Prowler Ui logo

Prowler Ui

OrganizationPopular
prowler-cloud
prowler-ui

Prowler UI-specific patterns. For generic patterns, see: typescript, react-19, nextjs-16, tailwind-4. Trigger: When working inside ui/ on Prowler-specific conventions (shadcn, folder placement, actions/adapters, shared types/hooks/lib).

Overview

Publisherprowler-cloud
Repositoryprowler
Skill nameprowler-ui
Stars
14.8K
Forks
2.4K
Bundled files
1
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by prowler-cloud on GitHub. Read the source before you install it.

Installation

Install the Prowler Ui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/prowler-cloud/prowler.git /tmp/prowler
mkdir -p .claude/skills
cp -r /tmp/prowler/skills/prowler-ui .claude/skills/prowler-ui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Prowler Ui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Prowler Ui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Prowler Ui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Related Generic Skills

  • typescript - Const types, flat interfaces
  • react-19 - No useMemo/useCallback, compiler
  • nextjs-16 - App Router, Server Actions
  • tailwind-4 - cn() utility, styling rules
  • zod-4 - Schema validation
  • zustand-5 - State management
  • ai-sdk-5 - Chat/AI features
  • playwright - E2E testing (see also prowler-test-ui)

Tech Stack (Versions)

text
Next.js 16.2.3 | React 19.2.5 | Tailwind 4.1.18 | shadcn/ui
Zod 4.1.11 | React Hook Form 7.62.0 | Zustand 5.0.8
NextAuth 5.0.0-beta.30 | Recharts 2.15.4

CRITICAL: Component Library Rule

  • ALWAYS: Use shadcn/ui + Tailwind (components/shadcn/)
  • NEVER: Add components to components/ui/ (temporary re-export shims for the prowler-cloud overlay only)

Design System Discipline (REQUIRED)

Applies to ALL UI work. The design system is the single source of truth — reuse it exactly, extend it deliberately.

  • Reuse first, never reinvent. Before building anything, search components/shadcn/ and existing usages in the codebase for an equivalent. Do NOT create a custom component, modal wrapper, or primitive when one already exists.
  • Use exactly the defined variants/styles — no more, no less. At the call site, drive appearance through the component's variant/size/tone props. Never add ad-hoc visual className (color, opacity, hover/focus/disabled, spacing-for-looks) to shared controls (Button, SelectTrigger, SelectItem, Modal, badges…), and never skip the correct semantic variant.
  • Modals: only @/components/shadcn/modal. Selects: components/shadcn/select.
  • Colors: reuse existing semantic tokens from ui/styles/globals.css. No raw Tailwind color utilities (e.g. bg-blue-950/40), no hex. If no token fits, STOP and ask the design owner — do not invent or near-duplicate tokens.
  • Need a genuinely new variant/token? That is a design-system change: add it to the shared component API (with design sign-off), then consume it. It is never a call-site decision.

When reviewing UI PRs, flag: custom modals/primitives that duplicate shadcn, call-site visual className on shared controls, raw color utilities, and new variants/tokens introduced without going through the shared component API.

DECISION TREES

Component Placement

text
New UI primitive?   → components/shadcn/ (shadcn/ui + Tailwind)
Used by 1 domain?   → components/{domain}/
Used by 2+ domains? → components/shared/
Needs state/hooks?  → "use client"
Server component?    → No directive needed

Code Location

text
Server action      → actions/{feature}/{feature}.ts
Data transform     → actions/{feature}/{feature}.adapter.ts
Types (shared 2+)  → types/{domain}.ts
Types (local 1)    → {feature}/types.ts
Utils (shared 2+)  → lib/
Utils (local 1)    → {feature}/utils/
Hooks (shared 2+)  → hooks/
Hooks (local 1)    → {feature}/hooks.ts
UI primitive       → components/shadcn/
Domain component   → components/{domain}/

Deprecated: components/ui/ is a temporary re-export shim that maps legacy import paths to components/shadcn/ for the prowler-cloud overlay. HeroUI is fully removed. Never add or import components here — use @/components/shadcn (primitives) or @/components/{domain} instead. Delete the shim once the cloud repo migrates to @/components/shadcn.

