Design System logo

Design System

OrganizationPopular
rampstackco
design-system

Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products and a system is the answer.

Overview

Publisherrampstackco
Repositoryclaude-skills
Skill namedesign-system
Stars
1K
Forks
134
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by rampstackco on GitHub. Read the source before you install it.

Installation

Install the Design System AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/rampstackco/claude-skills/tree/main/skills/design-system
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/rampstackco/claude-skills.git /tmp/claude-skills
mkdir -p .claude/skills
cp -r /tmp/claude-skills/skills/design-system .claude/skills/design-system
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design System in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design System on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design System is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Design System

Build, evolve, or audit a design system. Stack-agnostic in principle. Implementation is stack-specific (Figma, Storybook, code library, etc.) but the structure and governance principles transfer.

This skill is for building the system. For applying a system to specific pages or components, use design-standards. For brand visual identity, use brand-identity.


When to use

  • Building a design system from scratch
  • Auditing an existing system for gaps or fragmentation
  • Defining design tokens at the system level
  • Structuring a component library
  • Establishing contribution and governance models
  • Migrating from ad-hoc components to a documented system

When NOT to use

  • Designing a single page or component (use design-standards)
  • Brand identity work (use brand-identity)
  • Component-level frontend implementation (use frontend-component-build)
  • Pure design documentation for marketing (use brand-style-guide)

Required inputs

  • The brand identity (tokens, voice, imagery direction)
  • The product surfaces the system needs to support (web, mobile, marketing, app, internal tools)
  • The team and its working tools (Figma, code framework, doc platform)
  • Existing components, even if undocumented
  • Constraints (accessibility requirements, performance targets, browser support)

If brand identity is undefined, run brand-identity first.


The framework: 5 layers

A complete design system has five layers, stacked. Each layer feeds the layer above.

1. Foundations (tokens)

The atomic decisions. Color, type, spacing, radius, shadow, motion, breakpoints.

Why this layer matters:

  • Tokens are the source of truth for everything above
  • Token changes propagate everywhere automatically
  • Without tokens, the system has no foundation

Output:

  • A documented token set (see design-standards/references/design-tokens-template.md)
  • Token implementation in code (CSS variables, JS objects, Style Dictionary, etc.)
  • Token implementation in Figma (variables and styles)
  • A primer doc explaining what tokens to use when

Common patterns:

  • Two-tier tokens: base tokens (raw values) + semantic tokens (named uses). Example: color-blue-600 (base) + color-text-link (semantic). Components reference semantic tokens. Theme changes update semantic tokens, not base.

2. Elements (atoms)

The smallest functional building blocks. Buttons, inputs, labels, badges, icons, links, dividers.

Per element, document:

  • Visual variants (primary, secondary, ghost, etc.)
  • Size variants (small, medium, large)
  • States (default, hover, focus, active, disabled, error, loading)
  • Anatomy (the parts that make up the element)
  • Spacing and proportions
  • Accessibility (keyboard support, screen reader behavior, ARIA)
  • Code usage (props, examples)

Output:

  • Element library in Figma
  • Element components in code
  • Per-element documentation

3. Components (molecules + organisms)

Combinations of elements that form recognizable UI patterns. Cards, alerts, modals, navigation, forms, data tables, headers, footers.

Per component:

  • Composition (which elements it uses)
  • Variants and configurations
  • Use cases (when to reach for this vs. an alternative)
  • Layout behavior (responsive, contained, full-bleed)
  • Anti-patterns (when NOT to use it)

Output:

  • Component library
  • Per-component documentation with usage guidance

4. Patterns (templates)

Larger structures that combine components. Sign-in flow, settings page, dashboard layout, marketing page sections.

Per pattern:

  • The structure and components used
  • The user journey it supports
  • Layout grid and spacing
  • Responsive behavior
  • Variants (e.g., "with sidebar," "fullscreen," "modal")

Output:

  • Pattern library or page templates
  • Documentation showing complete examples

5. Documentation and governance

How the system gets used, contributed to, and maintained.

