds COMBO_CHANGED event for UI updates.

Tips

You can run this command as many times as you want to keep adding features. Each one builds on the last.

When you're happy with the gameplay, run /game-creator:design-game to polish the visuals, /game-creator:add-audio for music and sound effects, or /game-creator:review-game for a full quality check.

Frequently asked questions

What does the Add Feature AI skill do?

Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).

Why use Add Feature on TypingMind?

Because you install it once and use it with any model. Add Feature is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Add Feature in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/PlayableIntelligence/game-creator/tree/main/skills/add-feature. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Add Feature?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Add Feature?

As many as you like. As long as a model supports skills, you can use Add Feature with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Add Feature AI skill free?

Yes. It is published on GitHub by PlayableIntelligence under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