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Article Illustrations

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rmyndharis
article-illustrations

Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Turns article concepts into memorable whiteboard-sketch explanations with a recurring floating character, sparse annotations, and absurd metaphors.

Overview

Publisherrmyndharis
Repositoryantigravity-skills
Skill namearticle-illustrations
Stars
1.6K
Forks
264
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by rmyndharis on GitHub. Read the source before you install it.

Installation

Install the Article Illustrations AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/rmyndharis/antigravity-skills.git /tmp/antigravity-skills
mkdir -p .claude/skills
cp -r /tmp/antigravity-skills/skills/article-illustrations .claude/skills/article-illustrations
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Article Illustrations in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Article Illustrations on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Article Illustrations is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Article Illustrations — Grav Hand-Drawn Style

Overview

Generate 16:9 landscape hand-drawn illustrations for articles, blog posts, and technical content. Each illustration captures one cognitive anchor point from an article and turns it into a clean, absurd, memorable whiteboard-sketch explanation.

The skill uses a recurring character IP called Grav: a small, round, always-floating figure with dot eyes and a thin antenna. Grav participates in the core action of every illustration — never just decoration.

Repository: vssinghh/article-illustrations

Use this skill when

  • Writing articles, blog posts, or documentation that need inline illustrations
  • Turning abstract concepts into concrete visual metaphors
  • Establishing a consistent visual language across multiple articles
  • Producing hand-drawn explanation sketches, not PPT infographics

Do not use this skill when

  • You need polished, corporate-style PPT infographics or formal flowcharts
  • You do not want a recurring character IP (Grav) featured in the illustrations
  • You require animated, 3D, or realistic interface mockups instead of whiteboard sketches

Instructions

Step 1: Digest the Article

Read the article and identify cognitive anchor points — core judgments, turning points, input/output loops, before/after contrasts, and common pitfalls. Don't distribute illustrations evenly; prioritize moments that benefit from visual explanation.

Step 2: Plan a Shot List

For each illustration, define:

  • Placement: After which section
  • Theme: What this image is about
  • Core Meaning: The one idea it conveys
  • Structure Type: One of 8 composition patterns (Workflow, System Closeup, Before/After, Role States, Conceptual Metaphor, Layered Method, Map Route, Mini Comic)
  • Grav's Action: What Grav is doing in the scene
  • Annotation Labels: 3–5 short English labels

Step 3: Generate Images

Fill in the Prompt Template below with the shot-list details and generate one image per illustration. Use whatever image-generation capability is available in your environment — a built-in generate_image tool, an MCP image server, or simply by emitting the filled-in prompt for the user to paste into their own generator. Generate each image separately; never combine illustrations. Every image follows strict style rules:

  • Pure white background, no textures
  • Black hand-drawn line art with slight wobble
  • Sparse red/orange/blue handwritten annotations
  • Grav always floating (never touching surfaces)
  • One core idea per image
  • 40–60% canvas usage, 35%+ whitespace

Step 4: QA Check

Run each image against the QA Checklist below. If it fails any must-pass item or shows a failure signal, regenerate or request an edit.

Examples

Example 1: Plan illustrations for an article

Analyze this article and create a shot list of 5 illustrations.
Don't generate images yet — just plan which cognitive anchor points
deserve illustrations and what each image should convey.

<paste article>

Example 2: Generate illustrations directly

Generate 4 Grav-style illustrations for this article.
Requirements: 16:9 landscape, pure white background, black hand-drawn
line art, sparse red/orange/blue English annotations.

<paste article>

Example 3: Single concept illustration

Generate one 16:9 illustration for this concept:
"Trust isn't declared — it's built one piece of evidence at a time."
Grav must perform the core action. Keep labels sparse — aim for 3–5.

Example 4: Iterate on a result

This illustration is on the right track, but Grav feels like decoration.
Keep the core meaning but regenerate: make Grav the one actually
driving the structure.

Visual Style

ElementRule
BackgroundPure white — no cream, texture, gradients, or shadows
Line artBlack, hand-drawn, slightly wobbly, not mechanical
WhitespaceMain subject 40–60% of canvas, 35%+ empty space
AnnotationsHandwritten English, 2–5 words each, max 5–8 per image
Color: BlackMain line art, characters, structures, objects
Color: RedKey highlights, problems, warnings, results
Color: OrangeMain flow, paths, arrows, direction
Color: BlueSupplementary notes, feedback, system state
ProhibitedGreen, purple, yellow, pink, gradients, drop shadows, 3D, realistic UI

Character: Grav

  • Small round body (pebble/potato shape)
  • Two dot eyes (slightly asymmetric)
  • One thin bent antenna with tiny circle tip
  • Thin stick legs that dangle without touching surfaces
  • Always hovering — visible gap between Grav and any surface
  • Expression: calm, focused, deadpan
  • Role: active participant in the system, never decoration

