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Sharded Counters

Organization
proyecto26
sharded-counters

This skill should be used when the user needs a "sharded counter", "distributed counter", to "count likes / views at scale", handles a "high-write counter" or "hot counter contention", asks about "approximate counting", "real-time counts", or "HyperLogLog". It gives the recipe for absorbing write-heavy counting without a single hot row. Use it whenever one row/key takes concurrent increments faster than it can serialize them, even if the user doesn't say "sharded counter".

Overview

Publisherproyecto26
Repositorysystem-design-skills
Skill namesharded-counters
Stars
117
Forks
14
Bundled files
5
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 5 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by proyecto26 on GitHub. Read the source before you install it.

Installation

Install the Sharded Counters AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/proyecto26/system-design-skills/tree/main/skills/sharded-counters
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/proyecto26/system-design-skills.git /tmp/system-design-skills
mkdir -p .claude/skills
cp -r /tmp/system-design-skills/skills/sharded-counters .claude/skills/sharded-counters
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Sharded Counters in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Sharded Counters on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Sharded Counters is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Sharded counters

Count a thing that is incremented far faster than a single row, key, or partition can serialize writes — likes, views, votes, rate tallies, inventory decrements. The trap is the hot counter: every writer contends on one record, so latency climbs and throughput plateaus no matter how big the box is. Getting it wrong turns a trivial +1 into the bottleneck of the whole feature.

When to reach for this

Concurrent increments to a single logical count exceed what one row/key can absorb — a viral post's like count, a live-event view counter, a global rate tally. The symptom is write contention (lock waits, CAS retries, partition hot-spotting) on one record while the rest of the store is idle. Reaching for this means the write side is the problem, and an exact-to-the-millisecond total is not required.

When NOT to

Low write rate (a single atomic INCR handles thousands/sec — don't shard a counter nobody is hammering; YAGNI). Counts that must be transactionally exact and read-after-write consistent at every instant (bank balances, seat inventory at sell-out) — that's a transactional decrement, see consistency-coordination, not a fan-out tally. Counting distinct items exactly (unique visitors) where you also need the member list — that's a set in the store, not a counter. If reads dominate and writes are cheap, you need a cached aggregate, not sharding.

Clarify first

  • Write rate to the hottest single count — peak increments/sec on one logical counter, not the aggregate (→ back-of-the-envelope).
  • Exact or approximate — is an off-by-a-few total acceptable, and for how long may shards disagree (eventual)? Drives shard count and read path.
  • Counting occurrences or distinct items — a running total vs. unique-count (likes vs. unique viewers) decides plain shards vs. HyperLogLog.
  • Read rate and freshness — how often is the total read, and how stale may the served number be (sub-second? minutes?).
  • Time-windowed or lifetime — "views in the last hour" needs bucketed keys and expiry; a lifetime total does not.

The options

  • Single atomic counter — one row/key with atomic INCR/UPDATE +1. Use when peak write rate on the hottest count is well within one node's serialized write throughput. The default; don't outgrow it prematurely.
  • Write-sharded (striped) counter — split one logical count into N physical shards (counter:{id}:shard:{0..N-1}); each write increments a random/hashed shard, reads sum all N. Use when single-key contention is the bottleneck and the total may be eventually consistent.
  • Approximate distinct count (HyperLogLog) — a fixed-size probabilistic sketch (~12 KB) that counts unique items with ~2% error. Use for uniques at scale where exact membership isn't needed (unique visitors, distinct search terms).
  • Time-windowed (bucketed) counters — key the counter by time bucket (views:{id}:2026-06-01T14), increment the current bucket, sum recent buckets on read, expire old ones. Use for "last N minutes/hours" rate-style counts.
  • Aggregate-on-read + cached total — sum shards (or roll up) periodically and serve the cached number. Use when reads vastly outnumber writes and a slightly stale total is fine (pairs with caching).

