Motion Design logo

Motion Design

Community
richtabor
motion-design

Provides motion design guidance for UI components. Triggers on animation requests ("animate this", "add transition", "motion for"), refinement requests ("clean up this animation", "clean up the motion", "this feels too fast/slow", "make this feel more alive/natural"), and questions about easing, timing, or micro-interactions.

Overview

Publisherrichtabor
Repositoryagent-skills
Skill namemotion-design
Stars
70
Forks
11
Bundled files
2
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by richtabor on GitHub. Read the source before you install it.

Installation

Install the Motion Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/richtabor/agent-skills.git /tmp/agent-skills
mkdir -p .claude/skills
cp -r /tmp/agent-skills/skills/motion-design .claude/skills/motion-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion Design

Overview

Design intentional, purposeful motion for product UI. This skill evaluates animation needs and recommends specific easing curves, durations, and implementation approaches based on interaction frequency and purpose.

Every animation needs a job. If it has no job, don't animate.

Process

Phase 1: Load References (Required)

Before any recommendations, read both reference files:

  1. Decision Tree (references/decision-tree.md) - Which easing category to use based on the interaction type, plus scale/origin/hover guidance
  2. Easing Tokens (references/easing-tokens.md) - Specific curves, duration values, and performance guidelines

Phase 2: Evaluate the Animation

For each component or interaction, determine:

2.1 Purpose

What job does this animation do?

  • Responsiveness - Button press, menu open, immediate feedback
  • Spatial continuity - Things come from somewhere and go somewhere
  • Understanding - Illustrating a concept, onboarding, marketing
  • Delight - Rare interactions only (use sparingly)

If no clear purpose exists, recommend no animation.

2.2 Frequency

How often will users trigger this?

  • High-frequency / keyboard-driven - Prefer no animation or near-instant
  • Medium-frequency / common interactions - Keep it fast (120-240ms)
  • Low-frequency / illustrative - More freedom for slower, richer motion

2.3 Pattern Type

What kind of motion is this?

  • Enter/exit - Popover, modal, toast, dropdown appearing or leaving (exits are typically faster than enters—users want things gone quickly)
  • On-screen morph - Layout shift, expanding content, repositioning
  • Time-based - Progress indicator, marquee, hold-to-delete
  • Hover/subtle - Color change, opacity fade, background shift
  • Keyboard navigation - Arrow keys, tab focus, rapid selection

Phase 3: Recommend

Based on the evaluation, provide specific recommendations using tokens from the reference files.

Output Format

For each animation request, provide:

## Animation Recommendation

**Component**: [What's being animated]

### Evaluation
- **Purpose**: [responsiveness / spatial / understanding / delight / none]
- **Frequency**: [high / medium / low]
- **Pattern**: [enter-exit / morph / time-based / hover / keyboard]

### Recommendation
- **Easing**: [token name] — `[cubic-bezier value]`
- **Duration**: [token name] — `[ms value]`
- **Properties**: [transform, opacity, etc.]
- **Transform Origin**: [if applicable]
- **Spring vs Bezier**: [recommendation and why]
- **Bounce**: [yes/no and why]

### Implementation
[Code snippet or CSS/JS example]

### Notes
[Any specific guidance for this case]

Example Interaction

User: "How should I animate this dropdown menu?"

Response:

## Animation Recommendation

**Component**: Dropdown menu

### Evaluation
- **Purpose**: Responsiveness — immediate feedback when user clicks trigger
- **Frequency**: Medium — common interaction but not rapid-fire
- **Pattern**: Enter/exit — appearing and disappearing from screen

### Recommendation
- **Easing**: --ease-out-quart — `cubic-bezier(.165, .84, .44, 1)`
- **Duration**: --dur-2 — `180ms`
- **Properties**: transform (scale, translateY), opacity
- **Transform Origin**: Top center (or top-left/top-right based on trigger position)
- **Spring vs Bezier**: Bezier is fine here; spring useful if menu can be interrupted mid-animation
- **Bounce**: No — tap-to-open shouldn't bounce

### Implementation
```css
.dropdown {
  transform-origin: top center;
  transition:
    transform 180ms cubic-bezier(.165, .84, .44, 1),
    opacity 180ms cubic-bezier(.165, .84, .44, 1);
}

.dropdown[data-state="closed"] {
  opacity: 0;
  transform: scale(0.96) translateY(-8px);
}

.dropdown[data-state="open"] {
  opacity: 1;
  transform: scale(1) translateY(0);
}

Notes

  • Use scale(0.96), not scale(0)
  • Set transform-origin to match trigger position
  • Keep under 240ms for snappy feel

## Tips for Best Results

1. **Be specific about the component** - "dropdown" vs "modal" vs "tooltip" matters
2. **Mention the trigger** - Click, hover, keyboard, scroll
3. **Share context** - "This is a productivity app" vs "marketing landing page"
4. **Ask about multiple states** - Open, close, hover, disabled
5. **Specify framework** - CSS, Framer Motion, GSAP, React Spring

## Resources

This skill includes:

### references/decision-tree.md
Flowchart for choosing the right easing category based on interaction type. Includes scale values, transform-origin guidance, hover/touch considerations, and accessibility.

### references/easing-tokens.md
Complete set of easing curves (ease-out, ease-in-out families), duration tokens, and performance guidelines.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Motion Design AI skill do?

Provides motion design guidance for UI components. Triggers on animation requests ("animate this", "add transition", "motion for"), refinement requests ("clean up this animation", "clean up the motion", "this feels too fast/slow", "make this feel more alive/natural"), and questions about easing, timing, or micro-interactions.

Why use Motion Design on TypingMind?

Because you install it once and use it with any model. Motion Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/richtabor/agent-skills/tree/main/skills/motion-design. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Design?

As many as you like. As long as a model supports skills, you can use Motion Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Design AI skill free?

It is published on GitHub by richtabor. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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