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Design Engineering

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rohitg00
design-engineering

Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".

Overview

Publisherrohitg00
Repositorypro-workflow
Skill namedesign-engineering
Stars
2.9K
Forks
286
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by rohitg00 on GitHub. Read the source before you install it.

Installation

Install the Design Engineering AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/rohitg00/pro-workflow.git /tmp/pro-workflow
mkdir -p .claude/skills
cp -r /tmp/pro-workflow/skills/design-engineering .claude/skills/design-engineering
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design Engineering in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design Engineering on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design Engineering is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

design-engineering

In a world where most software works well enough, feel is the differentiator. Most of what makes an interface feel right is detail the user never consciously notices - the aggregate of small correct choices. Build for that aggregate.

Motion decision framework

Answer these in order before writing any animation.

1. Should it animate at all?

The deciding factor is frequency. The more often a user sees it, the less it should move.

How often the user sees itDecision
100+ times/day (shortcuts, command palette)No animation, ever
Tens of times/day (hover, list nav)Remove or drastically reduce
Occasional (modals, drawers, toasts)Standard animation
Rare or first-time (onboarding, celebration)Room for delight

Never animate a keyboard-initiated action. It repeats all day; animation makes it feel slow and disconnected from the keypress.

2. What is the purpose?

Every animation needs an answer to "why does this move?" Valid ones: spatial consistency (enters and exits the same edge), state change, feedback (a press that confirms the interface heard you), or preventing a jarring appear/disappear. "It looks cool" is not a purpose for anything the user sees often.

3. What easing?

  • Entering or exiting -> ease-out (fast start, feels responsive).
  • Moving or morphing on screen -> ease-in-out.
  • Hover or color change -> ease.
  • Constant motion (marquee, progress) -> linear.

Never use ease-in for UI. It delays the first moment of movement - exactly when the user is watching - so a 300ms ease-in dropdown feels slower than a 300ms ease-out one. The built-in curves are weak; use stronger custom ones:

css
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);       /* UI interactions */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);   /* on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);    /* iOS-like drawer */

4. How fast?

ElementDuration
Button press feedback100-160ms
Tooltip, small popover125-200ms
Dropdown, select150-250ms
Modal, drawer200-500ms

Keep frequent, interactive UI under 300ms; the modal and drawer range above (up to 500ms) is the deliberate exception for occasional, first-time surfaces. Perceived speed is real: a faster spinner makes a load feel faster at the same load time, and an instant tooltip after the first one makes a whole toolbar feel quick.

Springs

Springs settle on physics, not a fixed duration, so they feel alive and, unlike CSS keyframes, keep their velocity when interrupted. Reach for them on drag and gesture interactions the user can reverse mid-motion, and on decorative, mouse-tracked motion. Keep bounce subtle (0.1 to 0.3) and usually absent - save it for drag-to-dismiss and playful moments, not functional UI.

Component feel

  • Press feedback. Any pressable element gets transform: scale(0.97) on :active with a ~160ms ease-out transition. Subtle (0.95 to 0.98); it makes the interface feel like it is listening.
  • Never animate from scale(0). Nothing real appears from nothing. Start at scale(0.9) or higher plus opacity so the entrance has shape.
  • Scale from the trigger. Popovers and dropdowns scale from their origin, not their center. Modals stay centered.
  • Respect prefers-reduced-motion. Drop or shorten non-essential motion.

Visual foundations

  • One spacing scale, one type scale. Consistency reads as intent; ad-hoc values read as noise.
  • Restrained color: a small palette with clear roles beats many accents.
  • Make every interactive state explicit - hover, active, focus-visible, disabled. A control with no states feels dead.

Review format

When reviewing UI code, output a single markdown table, one row per issue, with Before | After | Why. Do not use separate "Before:" / "After:" lines.

BeforeAfterWhy
transition: all 300mstransition: transform 200ms ease-outName exact properties; avoid all
transform: scale(0)scale(0.95); opacity: 0Nothing appears from nothing
ease-in on a dropdownstrong ease-outease-in reads as sluggish
no :active statescale(0.97) on :activePresses must feel responsive

Frequently asked questions

What does the Design Engineering AI skill do?

Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".

Why use Design Engineering on TypingMind?

Because you install it once and use it with any model. Design Engineering is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design Engineering in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/rohitg00/pro-workflow/tree/main/skills/design-engineering. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Design Engineering?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design Engineering?

As many as you like. As long as a model supports skills, you can use Design Engineering with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design Engineering AI skill free?

It is published on GitHub by rohitg00. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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