One Time Products logo

One Time Products

Organization
RevenueCat
one-time-products

Use this skill when implementing, acknowledging, or consuming Google Play one time products (consumables and non consumables) with the Play Billing Library. Covers launch, pending transactions, consume for consumables, acknowledge for non consumables.

Overview

PublisherRevenueCat
Repositoryplay-billing-skills
Skill nameone-time-products
Stars
58
Forks
0
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by RevenueCat on GitHub. Read the source before you install it.

Installation

Install the One Time Products AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/RevenueCat/play-billing-skills/tree/main/google-play/one-time-products
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/RevenueCat/play-billing-skills.git /tmp/play-billing-skills
mkdir -p .claude/skills
cp -r /tmp/play-billing-skills/google-play/one-time-products .claude/skills/one-time-products
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable One Time Products in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads One Time Products on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so One Time Products is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

One Time Products

Build a complete Google Play one time product integration with Play Billing Library 9.x. This skill walks through the full lifecycle: querying, launching, handling pending state, and finishing with either consume or acknowledge.

Phase 0: Intent

Confirm what you are building before writing code. Answer these questions:

  • What product type is this? Consumable (repeatable like coins) or non consumable (one time like remove ads)?
  • Where does fulfillment happen? Server side verification plus server side consume or acknowledge is the reliable pattern. Client side is acceptable only during early development.
  • Which PBL version is the app on? PBL 9.x is assumed. Pending purchases for one time products are enabled explicitly by passing PendingPurchasesParams.newBuilder().enableOneTimeProducts().build() to enablePendingPurchases() (required since PBL 8.0; the parameterless overload was removed in 8.0).
  • Do you need multi quantity, pre order, or multiple offers on the same product?

If any answer is unclear, stop and gather the requirements. Do not ship a purchase flow with ambiguous fulfillment rules.

Phase 1: Discovery

Gather the facts that drive the implementation.

Discovery itemWhere to find it
Product IDsPlay Console, Monetize with Play > Products > One-time products (In-app products on consoles still on the legacy model)
Product stateMust be Active before the app can query or sell
Pricing and availabilityPlay Console product page
Tax categoryPlay Console product page
PBL versionApp's build.gradle billing dependency
Backend verification endpointYour server code or API spec
RTDN subscriptionCloud Pub/Sub topic with "Get all notifications for subscriptions and one-time products" selected in Play Console (otherwise ONE_TIME_PRODUCT_PURCHASED and ONE_TIME_PRODUCT_CANCELED are not sent)

Choose naming up front. Good patterns: coins_100, remove_ads, level_pack_desert. Avoid product_1 or item_a. Product IDs are permanent and cannot be reused after deletion.

Phase 2: Plan

Decide consumable vs non consumable. The choice drives which API you call after granting entitlement.

QuestionConsumableNon consumable
Can the user buy it again?YesNo
Typical examplesCoins, lives, boostsRemove ads, theme pack, level unlock
Finalize callconsumePurchase()acknowledgePurchase()
Stays in purchase history?No (after consume)Yes
Good fit for multi quantity?OftenNo

Google Play does not enforce this split at the product configuration level. A product becomes consumable because your code calls consumePurchase() on it.

Plan the end to end flow before writing code:

  1. Query products with queryProductDetailsAsync().
  2. Display products using formattedPrice.
  3. Launch purchase with launchBillingFlow() from an Activity.
  4. Receive result through PurchasesUpdatedListener.
  5. Route by purchaseState: PURCHASED, PENDING, or UNSPECIFIED_STATE.
  6. Verify on your server with the Google Play Developer API.
  7. Grant entitlement.
  8. Consume (consumable) or acknowledge (non consumable) within 3 days. Aim for seconds.
  9. Catch missed purchases with queryPurchasesAsync() on launch and resume.

