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Golang Design Patterns

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samber
golang-design-patterns

Idiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat). Apply when choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem. Not for wiring a DI container or comparing DI libraries (→ See `samber/cc-skills-golang@golang-dependency-injection` skill), nor for error wrapping, `errors.Is`/`As`, or logging mechanics (→ See `samber/cc-skills-golang@golang-error-handling` skill).

Overview

Publishersamber
Repositorycc-skills-golang
Skill namegolang-design-patterns
Stars
3.3K
Forks
213
Bundled files
7
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 7 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by samber on GitHub. Read the source before you install it.

Installation

Install the Golang Design Patterns AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/samber/cc-skills-golang.git /tmp/cc-skills-golang
mkdir -p .claude/skills
cp -r /tmp/cc-skills-golang/skills/golang-design-patterns .claude/skills/golang-design-patterns
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Golang Design Patterns in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Golang Design Patterns on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Golang Design Patterns is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Persona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.

Modes:

  • Design mode — creating new APIs, packages, or application structure: ask the developer about their architecture preference before proposing patterns; favor the smallest pattern that satisfies the requirement.
  • Review mode — auditing existing code for design issues: scan for init() abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-design-patterns skill takes precedence.

Go Design Patterns & Idioms

Idiomatic Go patterns for production-ready code. For error handling details see the samber/cc-skills-golang@golang-error-handling skill; for context propagation see samber/cc-skills-golang@golang-context skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.

Best Practices Summary

  1. Constructors SHOULD use functional options — they scale better as APIs evolve (one function per option, no breaking changes)
  2. Functional options MUST return an error if validation can fail — catch bad config at construction, not at runtime
  3. Avoid init() — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors
  4. Enums SHOULD start at 1 (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
  5. Error cases MUST be handled first with early return — keep happy path flat
  6. Panic is for bugs, not expected errors — callers can handle returned errors; panics crash the process
  7. defer Close() immediately after opening — later code changes can accidentally skip cleanup
  8. runtime.AddCleanup over runtime.SetFinalizer — finalizers are unpredictable and can resurrect objects
  9. Every external call SHOULD have a timeout — a slow upstream hangs your goroutine indefinitely
  10. Limit everything (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
  11. Retry logic MUST check context cancellation between attempts
  12. Use strings.Builder for concatenation in loops → see samber/cc-skills-golang@golang-code-style
  13. string vs []byte: use []byte for mutation and I/O, string for display and keys — conversions allocate
  14. Iterators (Go 1.23+): use for lazy evaluation — avoid loading everything into memory
  15. Stream large transfers — loading millions of rows causes OOM; stream keeps memory constant
  16. //go:embed for static assets — embeds at compile time, eliminates runtime file I/O errors
  17. Use crypto/rand for keys/tokens — math/rand is predictable → see samber/cc-skills-golang@golang-security
  18. Regexp MUST be compiled once at package level — compilation is O(n) and allocates
  19. Compile-time interface checks: var _ Interface = (*Type)(nil)
  20. A little recode > a big dependency — each dep adds attack surface and maintenance burden
  21. Design for testability — accept interfaces, inject dependencies

Constructor Patterns: Functional Options vs Builder

Functional Options (Preferred)

go
type Server struct {
    addr         string
    readTimeout  time.Duration
    writeTimeout time.Duration
    maxConns     int
}

type Option func(*Server)

func WithReadTimeout(d time.Duration) Option {
    return func(s *Server) { s.readTimeout = d }
}

func WithWriteTimeout(d time.Duration) Option {
    return func(s *Server) { s.writeTimeout = d }
}

func WithMaxConns(n int) Option {
    return func(s *Server) { s.maxConns = n }
}

func NewServer(addr string, opts ...Option) *Server {
    // Default options
    s := &Server{
        addr:         addr,
        readTimeout:  5 * time.Second,
        writeTimeout: 10 * time.Second,
        maxConns:     100,
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

// Usage
srv := NewServer(":8080",
    WithReadTimeout(30*time.Second),
    WithMaxConns(500),
)

Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.