Trade-offs

OptionWhat it solvesWhat it worsensChange it when
Single atomic counterSimplest; exact; read-after-write trivialOne hot record caps write throughput; contention under spikesIncrements on one count exceed one node → shard the writes
Write-sharded counterSpreads write load N-way; removes the hot spotReads cost N lookups + sum; total is eventually consistent; pick N up frontRead cost of summing N grows painful → cache the aggregate / roll up
HyperLogLogCounts uniques in fixed tiny memory at huge scale~2% error; can't list members or do exact countsExact uniques or the member set is required → use a stored set
Time-windowed bucketsCheap rolling/rate counts; old data self-expiresMore keys; window boundaries need care; cross-bucket reads sum many keysYou need an exact lifetime total → keep a separate lifetime counter
Aggregate-on-read + cacheCheap reads of a heavy-write countServed total lags writes by the refresh intervalReads must be fresh-to-the-write → read shards live (eat the N-sum)

Behavior under stress

A counter is a tiny thing that punches above its weight in an outage.

  • Hot-shard skew: if writes pick shards by hash(userId) instead of random, one viral actor or a bad hash can still pile onto one shard. Mitigate: pick the shard at random per write; size N to peak contention, not average.
  • Read amplification on spikes: when a count goes viral, reads of the total multiply the N-shard sum across the read fan-out and can overload the store. Mitigate: cache the aggregate and refresh on an interval, not per read (→ caching).
  • Lost increments: fire-and-forget increments (or a crash before flush in a buffered/write-back path) silently undercount. Mitigate: use the store's atomic increment, accept the eventual-consistency window explicitly, and reconcile from a source of truth if exactness later matters.
  • Window-boundary stampede: time-bucketed counters all roll to a new key at the top of the hour — a synchronized cold bucket plus a flood of reads. Mitigate: pre-create buckets and jitter rollups.
  • Mass expiry: bucketed counters expiring together can spike the store. Mitigate: stagger TTLs.

Monitor: per-shard write distribution (skew), increments/sec vs. node ceiling, read-path latency for the N-sum, sketch error budget (HLL), and under/over-count drift against any source of truth.

How to apply

  1. Clarify the inputs — peak increments/sec on the hottest single count, exact-vs-approximate tolerance, occurrence-vs-distinct, read rate, and freshness budget (see Clarify first). If no number shows one count is too hot, stay on a single atomic counter (YAGNI).
  2. Pick from the trade-off table — single atomic if it fits one node; write-sharded if single-key contention is the wall; HyperLogLog for uniques; time-buckets for rolling windows. Combine (e.g. sharded + cached aggregate).
  3. Set the key knobs — choose N (shard count) from peak contention, the shard-selection rule (random, not user-hashed), the read aggregation method, bucket granularity + TTL for windows, and the cache refresh interval.
  4. Stress-test the choice — walk Behavior under stress: confirm shard skew, read amplification, lost increments, and window boundaries each have a mitigation the traffic profile actually needs.
  5. Size it with numbers — N ≥ peak increments/sec ÷ per-shard write ceiling; confirm the N-sum read cost and any HLL error fit the budget (→ back-of-the-envelope).
  6. Pick a provider — default to the generic recipe; open a provider file only if the user named a cloud (see Choosing a provider).
  7. Show the trade-off in the answer — give a Decision | Solves | Worsens | Change it when… table with one row per choice you made here (e.g. the option, its store, its failure policy); the last column is a concrete trigger (a number or observable signal). Then name what breaks first.

Dos and don'ts

Do

  • Start with a single atomic counter; shard only when a number shows one count is the bottleneck.
  • Pick the write shard at random so load spreads evenly regardless of the actor.
  • Cache the summed aggregate and refresh on an interval when reads dominate.
  • Use HyperLogLog for uniques-at-scale and state the ~2% error as a known cost.
  • Expire time-bucket keys with staggered TTLs and pre-create the next bucket.
  • State the eventual-consistency window out loud — sharding trades exact-now for throughput.