Phase 3: Execute

Query product details

One time products use ProductType.INAPP. Always check the BillingResult response code before reading the list.

kotlin
suspend fun queryOneTimeProducts(
    billingClient: BillingClient
): List<ProductDetails> {
    val productList = listOf(
        QueryProductDetailsParams.Product.newBuilder()
            .setProductId("coins_100")
            .setProductType(ProductType.INAPP)
            .build()
    )
    val params = QueryProductDetailsParams.newBuilder()
        .setProductList(productList)
        .build()
    val result = billingClient.queryProductDetails(params)
    return result.productDetailsList.orEmpty()
}

Use formattedPrice directly. It is already localized.

kotlin
fun displayProduct(productDetails: ProductDetails) {
    val name = productDetails.name
    val description = productDetails.description
    val price = productDetails
        .oneTimePurchaseOfferDetails
        ?.formattedPrice
}

A product can have several purchase options (buy, rent) and offers (discount, pre order). Read productDetails.oneTimePurchaseOfferDetailsList to list them; oneTimePurchaseOfferDetails returns only the backwards compatible buy option. Each entry has offerToken, formattedPrice, and rentalDetails, preorderDetails, or discountDisplayInfo when applicable.

Launch the purchase flow

launchBillingFlow() needs an Activity. Only one flow can be active at a time.

kotlin
fun launchPurchase(
    activity: Activity,
    billingClient: BillingClient,
    productDetails: ProductDetails
): BillingResult {
    val productDetailsParams =
        BillingFlowParams.ProductDetailsParams
            .newBuilder()
            .setProductDetails(productDetails)
            .build()
    val flowParams = BillingFlowParams.newBuilder()
        .setProductDetailsParamsList(
            listOf(productDetailsParams)
        )
        .build()
    return billingClient.launchBillingFlow(
        activity, flowParams
    )
}

Attach hashed identifiers for fraud detection and backend correlation. Never pass raw user IDs.

kotlin
val flowParams = BillingFlowParams.newBuilder()
    .setProductDetailsParamsList(listOf(productDetailsParams))
    .setObfuscatedAccountId(hashedUserId)
    .setObfuscatedProfileId(hashedProfileId)
    .build()

Receive the purchase result

kotlin
private val listener =
    PurchasesUpdatedListener { result, purchases ->
        when (result.responseCode) {
            BillingResponseCode.OK ->
                purchases?.forEach { handlePurchase(it) }
            BillingResponseCode.USER_CANCELED -> {
                // User dismissed the purchase dialog
            }
            else -> {
                // Log and surface an error
            }
        }
    }

Route by purchase state

Never grant, consume, or acknowledge a PENDING purchase. A pre order stays PENDING until its release time, then becomes PURCHASED on its own; show pre order messaging, not a payment prompt (pre orders are in Early Access).

kotlin
fun handlePurchase(purchase: Purchase) {
    when (purchase.purchaseState) {
        Purchase.PurchaseState.PURCHASED ->
            verifyAndGrantEntitlement(purchase)
        Purchase.PurchaseState.PENDING ->
            showPendingMessage(purchase)
        Purchase.PurchaseState.UNSPECIFIED_STATE -> {
            // Log and investigate
        }
    }
}

Consume a consumable

consumePurchase() finalizes the purchase and removes it from history so the user can buy it again. Consume from your server when possible.

kotlin
suspend fun consumePurchase(
    billingClient: BillingClient,
    purchaseToken: String
) {
    val params = ConsumeParams.newBuilder()
        .setPurchaseToken(purchaseToken)
        .build()
    val result = billingClient.consumePurchase(params)
    if (result.billingResult.responseCode
        == BillingResponseCode.OK
    ) {
        // Purchase consumed
    }
}

Acknowledge a non consumable

Check purchase.isAcknowledged first. Calling acknowledge twice returns an error.

kotlin
suspend fun acknowledgePurchase(
    billingClient: BillingClient,
    purchaseToken: String
) {
    val params = AcknowledgePurchaseParams.newBuilder()
        .setPurchaseToken(purchaseToken)
        .build()
    val result = billingClient.acknowledgePurchase(params)
    if (result.responseCode == BillingResponseCode.OK) {
        // Purchase acknowledged
    }
}

Handle multi quantity

Always read purchase.quantity. For single quantity purchases the value is 1, so the code stays compatible.

