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Geemu Skill

Community
sadassimov
geemu-skill

Use when Codex needs to answer questions or write Python code for Google Earth Engine (GEE), the Earth Engine Python API, geemap, ee.Image/ImageCollection/FeatureCollection workflows, remote-sensing scripts, exports, reducers, cloud masking, dataset lookup, or Liu Zhao's local GEE/geemap knowledge and practical experience.

Overview

Publishersadassimov
Repositorygeemu-skill
Skill namegeemu-skill
Stars
60
Forks
8
Bundled files
48
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 48 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by sadassimov on GitHub. Read the source before you install it.

Installation

Install the Geemu Skill AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/sadassimov/geemu-skill/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/sadassimov/geemu-skill.git \
  .claude/skills/geemu-skill
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Geemu Skill in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Geemu Skill on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Geemu Skill is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

GEEMu Skill

Use this skill to write practical Google Earth Engine and geemap workflows from the bundled GEEMu references and local vector knowledge base.

Start Here: Project ID First, Then Verify

The first action in every GEEMu task — before retrieval, research design, or any code — is to establish the Cloud Project ID and verify the environment, in order:

  1. Ask the user for their Earth Engine Cloud Project ID if it was not already given. Do not guess it and do not continue without it; every online Earth Engine call needs Initialize(project=...). (Tip: the user can set EE_PROJECT once to avoid re-entering it each session.)
  2. Verify the environment with that Project ID: confirm ee and geemap import, Earth Engine credentials exist, and geemap.ee_initialize(project="<PROJECT_ID>") (or ee.Initialize(project="<PROJECT_ID>")) succeeds. The deterministic check is python scripts/check_local_environment.py --project <PROJECT_ID>.
  3. Only after the Project ID is confirmed and initialization succeeds, continue to retrieval, research design, and code.

If verification fails, diagnose in this order: (1) restricted network — check the HTTP_PROXY / HTTPS_PROXY environment variables first, since blocked Google connectivity is the most common cause (see references/network_proxy.md); (2) missing credentials → run earthengine authenticate; (3) other errors → see references/local_environment.md. Resolve this before writing task code.

Included Knowledge

  • gee_vector_db/: portable local knowledge database derived from the full GEEMu bundle and practical experience notes.
  • awesome-gee-community-datasets/community_datasets.csv: structured community dataset index.
  • references/: GEEMu workflow gates for environment, proxy, research design, data semantics, boundaries, local vectors, and compute strategy.
  • templates/: run-log and data-layer templates.
  • examples/: compact runnable examples.

This compact full GitHub package keeps the complete usable GEEMu workflow through the bundled local knowledge DB, references, examples, and community CSV. It does not carry the redundant raw google-earth-engine/ or geemap/ documentation snapshots. Search is keyword-based and does not require an embedding model download. Prefer the bundled local knowledge DB first; use source URLs or official online docs when a direct API detail must be verified.

Retrieval Workflow

For non-trivial questions, search local knowledge before answering or coding:

powershell
python _gee_vector_db.py search "<query>" --db gee_vector_db --limit 8

For community dataset lookup:

powershell
rg -n "<term>" awesome-gee-community-datasets/community_datasets.csv

Prefer evidence in this order:

  1. Official Earth Engine behavior found in vector hits or source URLs.
  2. geemap usage patterns found in vector hits or examples.
  3. Liu Zhao's local practical experience represented in the knowledge DB.
  4. Community dataset catalog rows, after checking license and docs links.

Required Gates

Before writing final code, run the relevant gates:

  • Startup gate: open references/local_environment.md; confirm Python can import ee and geemap, Earth Engine credentials exist, a Cloud Project ID is known, and online initialization succeeds. If the Project ID is missing, stop and ask.
  • Network/proxy: for restricted networks, open references/network_proxy.md.
  • Research design: for open-ended tasks, open references/research_design.md; decide study area, analysis scale/resolution, and output target. Use local knowledge to suggest options when the user has not specified them.
  • Local vector ROI: for shapefile, GeoJSON, GeoPackage, or GeoDataFrame inputs, open references/local_vector_roi.md.
  • Data semantics: for dataset choice, bands, units, scale/offset, QA masks, or transformations, open references/data_layer.md.
  • Boundary and compute: for ROI complexity, bbox, clipping, tiling, exports, memory, or EECU risk, open references/boundary_compute.md.
  • Traceability: save generated scripts and Markdown logs under runs/YYYYMMDD-HHMM-task-name/.

Ask clarifying questions when missing information changes correctness, cost, network access, or data meaning. If a missing value is routine, use an explicit placeholder and record the assumption.

Confirm Before Running

Before running a task or executing final code against Earth Engine, restate the key choices and ask the user to confirm or adjust them. Earth Engine runs cost compute, and resolution / region / output choices are easy to get wrong, so a short confirmation prevents wasted runs, surprise costs, and files landing in the wrong place.