Styling Decision

text
Tailwind class exists? → className
Dynamic value?         → style prop
Conditional styles?    → cn()
Static only?           → className (no cn())
Recharts/library?      → CHART_COLORS constant + var()

Scope Rule (ABSOLUTE)

  • Used 2+ places → lib/ or types/ or hooks/ (components go in components/{domain}/)
  • Used 1 place → keep local in feature directory
  • This determines ALL folder structure decisions

Project Structure

text
ui/
├── app/
│   ├── (auth)/              # Auth pages (login, signup)
│   └── (prowler)/           # Main app
│       ├── compliance/
│       ├── findings/
│       ├── providers/
│       ├── scans/
│       ├── services/
│       └── integrations/
├── components/
│   ├── shadcn/              # shadcn/ui primitives (USE THIS)
│   ├── shared/             # Cross-domain composed components (2+ domains)
│   ├── ui/                  # DEPRECATED shim → re-exports shadcn (do not use)
│   ├── {domain}/            # Domain-specific (compliance, findings, providers, etc.)
│   ├── filters/             # Filter components
│   ├── graphs/              # Chart components
│   └── icons/               # Icon components
├── actions/                 # Server actions
├── types/                   # Shared types
├── hooks/                   # Shared hooks
├── lib/                     # Utilities
├── store/                   # Zustand state
├── tests/                   # Playwright E2E
└── styles/                  # Global CSS

Recharts (Special Case)

For Recharts props that don't accept className:

typescript
const CHART_COLORS = {
  primary: "var(--color-primary)",
  secondary: "var(--color-secondary)",
  text: "var(--color-text)",
  gridLine: "var(--color-border)",
};

// Only use var() for library props, NEVER in className
<XAxis tick={{ fill: CHART_COLORS.text }} />
<CartesianGrid stroke={CHART_COLORS.gridLine} />

Form + Validation Pattern

typescript
"use client";
import { useForm } from "react-hook-form";
import { zodResolver } from "@hookform/resolvers/zod";
import { z } from "zod";

const schema = z.object({
  email: z.email(),  // Zod 4 syntax
  name: z.string().min(1),
});

type FormData = z.infer<typeof schema>;

export function MyForm() {
  const { register, handleSubmit, formState: { errors } } = useForm<FormData>({
    resolver: zodResolver(schema),
  });

  const onSubmit = async (data: FormData) => {
    await serverAction(data);
  };

  return (
    <form onSubmit={handleSubmit(onSubmit)}>
      <input {...register("email")} />
      {errors.email && <span>{errors.email.message}</span>}
      <button type="submit">Submit</button>
    </form>
  );
}

Commands

bash
# Development
cd ui && pnpm install
cd ui && pnpm run dev

# Code Quality
cd ui && pnpm run typecheck
cd ui && pnpm run lint:fix
cd ui && pnpm run format:write
cd ui && pnpm run healthcheck    # typecheck + lint

# Testing
cd ui && pnpm run test:e2e
cd ui && pnpm run test:e2e:ui
cd ui && pnpm run test:e2e:debug

# Build
cd ui && pnpm run build
cd ui && pnpm start

Batch vs Instant Component API (REQUIRED)

When a component supports both batch (deferred, submit-based) and instant (immediate callback) behavior, model the coupling with a discriminated union — never as independent optionals. Coupled props must be all-or-nothing.

typescript
// ❌ NEVER: Independent optionals — allows invalid half-states
interface FilterProps {
  onBatchApply?: (values: string[]) => void;
  onInstantChange?: (value: string) => void;
  isBatchMode?: boolean;
}

// ✅ ALWAYS: Discriminated union — one valid shape per mode
type BatchProps = {
  mode: "batch";
  onApply: (values: string[]) => void;
  onCancel: () => void;
};

type InstantProps = {
  mode: "instant";
  onChange: (value: string) => void;
  // onApply/onCancel are forbidden here via structural exclusion
  onApply?: never;
  onCancel?: never;
};

type FilterProps = BatchProps | InstantProps;

This makes invalid prop combinations a compile error, not a runtime surprise.

