Apple Design Motion logo

Apple Design Motion

Community
s1gmamale1
apple-design-motion

Use when animating an Apple-style interface — spring physics, the signature smooth/snappy/bouncy springs, fluid interruptible transitions, hero/continuity transitions, gestures (swipe, drag, context menu, Dynamic Island, swipe actions), haptic feedback, control/loading micro-interactions, and the web aliveness primitives (continuous scroll-progress motion + pointer-reactive sugar). Part of the apple-design family. Keywords: apple animation, spring, springs, damping fraction, response, fluid interface, interruptible, matchedGeometryEffect, zoom transition, hero, gesture, swipe to dismiss, drag, velocity handoff, context menu, haptics, taptic engine, sensory feedback, micro-interaction, button press, prefers-reduced-motion, css linear() spring, easing, scroll-progress, scroll progress mapping, damped scroll, scroll smoothing, mapRange, magnetic button, tilt, pointer-reactive, spotlight.

Overview

Publishers1gmamale1
Repositoryapple-design-skills
Skill nameapple-design-motion
Stars
30
Forks
3
Bundled files
3
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by s1gmamale1 on GitHub. Read the source before you install it.

Installation

Install the Apple Design Motion AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/s1gmamale1/apple-design-skills/tree/main/skills/apple-design-motion
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/s1gmamale1/apple-design-skills.git /tmp/apple-design-skills
mkdir -p .claude/skills
cp -r /tmp/apple-design-skills/skills/apple-design-motion .claude/skills/apple-design-motion
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Apple Design Motion in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Apple Design Motion on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Apple Design Motion is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Apple Design — Motion (animation · gestures · feedback)

How Apple makes interfaces feel alive: spring-driven, interruptible, responsive.

When to use

  • Adding any transition, animation, gesture, or press/loading feedback.
  • Making web motion feel "Apple-fluid" rather than canned-easing.

Core rules

  • Springs over fixed easing. Apple animates with springs (mass/stiffness/damping), parameterized as response + dampingFraction (or duration + bounce). On web, generate a CSS linear() curve from spring params — don't default to ease.
  • Interruptible + velocity handoff. Respond on pointerdown, let a gesture's release velocity feed the spring, and allow mid-flight redirection. Never block input behind an animation.
  • Animate transform/opacity only (GPU-composited); use will-change sparingly. Don't animate layout properties.
  • Every action gets feedback — visual press state (scale/dim) always; haptics where available. Web Vibration API does not work in iOS Safari — never rely on it for tactile feel.
  • Honor prefers-reduced-motion: provide a fade/instant alternative, not the big move.
  • Bind to continuous scroll progress on flagship pages. On flagship/marketing pages, bind motion to CONTINUOUS scroll progress (damped — smooth the read, never hijack scroll), not just in-view reveals. Reversible, multi-rate scroll-progress motion is the single biggest differentiator between a dead template and an alive Apple page.

References

FileUse for
references/motion-animation.mdSpring presets + values, fluid-interface rules, linear() recipes, matchedGeometry/zoom
references/motion-animation.md → "Continuous scroll-progress motion (the aliveness primitive)"mapRange + damped-scroll rAF lerp (smooth the read, no scroll-jacking), reversible/multi-rate binding, @supports (animation-timeline) CSS path, reduced-motion
references/motion-animation.md → "Pointer-reactive motion (desktop sugar)"Magnetic button / tilt / spotlight vanilla recipes, the pointer:fine + reduced-motion HARD gate, single-rAF-tick production note
references/gestures-interaction.mdGesture vocabulary, swipe-to-dismiss, context menus, Dynamic Island, JS pointer recipes
references/microinteractions-feedback.mdHaptic catalog + when-to-fire, control states, loading patterns, the iOS web-haptics gap

Common mistakes

  • ease/linear everywhere; long, non-interruptible, input-blocking animations.
  • Animating width/top/height instead of transform; ignoring reduced-motion.
  • No tap feedback; haptic spam / double-firing; assuming web vibration works on iOS.

Related: the glass that's moving → apple-design-materials · scroll-driven web motion → apple-design-web · reduce-motion as a11y → apple-design-tactics.

This skill OWNS the reusable scroll/pointer engine primitives above. Page-level scroll compositions that build on them — theme/background morph, sticky-stacked cards, scrubbed canvas hero — live in apple-design-web. The surface-axis decision (whether a given surface should commit to continuous motion at all) lives in apple-design's restraint-and-antislop.md.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Apple Design Motion AI skill do?

Use when animating an Apple-style interface — spring physics, the signature smooth/snappy/bouncy springs, fluid interruptible transitions, hero/continuity transitions, gestures (swipe, drag, context menu, Dynamic Island, swipe actions), haptic feedback, control/loading micro-interactions, and the web aliveness primitives (continuous scroll-progress motion + pointer-reactive sugar). Part of the apple-design family. Keywords: apple animation, spring, springs, damping fraction, response, fluid interface, interruptible, matchedGeometryEffect, zoom transition, hero, gesture, swipe to dismiss, dr...

Why use Apple Design Motion on TypingMind?

Because you install it once and use it with any model. Apple Design Motion is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Apple Design Motion in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/s1gmamale1/apple-design-skills/tree/main/skills/apple-design-motion. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Apple Design Motion?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Apple Design Motion?

As many as you like. As long as a model supports skills, you can use Apple Design Motion with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Apple Design Motion AI skill free?

It is published on GitHub by s1gmamale1. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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