Documentation includes:

  • Getting started guide for new team members
  • How to use vs. how to extend
  • Contribution model
  • Versioning policy
  • Migration paths when breaking changes happen
  • Decision log for major system choices

Governance includes:

  • Who owns the system (a team or rotation)
  • How new components get proposed and approved
  • How conflicts get resolved
  • How the system evolves vs. stays stable
  • Cadence of review and updates

Workflow

For a new design system

  1. Inventory the existing UI. Screenshot every component, button, form, modal across the product. The list of distinct UI patterns is your starting scope.
  2. Identify the duplicates. Same component built 5 different ways across the product. These are your high-value consolidation targets.
  3. Define foundations. Token set, with both base and semantic layers. Document each.
  4. Audit elements. From the inventory, identify the actual elements (buttons, inputs, etc.) and reduce variants to a managed set.
  5. Build the element library. Figma + code. Document each element.
  6. Identify priority components. The 10 to 15 components that appear most often. Build those first.
  7. Document patterns. Page-level templates that show the system in use.
  8. Establish governance. Owner, contribution model, review cadence.
  9. Roll out. Migrate existing surfaces to the system progressively.

For an existing design system audit

  1. Inventory what exists. What's documented, what's in Figma, what's in code, what's actually used in production.
  2. Map gaps. Where the system is incomplete. Where teams build outside the system because the system can't serve their need.
  3. Map fragmentation. Where the system has divergent implementations (Figma vs. code, web vs. mobile, multiple teams).
  4. Identify decay. Components that have drifted from the documented standard.
  5. Prioritize fixes. Foundation gaps first. High-use component drift second. Rarely-used component cleanup last.
  6. Plan rollout. Major changes need migration paths.

Failure patterns

  • Building the system before the brand is set. Tokens depend on brand. Set brand first.
  • Atoms-up extreme. Spending 6 months on tokens and elements before producing components anyone uses. Ship components people need; refine tokens iteratively.
  • One-person system. A system without governance fails as soon as the original designer leaves. Establish ownership early.
  • Stale documentation. A system with code that's diverged from the docs is worse than no system. Synchronize or kill the docs.
  • Versioning everything. Treating every component as needing a major version. Most components evolve in place. Reserve versioning for breaking changes.
  • Adopting "atomic design" dogmatically. Atoms / molecules / organisms is a useful mental model, not a rigid taxonomy. Don't argue about whether something is a molecule or an organism.
  • Building in a vacuum. A system designed without input from the teams using it gets ignored. Co-design with consumers.
  • No deprecation path. Old components linger in code forever because no one knows it's safe to remove them. Document deprecation explicitly.
  • Token explosion. Defining 200 color tokens for a brand with 10 colors. Discipline. Most products need fewer tokens than they have.

Output format

A design system has multiple deliverables. Typically:

  • Documentation site (Notion, dedicated site, GitHub Pages, Storybook addon, etc.)
  • Figma library (or equivalent design tool)
  • Code library (npm package, monorepo workspace, copy-paste components)
  • Decision log (system-level decisions and the reasoning)
  • Roadmap and changelog

For a design system audit, output is a markdown report at design-system-audit.md:

  1. Inventory of what exists (foundations, elements, components, patterns)
  2. Gap analysis
  3. Fragmentation analysis
  4. Drift analysis
  5. Prioritized remediation plan
  6. Governance recommendations

If required data is unavailable

This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.


Reference files

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Design System AI skill do?

Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products...

Why use Design System on TypingMind?

Because you install it once and use it with any model. Design System is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design System in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/rampstackco/claude-skills/tree/main/skills/design-system. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Design System?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design System?

As many as you like. As long as a model supports skills, you can use Design System with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design System AI skill free?

Yes. It is published on GitHub by rampstackco under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