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Affective Computing Emotion Ai

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roedyrustam
affective-computing-emotion-ai

Affective computing, emotion AI, and multimodal sentiment analysis / Komputasi afektif, AI emosional, dan analisis sentimen multimodal.

Overview

Publisherroedyrustam
Repositoryvibes-plug
Skill nameaffective-computing-emotion-ai
Stars
117
Forks
27
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by roedyrustam on GitHub. Read the source before you install it.

Installation

Install the Affective Computing Emotion Ai AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/roedyrustam/vibes-plug/tree/main/skills/affective-computing-emotion-ai
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/roedyrustam/vibes-plug.git /tmp/vibes-plug
mkdir -p .claude/skills
cp -r /tmp/vibes-plug/skills/affective-computing-emotion-ai .claude/skills/affective-computing-emotion-ai
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Affective Computing Emotion Ai in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Affective Computing Emotion Ai on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Affective Computing Emotion Ai is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Affective Computing & Emotion AI (2026 Sovereign Edition)

English | Bahasa Indonesia


English

Executive Directive & The Empathic Interface Paradigm (2026 Shift)

Traditional software interfaces and chat systems treat human communication as flat, dry text syntax. In doing so, they miss up to 80% of human cognitive communication: vocal pitch variance, breathiness, speech rate, pause intervals, and facial micro-expressions. When an agitated user encounters an automated system that replies with cheerful conversational fluff and complex multi-layered cards, user frustration accelerates exponentially.

Affective Computing & Emotion AI equips autonomous AI agents and web interfaces with continuous biometric perception. By ingesting raw multimodal audio/video streams (Gemini Multimodal Live API, WebRTC bidirectional audio) and mapping real-time features into the continuous Russell 2D Circumplex Model of Affect (Valence-Arousal space), interfaces dynamically modulate their vocal prosody, interaction pacing, and layout density.


Orchestration & Integration

  • Upstream Orchestrators: Works under brainstorming and zero-to-prod-orchestrator (Phase 4 - AI Agents & Multimodal Pipelines).
  • Downstream Cooperating Skills:
    • voice-ai-realtime-agent — Bidirectional WebRTC audio transport and low-latency audio capture (<300ms).
    • ephemeral-generative-ui-architect — Dynamically re-render UI components according to calculated AffectVector.
    • ui-ux-pro-max — Ensure affective UI themes adhere to WCAG 2.2 AA contrast ratios.
    • ai-llm-integration-expert — Native multimodal token handling via Gemini Multimodal Live API.
    • session-memory-manager — Store ultra-compact session handoffs without retaining raw biometric PII.
    • anti-slop — Enforces zero robotic apologies and eliminates sycophancy when de-escalating.

Core Architectural Topologies

┌────────────────────────────────────────────────────────────────────────┐
│                   AFFECTIVE EMOTION AI PIPELINE                        │
├────────────────────────────────────────────────────────────────────────┤
│ 1. Raw Multimodal Input (PCM Audio Stream & Video Frames)              │
│                                  │                                     │
│                                  ▼                                     │
│ 2. Feature Extraction (Pitch Variance, Jitter, Shimmer, Pause Ratio)   │
│                                  │                                     │
│                                  ▼                                     │
│ 3. Russell 2D Circumplex Mapping: AffectVector(Valence, Arousal)       │
│                                  │                                     │
│        ┌─────────────────────────┼─────────────────────────┐           │
│        ▼                         ▼                         ▼           │
│  [High Stress / Agitated]   [Fatigued / Confused]     [Calm / Engaged] │
│  (A > 0.4, V < -0.2)        (A < -0.3, V < 0.1)       (A ~ 0.0, V > 0) │
│        │                         │                         │           │
│        ▼                         ▼                         ▼           │
│ 4. Adaptive Morphing        4. High-Contrast Focus    4. Rich Dynamic  │
│    • Collapse to 1 CTA         • Enlarge Typo (+20%)     • Exploratory │
│    • Soften Animations         • Direct Hints            • Multi-Tab   │
│    • Lower Agent Pitch         • Slow Pacing             • Live Charts │
└────────────────────────────────────────────────────────────────────────┘
1. The Russell 2D Circumplex Model of Affect

Affect is mapped to continuous floating-point coordinates $[-1.0, +1.0]$:

  • Valence ($V$): Semantic pleasantness (Negative = distressed/angry, Positive = pleased/delighted).
  • Arousal ($A$): Neurophysiological activation (Low = sleepy/calm, High = frenetic/alert).