Confirm at least:

  • Output target: local GeoTIFF download (where on disk?), Google Drive export, Earth Engine Asset, map preview only, or a numeric/CSV summary. Each is a different code path and cost profile, so always confirm which one.
  • Analysis scale / resolution: the compute and export scale in meters, and whether it is the dataset's native resolution or a coarser test scale.
  • Study area / ROI and time range.
  • Dataset and key transforms (bands, masks, thresholds) when not already fixed.
  • Cost / size risk: region extent, pixel count, number of tiles or export tasks.

Present this as a short, concrete summary (a few lines or a small table) with sensible defaults drawn from local knowledge, so the user can confirm in one step. Do not re-ask values the user already gave. Use the research-design gate to derive the options, then confirm them here.

Run the workflow only after the choices are confirmed. Pair this with the export guardrails below: show the resolved plan with --dry-run, get confirmation, then run with --export for any task that writes data or starts a batch job.

Output Artifacts

Every generated or revised GEE/geemap task should save:

text
runs/YYYYMMDD-HHMM-task-name/
  code.py
  RUN.md
  DATA_LAYER.md
  sources.md

Use templates/RUN.md and templates/DATA_LAYER.md as starting points. Do not overwrite old run folders.

Coding Rules

  • Write Python-first GEE code unless the user explicitly asks for JavaScript.

  • Use explicit import ee and import geemap in runnable Python scripts.

  • The saved script is named code.py, which shadows Python's standard-library code module that geemap loads through ipywidgets/IPython. Before importing geemap, drop the script directory from sys.path[0] so the stdlib module wins; otherwise import geemap crashes with AttributeError: module 'code' has no attribute 'InteractiveConsole':

    python
    import sys
    from pathlib import Path
    if sys.path and Path(sys.path[0]).resolve() == Path(__file__).resolve().parent:
        sys.path.pop(0)
    import ee
    import geemap
  • Initialize with geemap.ee_initialize(project="PROJECT_ID") or an equivalent ee.Initialize(project="PROJECT_ID") check before building ROI, ImageCollection, reducers, exports, or maps.

  • Do not hard-code private project IDs, asset IDs, local paths, proxy credentials, tokens, or cookies. Use placeholders like PROJECT_ID, ROI_ASSET, TILE_ASSET, and EXPORT_FOLDER.

  • For administrative boundaries use FAO/GAUL/2015/level0|1|2 (filter on ADM0_NAME / ADM1_NAME / ADM2_NAME); GADM is not a public GEE asset. Names are romanized, e.g. China ADM1_NAME="Sichuan Sheng" — verify the exact string before relying on it. See references/research_design.md.

  • If local vector data is provided, prefer geemap.shp_to_ee, geemap.geojson_to_ee, or geemap.gdf_to_ee after checking CRS, geometry type, and feature count.

  • Keep heavy work server-side with Earth Engine objects. Avoid .getInfo() on large objects.

  • Prefer filterDate, filterBounds, select, map, reducers, and exports over client-side loops.

  • For exports, include scale, region, crs, and destination. Make exports opt-in: provide a --dry-run mode that prints the resolved parameters with no Earth Engine call, and only call task.start() when the user passes --export. Never auto-start an export on a plain run.

  • Before exporting a multi-band image, cast every band to one dtype, e.g. image.toFloat(). Otherwise Earth Engine rejects the task with Exported bands must have compatible data types; found inconsistent types: Float32 and Byte. This happens whenever a float index band (NBR, dNBR, NDVI, recovery ratio) is combined with a Byte mask or class band produced by .gte(...), .selfMask(), or .toByte(). Cast at export time, or export the integer/categorical products in a separate task that keeps their Byte dtype.

  • For direct local GeoTIFF downloads, use geemap.download_ee_image only after checking that the region is small or controlled. Set scale, region, categorical/continuous dtype, resampling, and local output path deliberately. For large or complex ROIs, prefer Drive export, Asset export, or tiled export.

  • Verify dataset IDs, band names, units, valid ranges, scale factors, offsets, nodata/mask values, QA bit rules, and dtype before numeric transformations.

  • If a workflow may exceed Earth Engine limits, provide a tiled, batched, or intermediate-Asset pattern.

Output Style

  • Give complete runnable code with a short note about placeholders.
  • Mention local file paths or source URLs when citing retrieved evidence.
  • If local retrieval finds no direct support, say so and proceed from general Earth Engine/geemap knowledge or official online docs.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Geemu Skill AI skill do?

Use when Codex needs to answer questions or write Python code for Google Earth Engine (GEE), the Earth Engine Python API, geemap, ee.Image/ImageCollection/FeatureCollection workflows, remote-sensing scripts, exports, reducers, cloud masking, dataset lookup, or Liu Zhao's local GEE/geemap knowledge and practical experience.

Why use Geemu Skill on TypingMind?

Because you install it once and use it with any model. Geemu Skill is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Geemu Skill in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/sadassimov/geemu-skill/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Geemu Skill?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Geemu Skill?

As many as you like. As long as a model supports skills, you can use Geemu Skill with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Geemu Skill AI skill free?

Yes. It is published on GitHub by sadassimov under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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