Don't

  • Don't shard a counter that a single INCR already handles (premature sharding adds read cost for nothing).
  • Don't hash the shard by user/entity ID — a hot actor reconcentrates the load.
  • Don't sum N shards on every read of a viral count — cache the aggregate.
  • Don't use a sharded/eventual counter where the number must be transactionally exact (money, sell-out inventory) → consistency-coordination.
  • Don't reach for HyperLogLog when you also need the member list or an exact count.

Numbers that matter

The deciding figure is peak increments/sec on the single hottest count vs. a node's serialized write ceiling — that ratio sets N. A HyperLogLog sketch is ~12 KB for billions of uniques at ~2% standard error, regardless of cardinality — the reason it beats a stored set at scale. Reading a sharded total costs N lookups, so N trades write headroom for read cost. For QPS rates, per-node write ceilings, and storage sizing, don't restate them here — see back-of-the-envelope.

Interface sketch

A sharded counter is a key contract, not one value:

  • Write: INCR counter:{id}:shard:{rand(0..N-1)} (atomic, fire to one shard).
  • Read: sum(GET counter:{id}:shard:{0..N-1}) — or read the cached aggregate count:{id} refreshed every T seconds.
  • Distinct: PFADD uniq:{id} {member} then PFCOUNT uniq:{id} (HLL sketch).
  • Windowed: INCR views:{id}:{bucket} with a TTL; read sums the recent buckets.

Decide N, the shard-selection rule, the aggregation/refresh policy, and the window granularity up front — they are the contract, not implementation details.

Choosing a provider

Default to the generic recipe above. If the user names a cloud, read references/providers/<provider>.md for the managed-service mapping, quotas/limits, and provider-specific trade-offs. If no file exists for that provider, the generic recipe is the answer.

Diagram

To visualize the fan-out write path (writer → random shard) and the aggregate-on-read sum (read → N shards → cached total), use the in-plugin architecture-diagram skill — shards share the store color, the read fan-out is a dashed sum arrow, and the cached aggregate sits in the cache color.

Related building blocks

  • data-storage — depends on this for where the shards physically live; sharding/partitioning theory and key design are owned there.
  • caching — pairs with this to serve the cached aggregate so a viral count's reads don't re-sum N shards every time.
  • consistency-coordination — depends on this for the exact-vs-eventual count decision; transactional/atomic semantics and quorum are owned there.
  • back-of-the-envelope — feeds into this: it supplies the per-count write rate and per-node ceiling that justify sharding and set N.
  • system-design — owned-concept lives in the orchestrator: the reasoning loop, the trade-off method, and the ten failure modes.

References

  • references/deep-dive.md — shard-count math, random vs. hashed selection, HyperLogLog mechanics and error, time-bucket layout, roll-up/aggregation patterns, and reconciliation. Read when designing the counter in detail.
  • references/providers/{generic,aws,azure,gcp}.md — service mappings, atomicity/contention limits, and pitfalls per environment.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Sharded Counters AI skill do?

This skill should be used when the user needs a "sharded counter", "distributed counter", to "count likes / views at scale", handles a "high-write counter" or "hot counter contention", asks about "approximate counting", "real-time counts", or "HyperLogLog". It gives the recipe for absorbing write-heavy counting without a single hot row. Use it whenever one row/key takes concurrent increments faster than it can serialize them, even if the user doesn't say "sharded counter".

Why use Sharded Counters on TypingMind?

Because you install it once and use it with any model. Sharded Counters is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Sharded Counters in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/proyecto26/system-design-skills/tree/main/skills/sharded-counters. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Sharded Counters?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Sharded Counters?

As many as you like. As long as a model supports skills, you can use Sharded Counters with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Sharded Counters AI skill free?

Yes. It is published on GitHub by proyecto26 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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