Reuse Shared Display Utilities First (REQUIRED)

Before adding local display maps (labels, provider names, status strings, category formatters), search ui/types/* and ui/lib/* for existing helpers.

typescript
// ✅ CHECK THESE FIRST before creating a new map:
// ui/lib/utils.ts            → general formatters
// ui/types/providers.ts      → provider display names, icons
// ui/types/findings.ts       → severity/status display maps
// ui/types/compliance.ts     → category/group formatters

// ❌ NEVER add a local map that already exists:
const SEVERITY_LABELS: Record<string, string> = {
  critical: "Critical",
  high: "High",
  // ...duplicating an existing shared map
};

// ✅ Import and reuse instead:
import { severityLabel } from "@/types/findings";

If a helper doesn't exist and will be used in 2+ places, add it to ui/lib/ or ui/types/ and reuse it. Keep local only if used in exactly one place.

Derived State Rule (REQUIRED)

Avoid useState + useEffect patterns that mirror props or searchParams — they create sync bugs and unnecessary re-renders. Derive values directly from the source of truth.

typescript
// ❌ NEVER: Mirror props into state via effect
const [localFilter, setLocalFilter] = useState(filter);
useEffect(() => { setLocalFilter(filter); }, [filter]);

// ✅ ALWAYS: Derive directly
const localFilter = filter; // or compute inline

If local state is genuinely needed (e.g., optimistic UI, pending edits before submit), add a short comment:

typescript
// Local state needed: user edits are buffered until "Apply" is clicked
const [pending, setPending] = useState(initialValues);

Strict Key Typing for Label Maps (REQUIRED)

Avoid Record<string, string> when the key set is known. Use an explicit union type or a const-key object so typos are caught at compile time.

typescript
// ❌ Loose — typos compile silently
const STATUS_LABELS: Record<string, string> = {
  actve: "Active",   // typo, no error
};

// ✅ Tight — union key
type Status = "active" | "inactive" | "pending";
const STATUS_LABELS: Record<Status, string> = {
  active: "Active",
  inactive: "Inactive",
  pending: "Pending",
  // actve: "Active"  ← compile error
};

// ✅ Also fine — const satisfies
const STATUS_LABELS = {
  active: "Active",
  inactive: "Inactive",
  pending: "Pending",
} as const satisfies Record<Status, string>;

QA Checklist Before Commit

  • pnpm run typecheck passes
  • pnpm run lint:fix passes
  • pnpm run format:write passes
  • Relevant E2E tests pass
  • All UI states handled (loading, error, empty)
  • No secrets in code (use .env.local)
  • Error messages sanitized (no stack traces to users)
  • Server-side validation present (don't trust client)
  • Accessibility: keyboard navigation, ARIA labels
  • Mobile responsive (if applicable)

Pre-Re-Review Checklist (Review Thread Hygiene)

Before requesting re-review from a reviewer:

  • Every unresolved inline thread has been either fixed or explicitly answered with a rationale
  • If you agreed with a comment: the change is committed and the commit hash is mentioned in the reply
  • If you disagreed: the reply explains why with clear reasoning — do not leave threads silently open
  • Re-request review only after all threads are in a clean state

Resources

  • Documentation: See references/ for links to local developer guide

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Prowler Ui AI skill do?

Prowler UI-specific patterns. For generic patterns, see: typescript, react-19, nextjs-16, tailwind-4. Trigger: When working inside ui/ on Prowler-specific conventions (shadcn, folder placement, actions/adapters, shared types/hooks/lib).

Why use Prowler Ui on TypingMind?

Because you install it once and use it with any model. Prowler Ui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Prowler Ui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/prowler-cloud/prowler/tree/master/skills/prowler-ui. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Prowler Ui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Prowler Ui?

As many as you like. As long as a model supports skills, you can use Prowler Ui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Prowler Ui AI skill free?

Yes. It is published on GitHub by prowler-cloud under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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