$$\text{Emotion Quadrants}:$$

  • High Arousal, Negative Valence: Frustrated, Angry, Panic $\to$ Immediate cognitive de-escalation required.
  • Low Arousal, Negative Valence: Fatigued, Depressed, Bored $\to$ High-contrast clarity and structured guidance.
  • High Arousal, Positive Valence: Excited, Delighted $\to$ Fluid micro-animations and celebratory feedback.
  • Low Arousal, Positive Valence: Serene, Focused $\to$ Unobtrusive minimalism.
2. Three Sovereign Laws of Affective Interfaces
  1. Zero-STT Latency Principle: Affect detection MUST run directly on raw audio waveforms or multimodal token embeddings. Converting audio to text first destroys pitch and breathing telemetry.
  2. Dynamic UI De-escalation: When $V < -0.3$ and $A > 0.3$, the UI engine MUST suppress popups, banners, and decorative animations, collapsing to a single primary resolution card.
  3. Biometric Privacy Invariant: Raw audio samples and facial frames must be processed in ephemeral memory and discarded immediately. Only the anonymized AffectVector coordinate may be logged.

Production Implementation Blueprints

Blueprint 1: Multimodal Telemetry & Affective Engine (engine/affective-engine.ts)
typescript
export interface AcousticFeatures {
  pitchMeanHz: number;
  pitchVariance: number;
  speechRateWpm: number;
  pauseRatio: number; // 0.0 to 1.0 (silence vs speech)
  energyRms: number;
}

export interface AffectVector {
  valence: number; // -1.0 to +1.0
  arousal: number; // -1.0 to +1.0
  confidence: number; // 0.0 to 1.0
  dominantState: 'agitated' | 'fatigued' | 'calm' | 'delighted';
}

export interface UIAdaptationContract {
  theme: 'calm-slate' | 'high-contrast-focus' | 'vibrant-standard';
  layoutDensity: 'compact-single' | 'balanced' | 'exploratory-multi';
  animationSpringDamping: number; // Higher damping = less bounce/calmer
  speechPacingMultiplier: number; // 0.8 = slower agent speech
}

export class AffectiveEngine {
  public static computeAffectVector(features: AcousticFeatures): AffectVector {
    // Arousal correlates with pitch variance, speech rate, and energy RMS
    const rawArousal =
      (features.pitchVariance / 50) * 0.4 +
      ((features.speechRateWpm - 140) / 60) * 0.3 +
      (features.energyRms - 0.5) * 0.3;
    const arousal = Math.max(-1.0, Math.min(1.0, rawArousal));

    // Valence negatively correlates with excessive pause ratio and erratic jitter
    const rawValence = 0.5 - features.pauseRatio * 0.8 - (features.pitchVariance > 60 ? 0.3 : 0);
    const valence = Math.max(-1.0, Math.min(1.0, rawValence));

    let dominantState: AffectVector['dominantState'] = 'calm';
    if (arousal > 0.3 && valence < -0.1) dominantState = 'agitated';
    else if (arousal < -0.2 && valence < 0.1) dominantState = 'fatigued';
    else if (arousal > 0.2 && valence > 0.2) dominantState = 'delighted';

    return {
      valence: Number(valence.toFixed(2)),
      arousal: Number(arousal.toFixed(2)),
      confidence: 0.92,
      dominantState,
    };
  }

  public static deriveUIContract(affect: AffectVector): UIAdaptationContract {
    // Frustrated / Agitated User
    if (affect.dominantState === 'agitated') {
      return {
        theme: 'calm-slate',
        layoutDensity: 'compact-single',
        animationSpringDamping: 45, // Zero bounce, instant crispness
        speechPacingMultiplier: 0.85, // Slower, deeper conversational cadence
      };
    }

    // Fatigued / Confused User
    if (affect.dominantState === 'fatigued') {
      return {
        theme: 'high-contrast-focus',
        layoutDensity: 'compact-single',
        animationSpringDamping: 35,
        speechPacingMultiplier: 0.9,
      };
    }

    // Delighted / Exploratory User
    if (affect.dominantState === 'delighted') {
      return {
        theme: 'vibrant-standard',
        layoutDensity: 'exploratory-multi',
        animationSpringDamping: 22,
        speechPacingMultiplier: 1.05,
      };
    }

    // Default Balanced Baseline
    return {
      theme: 'vibrant-standard',
      layoutDensity: 'balanced',
      animationSpringDamping: 28,
      speechPacingMultiplier: 1.0,
    };
  }
}

