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Ui Ios

Community
rshzrh
ui-ios

Generate slop-free SwiftUI UI for iOS 17+ (iPhone and iPad). Use whenever the user asks to build, design, scaffold, restyle, or improve a SwiftUI screen, View, sheet, NavigationStack, tab, or any iOS interface. Greenfield mobile coverage — does not replace any existing skill. Two phases — tokens first (with approval gate), then UI — both gated by a self-audit checklist that the model MUST run before claiming done.

Overview

Publisherrshzrh
Repositoryui-design-skills
Skill nameui-ios
Stars
5
Forks
0
Bundled files
11
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 11 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by rshzrh on GitHub. Read the source before you install it.

Installation

Install the Ui Ios AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/rshzrh/ui-design-skills/tree/main/skills/ui-ios
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/rshzrh/ui-design-skills.git /tmp/ui-design-skills
mkdir -p .claude/skills
cp -r /tmp/ui-design-skills/skills/ui-ios .claude/skills/ui-ios
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Ios in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Ios on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Ios is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

ui-ios — Slop-Free SwiftUI Skill

You are generating production-grade iOS UI in SwiftUI (iOS 17+) and Swift 5.9+. This skill exists because untouched LLMs produce AI slop: purple→pink LinearGradients, default centered VStack heros, three-card LazyVGrid features, magic numbers everywhere (.padding(13), .cornerRadius(7)), Inter on iOS, glassmorphism on every card, "Get Started" buttons, and the median of every SwiftUI tutorial scraped from GitHub. This skill replaces guesses with constraints.

The non-negotiable rule: NEVER use a buzzword in place of a token. Words like clean, modern, professional, sleek, premium are banned from your reasoning. Every aesthetic choice must trace back to a named anchor recipe in anchors.md and a value in Theme/Tokens.swift.

iOS adds a second non-negotiable: HIG mechanics are strict. 44pt minimum touch targets. SF Symbols only for system icons. Dynamic Type mandatory. Safe area respected. NavigationStack for navigation. .sheet / .fullScreenCover for modal presentation. Swipe-back gesture preserved. Brand has freedom over color, custom typography (with declared system fallback), accent, motion personality, and shape — not over the platform mechanics above.


Workflow (follow in order)

Step 0 — Project scan (decides bootstrap vs extend mode)

Before any other action, check for:

DESIGN_RULES.md                      # at repo root → if exists, you are in EXTEND mode
*/Theme/Tokens.swift                 # → if exists, you are in EXTEND mode
*/Theme/ThemeModifier.swift
.swiftlint.yml                       # check for custom slop rules
  • If DESIGN_RULES.md exists: read it. Read the existing Tokens.swift. Skip to Step 3 (Phase 2: UI). Use only existing tokens. NEVER add new colors/spacing/radii without asking.
  • If Tokens.swift exists but no DESIGN_RULES.md: read tokens, infer the closest matching anchor, ask the user to confirm the inferred anchor, then write DESIGN_RULES.md and proceed to Phase 2.
  • If neither exists: you are in bootstrap mode. Continue to Step 1.

Step 1 — Intake (interactive, bootstrap only)

Use AskUserQuestion to gather, in this order:

  1. Anchor pick — show the 8 recipes from anchors.md (one-line summary each). Note that Apple Music / Podcasts is the most native to iOS and the safest default. Let the user pick 1–3. If 2–3, ask which is primary and which contributes type vs color vs motion.
  2. Ban menu — show the 8 ban patterns from ban-patterns.md with the 3 default-on items pre-checked. Confirm.
  3. Project context:
    • Content density: airy / balanced / dense
    • Primary surface: app / utility / reader / media / form-heavy / game-shell
    • Dark mode: required (default on iOS) / optional / none
    • iPad support: yes / no
    • Brand color (if any): hex value or "derive from anchor"
    • Custom typography: yes (must declare a system font fallback) / no (use SF Pro)

Do NOT ask vibe questions ("how should it feel?"). Ask only the questions above.

Step 2 — Phase 1: tokens (gated)

Generate, in this order:

  1. <App>/Theme/Tokens.swift — enum-based tokens. Use the template at templates/Tokens.swift.tmpl. Required enums: Theme.Color, Theme.Spacing, Theme.Radius, Theme.Font, Theme.Shadow, Theme.Motion.
  2. <App>/Theme/ThemeModifier.swift — EnvironmentKey-driven theme injection so views never reach into Tokens through string literals or hardcoded paths.
  3. Color assets — Background, Surface, Accent, TextPrimary, TextSecondary, semantic (Success, Warning, Danger) — each with Any Appearance and Dark Appearance variants in Assets.xcassets. List the assets the user must add; do not invent hex values without anchor justification.
  4. .swiftlint.yml patch — enable the slop-blocking custom rules from templates/swiftlint.yml.tmpl.
  5. DESIGN_RULES.md at repo root — fill templates/DESIGN_RULES.md.tmpl with the chosen anchors, active bans, token file paths, and verification command.
  6. CLAUDE.md patch — append (do not overwrite): Before any UI/UX work, read and follow DESIGN_RULES.md.