Best Practices

  • ✅ Start with a shot list before generating images
  • ✅ Invent a new metaphor for every illustration — never reuse compositions
  • ✅ Make Grav the action protagonist, not a bystander
  • ✅ Keep it absurd but structurally clear
  • ✅ Use color sparingly — when in doubt, use black
  • ❌ Don't make PPT infographics or formal flowcharts
  • ❌ Don't add title bars or decorative frames
  • ❌ Don't let Grav touch the ground or stand on surfaces
  • ❌ Don't make Grav cute, smiling, or emoji-like

Common Pitfalls

  • Problem: Illustration looks like a PPT slide Solution: Remove 30% of elements, increase whitespace, make it weirder

  • Problem: Grav is just standing next to the action Solution: Redesign so Grav IS the mechanism — becomes the funnel, dangles from the lever, is suspended inside the machine

  • Problem: Same metaphor as a previous illustration Solution: Replace the physical object entirely — same concept, different analogy

Prompt Template

Fill in each {variable} from the shot list, then feed the result to your image generator (Step 3).

Generate one standalone 16:9 horizontal article illustration.

Visual DNA:
Pure white background. Minimalist black hand-drawn line art. Slightly wobbly pen lines. Lots of empty white space. Sparse red/orange/blue handwritten English annotations. Clean absurd product-sketch feeling. No gradients, no shadows, no paper texture, no complex background, no commercial vector style, no PPT infographic look, no cute mascot poster, no children's illustration, no realistic UI.

Recurring IP character required:
Grav, a small round floating figure with dot eyes, a single thin bent antenna with a tiny circle tip, thin dangling stick legs that never touch surfaces, and a slightly uneven hand-drawn body shape. Grav always hovers slightly above any surface — there is always a visible gap between Grav and the ground. Grav must perform the core conceptual action, not decorate the scene. Make Grav calm, deadpan, focused, and slightly bizarre — not cute.

Theme:
{theme of this illustration}

Structure type:
{one of: Workflow / System Closeup / Before-After / Role States / Conceptual Metaphor / Layered Method / Map Route / Mini Comic}

Core idea:
{the one thing this image must convey}

Composition:
{specific scene: where is Grav, what is Grav doing, what are the main objects, how does information flow}

Suggested elements:
{element 1} / {element 2} / {element 3} / {element 4}

English handwritten labels:
{label 1} / {label 2} / {label 3} / {label 4} / {optional label 5}

Color use:
Black for main line art and Grav. Orange for main flow/path/arrows. Red only for key warnings/problems/results. Blue only for secondary notes or feedback/system state.

Constraints:
One image explains only one core structure. Keep the main subject around 40%-60% of the canvas. Preserve at least 35% white space. No title bar at the top. No border or frame. Maximum 5-8 annotation labels. Each label is 2-5 words. The style should feel like a senior engineer's casual whiteboard sketch — absurd, clean, memorable.

QA Checklist

Run every generated image against these. Regenerate or edit on any failure.

Must pass:

  • 16:9 landscape format
  • Clean white background (no cream, texture, gradient, shadow, or noise)
  • Grav is present and floating (visible gap between body and any surface)
  • Grav performs the core action — not decoration
  • Composition is an original metaphor for the current article
  • One core structure per image; main subject ≤ ~60% of canvas, 35%+ whitespace
  • Annotations are sparse (3–5, max 8), short (2–5 words), and readable
  • Color discipline: orange = flow/arrows only, red = highlights/problems/results only, blue = notes/feedback only

Regenerate if:

  • A title bar or section label appears on the image
  • Grav looks like a mascot/emoji, is grounded, or is idle decoration
  • Layout resembles a PPT slide, course material, or formal flowchart
  • More than ~8 elements/arrows/nodes, or text blocks instead of short labels
  • Background has texture/shadow/gradient/cream tint, or realistic UI appears
  • Composition is too similar to a previously generated illustration

Additional Resources

Attribution

Adapted from vssinghh/article-illustrations. Copyright (c) 2025 Vipin Singh. Licensed under the MIT License.

Frequently asked questions

What does the Article Illustrations AI skill do?

Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Turns article concepts into memorable whiteboard-sketch explanations with a recurring floating character, sparse annotations, and absurd metaphors.

Why use Article Illustrations on TypingMind?

Because you install it once and use it with any model. Article Illustrations is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Article Illustrations in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/rmyndharis/antigravity-skills/tree/main/skills/article-illustrations. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Article Illustrations?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Article Illustrations?

As many as you like. As long as a model supports skills, you can use Article Illustrations with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Article Illustrations AI skill free?

Yes. It is published on GitHub by rmyndharis under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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