Blueprint 2: Gemini Multimodal Live Audio Stream Processor (engine/gemini-live-affect.ts)
typescript
import { GoogleGenAI } from '@google/genai';
import { AffectiveEngine, AffectVector } from './affective-engine';

export class GeminiLiveAffectProcessor {
  private ai: GoogleGenAI;

  constructor(apiKey: string) {
    this.ai = new GoogleGenAI({ apiKey });
  }

  public async createEmpathicLiveSession(onAffectCalculated: (affect: AffectVector) => void) {
    const sessionConfig = {
      generationConfig: {
        responseModalities: ['AUDIO'],
        speechConfig: {
          voiceConfig: {
            prebuiltVoiceConfig: { voiceName: 'Puck' },
          },
        },
      },
      systemInstruction: [
        'You are an empathic, emotionally attuned system sentinel.',
        'Analyze user pitch variability, cadence, and breathiness from raw audio frames.',
        'Continuously emit JSON markers containing estimated valence and arousal coordinates.',
        'If the user sounds agitated, adopt a grounding, calm, low-frequency tone with shorter sentences.',
      ].join('\n'),
    };

    // Availability Fallback Invariant: Gemini 4 Argon -> Gemini 3.8 Flash
    try {
      return await this.ai.models.createWebsocketSession({
        model: 'gemini-4-argon',
        config: sessionConfig,
      });
    } catch {
      return await this.ai.models.createWebsocketSession({
        model: 'gemini-3.8-flash',
        config: sessionConfig,
      });
    }
  }
}

Blueprint 3: Adaptive Generative UI Container (components/affective/adaptive-container.tsx)
tsx
'use client';

import React, { useMemo } from 'react';
import { AffectiveEngine, AffectVector } from '../../engine/affective-engine';

interface AdaptiveContainerProps {
  affect: AffectVector;
  children: React.ReactNode;
}

export function AdaptiveContainer({ affect, children }: AdaptiveContainerProps) {
  const adaptation = useMemo(() => AffectiveEngine.deriveUIContract(affect), [affect]);

  const themeClasses = {
    'calm-slate': 'bg-slate-950 text-slate-100 border-slate-800',
    'high-contrast-focus': 'bg-black text-neutral-50 border-neutral-700',
    'vibrant-standard': 'bg-white dark:bg-neutral-900 text-neutral-900 dark:text-neutral-50 border-neutral-200/80 dark:border-neutral-800',
  }[adaptation.theme];

  return (
    <div
      role="region"
      aria-live="polite"
      className={`min-h-[400px] w-full p-6 rounded-2xl border transition-colors duration-500 ease-out shadow-xs ${themeClasses}`}
    >
      {/* Telemetry Indicator */}
      <div className="flex items-center justify-between pb-4 mb-4 border-b border-inherit opacity-75">
        <div className="flex items-center gap-2">
          <div
            className={`w-2 h-2 rounded-full ${
              affect.dominantState === 'agitated'
                ? 'bg-rose-500 animate-ping'
                : affect.dominantState === 'fatigued'
                ? 'bg-amber-500'
                : 'bg-emerald-500'
            }`}
          />
          <span className="text-[11px] font-semibold uppercase tracking-wider">
            Cognitive State: {affect.dominantState}
          </span>
        </div>
        <div className="text-[11px] font-mono tabular-nums">
          V: {affect.valence > 0 ? `+${affect.valence}` : affect.valence} | A: {affect.arousal > 0 ? `+${affect.arousal}` : affect.arousal}
        </div>
      </div>

      {/* Main Content Area with Adaptive Density */}
      <div className={adaptation.layoutDensity === 'compact-single' ? 'max-w-xl mx-auto' : 'w-full'}>
        {children}
      </div>
    </div>
  );
}

Sovereign Execution, Token Efficiency & Invariants

DimensionSovereign Mandate & Deterministic Contract
Frontier Model CascadeMedium / High (Gemini 4 Argon, Claude Sonnet 5.5 High, Muse Wonder High, Composer 2.5 Fast)
Availability FallbackGemini 4 Argon/Pro -> Gemini 3.8 Flash; Claude Opus 5.5 -> Claude Opus 4.6 (Zero unhandled missing-model errors)
KV-Cache & Token ProtocolPin static instructions & schemas at prompt prefix (kv-cache-prefix-optimizer); pass surgical CONTEXT_MAP.md slices (<250 tokens/call) during Swarm Fan-Out
SaaT CLI & MCP DispatchCLI: vibes skill exec affective-computing-emotion-ai <audit|eval|verify|generate|blueprint> / MCP: vibes_skill_dispatch, vibes_visual_audit, vibes_ast_query, vibes_verify_gate
NFR & Anti-Slop InvariantsLCP < 1.8s, INP < 100ms, CLS < 0.05, 1px crisp borders, 3-tier radius (6px/8px/12px), tabular-nums, 5-state interactive contract; 100% complete zero-placeholder output verified via node scripts/check-anti-slop.js --strict


Bahasa Indonesia

Direktif Eksekutif & Paradigma Antarmuka Empatik (Pergeseran 2026)

Antarmuka perangkat lunak dan sistem chat konvensional hanya memproses teks datar. Dengan cara ini, sistem kehilangan hingga 80% komunikasi kognitif manusia: variasi nada suara, desahan nafas, tempo bicara, jeda hening, dan ekspresi mikro wajah. Ketika pengguna yang sedang panik atau frustrasi menghadapi AI yang merespons dengan basa-basi panjang dan tata letak UI yang ramai, kemarahan pengguna akan meningkat tajam.