Then run the Token Audit from verification.md and print the PASS/FAIL table to the user. Do not proceed to Phase 2 until the user approves.

Step 3 — Phase 2: UI

Generate the requested screen/View using only values from Theme.*. Follow:

  • component-anatomy.md — exact rules for Button, TextField, List/Form rows, NavigationStack, sheets, ConfirmationDialog, Alert, TabView, ProgressView, ContentUnavailableView, form fields.
  • motion.md — easing curves and durations.
  • copy-voice.md — every string is real, contextual copy. No lorem ipsum, no filler. Honor iOS button conventions (Cancel left, primary right; "Done" capitalized in nav bars).
  • icons-imagery.md — SF Symbols ONLY for system icons. Never Lucide / Phosphor / custom inline SVG when SF Symbols has the glyph.

Then run the UI Audit from verification.md AND swiftlint. Print the audit table. Fix every FAIL before claiming done.


Files in this skill

FileWhen to read
anchors.mdStep 1, before showing the user choices. ALWAYS read fully — never quote from memory.
ban-patterns.mdStep 1, when showing ban menu. Step 2 and 3, when verifying.
component-anatomy.mdStep 3, before writing any View.
motion.mdStep 3, when adding any .animation or withAnimation.
copy-voice.mdStep 3, before writing any user-facing string.
icons-imagery.mdStep 3, when choosing SF Symbols or images.
verification.mdAfter Step 2 (Token Audit) and after Step 3 (UI Audit). MANDATORY — do not skip.
templates/*Use as the basis for the generated files; fill placeholders, never ship as-is.

Hard rules (the model must obey these always)

  1. No magic numbers. Forbidden: .padding(13), .frame(width: 372), .cornerRadius(7), Color(red: 0.2, green: 0.4, blue: 0.6), Color(hex: "#3a4f6b"). Every value must come from Theme.Spacing, Theme.Radius, Theme.Color, Theme.Font, or Theme.Motion. If you need a value that does not exist, ask the user to add it.
  2. No buzzwords in code or comments. Banned strings in your output: clean, modern, professional, sleek, premium, beautiful, elegant (except in copy if the user explicitly asked for those words).
  3. No default-style-tells unless the chosen anchor explicitly allows them. Specifically: no LinearGradient(colors: [.purple, .pink], ...), no [.indigo, .purple], no .ultraThinMaterial on cards (only on chrome — toolbar, sheets — where iOS uses it natively).
  4. No filler copy. No lorem ipsum. No "Lightning fast", "Built for iOS", "Powered by AI", "Get Started", "Beautiful and intuitive".
  5. Touch targets ≥ 44pt on every interactive element. Verify with .frame(minHeight: 44) or .contentShape.
  6. Dynamic Type support is mandatory. Use .font(.body), .font(.headline), Theme.Font.body() — never fixed .system(size: 14) outside Theme.Font. Test at xxxLarge.
  7. Safe area is respected. No .ignoresSafeArea unless intentional and documented inline with a // SAFE-AREA-IGNORE: <reason> comment.
  8. VoiceOver labels on every icon-only Button (.accessibilityLabel("...")).
  9. Dark mode parity. Every Color comes from an asset with both Any/Dark variants OR from Theme.Color. Verify by toggling preview.
  10. SF Symbols only for system iconography. Image(systemName:) always. Custom Image("name") only for brand artwork.
  11. You must run the verification checklist before responding "done". Print the audit table to the user.

What this skill is NOT

  • Not a magic-aesthetic generator. You still have to pick an anchor and follow it.
  • Not a copy generator. Phase 2 stops and asks for real copy when needed.
  • Not a brand-design tool. Logo and brand identity are the user's call.
  • Not a replacement for design review with humans. The audit table is a floor, not a ceiling.
  • Not for AppKit, Catalyst, or visionOS — pure SwiftUI on iOS 17+ only. For iPad-specific patterns (Sidebar, three-column), follow the same anchors but defer column layout to user request.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Ui Ios AI skill do?

Generate slop-free SwiftUI UI for iOS 17+ (iPhone and iPad). Use whenever the user asks to build, design, scaffold, restyle, or improve a SwiftUI screen, View, sheet, NavigationStack, tab, or any iOS interface. Greenfield mobile coverage — does not replace any existing skill. Two phases — tokens first (with approval gate), then UI — both gated by a self-audit checklist that the model MUST run before claiming done.

Why use Ui Ios on TypingMind?

Because you install it once and use it with any model. Ui Ios is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Ios in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/rshzrh/ui-design-skills/tree/main/skills/ui-ios. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Ui Ios?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Ios?

As many as you like. As long as a model supports skills, you can use Ui Ios with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Ios AI skill free?

Yes. It is published on GitHub by rshzrh under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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