liquid-glass-skill
Catalogue stub — full skill: haider-nawaz/liquid-glass-skill
Decision tree
-
Is the full skill already installed? Upstream names this skill
liquid-glass, so it installs next to this pointer (the pointer is not replaced).- Global:
f=~/.agents/skills/liquid-glass/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" - Project:
f=.agents/skills/liquid-glass/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" installed→ the skill is installed asliquid-glass, invoke it and proceedpointer→ go to step 2
- Global:
-
Detect scope, then install:
bash[ -e ~/.agents/skills/liquid-glass-skill ] && echo "global" || echo "project"Global:
bashnpx skills add haider-nawaz/liquid-glass-skill --skill liquid-glass -g -yProject:
bashnpx skills add haider-nawaz/liquid-glass-skill --skill liquid-glass -yClaude Code: send a command as a chat message starting with
!to run it without leaving the conversation.
Claude Code plugin route:
/plugin marketplace add haider-nawaz/liquid-glass-skill /plugin install liquid-glass@liquid-glass-skills
Heads-up
- License: no LICENSE file in the upstream repo
Invoke after install
- Skill name:
liquid-glass - Plugin route only: the
/liquid-glass:liquid-glasscommand - Trigger phrases: "Liquid Glass", "iOS 26 design", "glassEffect", "GlassEffectContainer"
What it does
Provides comprehensive knowledge of Apple's Liquid Glass material system introduced in iOS 26 and macOS 26. Covers the SwiftUI .glassEffect() view modifier, .buttonStyle(.glass) for interactive elements, GlassEffectContainer for grouping glass surfaces, morphing transitions, glass toolbars and tab bars, platform-specific behavioral differences between iOS, macOS, tvOS, and visionOS, a step-by-step migration workflow for apps upgrading from pre-26 designs, and a catalogue of known pitfalls (performance, layering, contrast) with tested solutions. The skill ships API, migration, platform and pitfall reference files plus code patterns from Apple's Landmarks sample.
When NOT to use
- Apps targeting iOS versions before iOS 26 — Liquid Glass APIs are unavailable
- Android or cross-platform design — use
mobile-app-designinstead - General SwiftUI patterns beyond Liquid Glass — use
swiftui-claude-skillsorswiftui-patterns