Komputasi Afektif & AI Emosional membekali agen AI otonom dan antarmuka web dengan persepsi biometrik real-time. Dengan memproses aliran audio/video mentah (Gemini Multimodal Live API, WebRTC audio dua arah) dan memetakan sinyal ke dalam ruang koordinat kontinu Model Sirkumpleks 2D Russell (Valence-Arousal), sistem secara dinamis memodulasi nada suara agen, tempo bicara, dan kepadatan antarmuka pengguna.


Integrasi Orkestrasi

  • Orkestrator Hulu: Beroperasi di bawah arahan brainstorming dan zero-to-prod-orchestrator (Fase 4 - Agen AI & Pipeline Multimodal).
  • Skill Hilir & Kerja Sama:
    • voice-ai-realtime-agent — Transport audio WebRTC dua arah berlatensi rendah (<300ms).
    • ephemeral-generative-ui-architect — Menyesuaikan tata letak komponen UI secara reaktif terhadap AffectVector.
    • ui-ux-pro-max — Menjamin kepatuhan rasio kontras WCAG 2.2 AA.
    • ai-llm-integration-expert — Penanganan token multimodal via Gemini Multimodal Live API.
    • session-memory-manager — Menyimpan checkpoint sesi tanpa menyimpan rekaman suara biometrik pribadi.
    • anti-slop — Meniadakan permintaan maaf robotik dan basa-basi saat melakukan de-eskalasi emosi.

3 Hukum Utama Antarmuka Afektif

  1. Prinsip Latensi Nol-STT: Deteksi emosi wajib dilakukan langsung pada gelombang audio mentah (raw waveform). Mengubah suara menjadi teks terlebih dahulu akan membuang intonasi dan desahan nafas.
  2. De-eskalasi UI Dinamis: Ketika terdeteksi frustrasi tinggi ($V < -0.3$ dan $A > 0.3$), UI wajib menonaktifkan pop-up atau animasi berlebih dan menyederhanakan tampilan menjadi satu kartu aksi penyelesaian utama.
  3. Privasi Biometrik Mutlak: Aliran audio mentah diproses secara efemeral di memori dan langsung dibuang setelah analisis. Hanya koordinat numerik AffectVector yang boleh dicatat.

Matriks Eksekusi Berdaulat, Efisiensi Token & Invarian

DimensiMandat Berdaulat & Kontrak Deterministik
Kaskade Model FrontierMedium / High (Gemini 4 Argon, Claude Sonnet 5.5 High, Muse Wonder High, Composer 2.5 Fast)
Invarian Fallback KetersediaanGemini 4 Argon/Pro -> Gemini 3.8 Flash; Claude Opus 5.5 -> Claude Opus 4.6 (Bebas gagal saat model belum tersedia/kuota penuh)
Protokol Hemat Token & KV-CacheKunci instruksi & skema statis di prefix awal (kv-cache-prefix-optimizer); kirim potongan CONTEXT_MAP.md (<250 token/panggilan) saat Fan-Out
Eksekusi SaaT CLI & MCPCLI: vibes skill exec affective-computing-emotion-ai <audit|eval|verify|generate|blueprint> / MCP: vibes_skill_dispatch, vibes_visual_audit, vibes_ast_query, vibes_verify_gate
Invarian NFR & Anti-SlopLCP < 1.8s, INP < 100ms, CLS < 0.05, border tegas 1px, radius 3-tier (6px/8px/12px), tabular-nums, kontrak interaktif 5-state; kode 100% tuntas tanpa placeholder diverifikasi melalui node scripts/check-anti-slop.js --strict

Frequently asked questions

What does the Affective Computing Emotion Ai AI skill do?

Affective computing, emotion AI, and multimodal sentiment analysis / Komputasi afektif, AI emosional, dan analisis sentimen multimodal.

Why use Affective Computing Emotion Ai on TypingMind?

Because you install it once and use it with any model. Affective Computing Emotion Ai is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Affective Computing Emotion Ai in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/roedyrustam/vibes-plug/tree/main/skills/affective-computing-emotion-ai. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Affective Computing Emotion Ai?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Affective Computing Emotion Ai?

As many as you like. As long as a model supports skills, you can use Affective Computing Emotion Ai with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Affective Computing Emotion Ai AI skill free?

Yes. It is published on GitHub by roedyrustam under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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