kotlin
suspend fun handleMultiQuantityPurchase(purchase: Purchase) {
    val quantity = purchase.quantity
    grantCoins(userId, quantity * COINS_PER_PACK)
    consumePurchase(billingClient, purchase.purchaseToken)
}

Launch a specific offer

When a product has multiple offers, pass the token of the entry the user chose in oneTimePurchaseOfferDetailsList, unwrapped: requireNotNull(offer.offerToken) (the getter is nullable).

kotlin
fun launchPurchaseWithOffer(
    activity: Activity,
    billingClient: BillingClient,
    productDetails: ProductDetails,
    offerToken: String
): BillingResult {
    val params = BillingFlowParams.ProductDetailsParams
        .newBuilder()
        .setProductDetails(productDetails)
        .setOfferToken(offerToken)
        .build()
    val flowParams = BillingFlowParams.newBuilder()
        .setProductDetailsParamsList(listOf(params))
        .build()
    return billingClient.launchBillingFlow(
        activity, flowParams
    )
}

Catch missed purchases

Call queryPurchasesAsync() on app launch, on BillingClient reconnect, and on onResume().

kotlin
suspend fun queryExistingPurchases(
    billingClient: BillingClient
): List<Purchase> {
    val params = QueryPurchasesParams.newBuilder()
        .setProductType(ProductType.INAPP)
        .build()
    val result = billingClient.queryPurchasesAsync(params)
    return result.purchasesList
}

Back end verification

The server flow for each PURCHASED purchase:

  1. Receive the purchase token from the client.
  2. Call purchases.productsv2.getproductpurchasev2 (or purchases.products.get) with the token.
  3. Confirm the purchase state, product ID, and quantity. To check the amount paid, call orders.get with the order ID.
  4. Record the entitlement in your database.
  5. Call purchases.products.consume or purchases.products.acknowledge.
  6. Return success to the client only after the finalize call succeeds.

Pair this with RTDN handling so your backend stays in sync with pending transitions and refunds.

Phase 4: Verify

Run these checks before you ship.

CheckHow to verify
Products loadqueryProductDetails() returns the expected items with formattedPrice populated
Purchase flow openslaunchBillingFlow() returns BillingResponseCode.OK
Purchase state routedLog each purchaseState branch hits the right handler
Pending handledUse a test account with a delayed payment method, confirm no entitlement is granted
Consume worksAfter consume, the product returns from queryPurchasesAsync() only if repurchased
Acknowledge workspurchase.isAcknowledged becomes true after the call
3 day window respectedFulfillment completes in seconds, not days
No hardcoded pricesUI reads formattedPrice from ProductDetails
Missed purchases caughtForce close during a purchase, relaunch, confirm queryPurchasesAsync() picks it up
Server side verificationEvery entitlement grant is preceded by a Developer API verification
RTDN subscribedONE_TIME_PRODUCT_PURCHASED and ONE_TIME_PRODUCT_CANCELED notifications reach your backend

Common pitfalls to scan for:

  • Only relying on PurchasesUpdatedListener and skipping queryPurchasesAsync().
  • Consuming before the server recorded the entitlement.
  • Granting entitlement on PENDING.
  • Hardcoding prices in the UI.
  • Ignoring BillingClient disconnects. Wrap calls in retry logic and check isReady.
  • Generic product IDs like product_1.
  • Skipping server side verification entirely.

References

Frequently asked questions

What does the One Time Products AI skill do?

Use this skill when implementing, acknowledging, or consuming Google Play one time products (consumables and non consumables) with the Play Billing Library. Covers launch, pending transactions, consume for consumables, acknowledge for non consumables.

Why use One Time Products on TypingMind?

Because you install it once and use it with any model. One Time Products is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install One Time Products in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/RevenueCat/play-billing-skills/tree/main/google-play/one-time-products. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use One Time Products?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with One Time Products?

As many as you like. As long as a model supports skills, you can use One Time Products with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the One Time Products AI skill free?

Yes. It is published on GitHub by RevenueCat under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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