Animation Patterns
Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.
When This Skill Activates
Use this skill when the user:
- Asks to add, fix, or review animation code
- Mentions spring, bounce, or snappy animations
- Wants view transitions (insertion/removal, hero, zoom)
- Asks about PhaseAnimator or KeyframeAnimator
- Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
- Mentions matchedGeometryEffect or matchedTransitionSource
- Asks about reduce motion / animation accessibility
- Wants to sequence or chain animations
- Mentions withAnimation, animation completions, or Transaction
- Wants scroll-driven effects (parallax, carousels,
scrollTransition,visualEffect) - Mentions MeshGradient, TextRenderer, or Metal shader effects (
colorEffect,distortionEffect,layerEffect)
Decision Tree
Choose the right reference file based on what the user needs:
What are you animating? │ ├─ A state change (opacity, position, color) │ └─ → core-animations.md │ ├─ withAnimation { } — explicit animation │ ├─ .animation(_:value:) — implicit animation │ └─ Spring configuration — .spring, .bouncy, .snappy, .smooth │ ├─ A multi-step / sequenced animation │ └─ → phase-keyframe-animators.md (PhaseAnimator) │ └─ Cycles through discrete phases automatically or on trigger │ ├─ A complex multi-property animation (scale + rotation + offset) │ └─ → phase-keyframe-animators.md (KeyframeAnimator) │ └─ Timeline-based keyframes with per-property tracks │ ├─ A view appearing / disappearing │ └─ → transitions.md │ ├─ .transition() — insertion/removal │ ├─ .contentTransition() — text/symbol changes │ └─ .asymmetric() — different in/out │ ├─ A hero / zoom navigation transition │ └─ → transitions.md (matchedTransitionSource section) │ ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom) │ ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views) │ └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack) │ ├─ A UIKit view driven by SwiftUI state or gestures │ └─ → transitions.md (Bridging UIKit and SwiftUI Animations) │ └─ UIView.animate(.spring(...)) / context.animate in updateUIView │ ├─ An SF Symbol animation │ └─ → symbol-effects.md │ └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate │ ├─ A scroll-driven, geometry-driven, or shader effect │ └─ → visual-effects.md │ ├─ .scrollTransition — carousel scale/parallax/caption fades │ ├─ .visualEffect — position-based effects without GeometryReader │ ├─ MeshGradient — animatable multi-point gradients │ ├─ TextRenderer — per-line / per-glyph text animation │ └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect │ └─ Spring physics / timing configuration └─ → core-animations.md (Spring Configurations section)
API Availability
| API | Minimum Version | Reference |
|---|---|---|
withAnimation | iOS 13 | core-animations.md |
.animation(_:value:) | iOS 13 | core-animations.md |
.spring(response:dampingFraction:) | iOS 13 | core-animations.md |
.matchedGeometryEffect | iOS 14 | transitions.md |
.transition(.push(from:)) | iOS 16 | transitions.md |
.contentTransition(.numericText()) | iOS 16 | transitions.md |
PhaseAnimator | iOS 17 | phase-keyframe-animators.md |
KeyframeAnimator | iOS 17 | phase-keyframe-animators.md |
.spring(duration:bounce:) | iOS 17 | core-animations.md |
Spring presets (.bouncy, .snappy, .smooth) | iOS 17 | core-animations.md |
withAnimation(_:completionCriteria:_:completion:) | iOS 17 | core-animations.md |
.symbolEffect() | iOS 17 | symbol-effects.md |
.transition(.blurReplace) | iOS 17 | transitions.md |
.contentTransition(.symbolEffect(.replace)) | iOS 17 | transitions.md |
Transition protocol / TransitionPhase | iOS 17 | transitions.md |
TransactionKey, scoped .animation / .transaction variants | iOS 17 | core-animations.md |
KeyframeTimeline, .mapCameraKeyframeAnimator | iOS 17 | phase-keyframe-animators.md |
.scrollTransition, .visualEffect | iOS 17 | visual-effects.md |
Shaders: .colorEffect / .distortionEffect / .layerEffect | iOS 17 | visual-effects.md |
MeshGradient | iOS 18 | visual-effects.md |
TextRenderer / TextAttribute | iOS 18 | visual-effects.md |
.matchedTransitionSource | iOS 18 | transitions.md |
.navigationTransition(.zoom) — push, sheet, fullScreenCover | iOS 18 | transitions.md |
UIViewController.preferredTransition = .zoom | iOS 18 | transitions.md |
UIView.animate(_: Animation) / context.animate | iOS 18 | transitions.md |
Top 5 Mistakes — Quick Reference
| # | Mistake | Fix | Details |
|---|---|---|---|
| 1 | spring(response:bounce:) — mixing parameter generations | Use either spring(response:dampingFraction:) (iOS 13) or spring(duration:bounce:) (iOS 17) | core-animations.md |
| 2 | .animation(.spring()) without value: parameter | Always pass value: — the no-value variant is deprecated (iOS 15) | core-animations.md |
| 3 | Wrong PhaseAnimator closure signature | PhaseAnimator(phases) { content, phase in } — not { phase in } | phase-keyframe-animators.md |
| 4 | Using matchedGeometryEffect for NavigationStack transitions | Use matchedTransitionSource + .navigationTransition(.zoom) on iOS 18+ | transitions.md |
| 5 | Using withAnimation for SF Symbol effects | Use .symbolEffect() modifier instead | symbol-effects.md |
Review Checklist
When reviewing animation code, verify:
- Reduce motion — animations respect
AccessibilityMotionEffectorUIAccessibility.isReduceMotionEnabled; provide non-motion alternatives - Duration limits — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects
- Spring vs linear — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators
- No deprecated APIs —
.animation(.spring())withoutvalue:is deprecated;.animation(nil)is replaced bywithTransaction - Correct spring generation — parameter names match the same API generation (never mix
responsewithbounce) - Completion handlers — using
withAnimation(_:completionCriteria:_:completion:)(iOS 17+), not inventing.onAnimationCompleted - Transition scope —
.transition()only affects views insideif/switchcontrolled by state; not for views that are always present - Per-frame closures stay cheap — KeyframeAnimator
contentclosures,visualEffectclosures,TextRenderer.draw, andAnimatableview bodies run every frame; no allocation, formatting, or layout math inside
Reference Files
| File | Content |
|---|---|
| core-animations.md | withAnimation, springs, completions, transactions + TransactionKey, timing curves, Animatable mechanics, fluid-interface principles (momentum projection, rubber-banding, hysteresis) |
| phase-keyframe-animators.md | PhaseAnimator, KeyframeAnimator, KeyframeTimeline, MapKit camera keyframes, custom animations |
| transitions.md | View transitions, custom Transition protocol, matched geometry, navigation/zoom transitions (SwiftUI + UIKit), interruptibility, UIKit↔SwiftUI bridging, gesture-driven springs |
| symbol-effects.md | SF Symbol effects, accessibility |
| visual-effects.md | scrollTransition, visualEffect, MeshGradient, TextRenderer, shader effects (colorEffect/distortionEffect/layerEffect), effect pipelines, semantic alignment guides |