Constructors & Initialization

Avoid init() and Mutable Globals

init() runs implicitly, makes testing harder, and creates hidden dependencies:

  • Multiple init() functions run in declaration order, across files in filename alphabetical order — fragile
  • Cannot return errors — failures must panic or log.Fatal
  • Runs before main() and tests — side effects make tests unpredictable
go
// Bad — hidden global state
var db *sql.DB

func init() {
    var err error
    db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
    if err != nil {
        log.Fatal(err)
    }
}

// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
    return &UserRepository{db: db}
}

Enums: Start at 1

Zero values should represent invalid/unset state:

go
type Status int

const (
    StatusUnknown Status = iota // 0 = invalid/unset
    StatusActive                // 1
    StatusInactive              // 2
    StatusSuspended             // 3
)

Compile Regexp Once

go
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)

func ValidateEmail(email string) bool {
    return emailRegex.MatchString(email)
}

Use //go:embed for Static Assets

go
import "embed"

//go:embed templates/*
var templateFS embed.FS

//go:embed version.txt
var version string

Compile-Time Interface Checks

→ See samber/cc-skills-golang@golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.

Error Flow Patterns

Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See samber/cc-skills-golang@golang-code-style for the full pattern and examples.

When to Panic vs Return Error

  • Return error: network failures, file not found, invalid input — anything a caller can handle
  • Panic: nil pointer in a place that should be impossible, violated invariant, Must* constructors used at init time
  • .Close() / Flush() errors: read-only cleanup can often use defer f.Close(), but write/flush resources must report close or flush errors when durability matters

Data Handling

string vs []byte vs []rune

TypeDefault forUse when
stringEverythingImmutable, safe, UTF-8
[]byteI/OWriting to io.Writer, building strings, mutations
[]runeUnicode opslen() must mean characters, not bytes

Avoid repeated conversions — each one allocates. Stay in one type until you need the other.

Iterators & Streaming for Large Data

Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.

For code examples, see Data Handling Patterns.

Resource Management

defer Close() immediately after opening — don't wait, don't forget:

go
f, err := os.Open(path)
if err != nil {
    return err
}
defer f.Close() // right here, not 50 lines later

rows, err := db.QueryContext(ctx, query)
if err != nil {
    return err
}
defer rows.Close()

For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.

Resilience & Limits

Timeout Every External Call

go
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()

resp, err := httpClient.Do(req.WithContext(ctx))

Retry & Context Checks

Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See samber/cc-skills-golang@golang-context skill.

Database Patterns

→ See samber/cc-skills-golang@golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.

Architecture

Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.

Core principles regardless of architecture:

  • Keep domain pure — no framework dependencies in the domain layer
  • Fail fast — validate at boundaries, trust internal code
  • Make illegal states unrepresentable — use types to enforce invariants
  • Respect 12-factor app principles — → see samber/cc-skills-golang@golang-project-layout

Detailed Guides

GuideScope
Architecture PatternsHigh-level principles, when each architecture fits
Clean ArchitectureUse cases, dependency rule, layered adapters
Hexagonal ArchitecturePorts and adapters, domain core isolation
Domain-Driven DesignAggregates, value objects, bounded contexts

Code Philosophy

  • Avoid repetitive code — but don't abstract prematurely
  • Minimize dependencies — a little recode > a big dependency
  • Design for testability — accept interfaces, inject dependencies, keep functions pure

Cross-References

  • → See samber/cc-skills-golang@golang-data-structures skill for data structure selection, internals, and container/ packages
  • → See samber/cc-skills-golang@golang-error-handling skill for error wrapping, sentinel errors, and the single handling rule
  • → See samber/cc-skills-golang@golang-structs-interfaces skill for interface design and composition
  • → See samber/cc-skills-golang@golang-concurrency skill for goroutine lifecycle and graceful shutdown
  • → See samber/cc-skills-golang@golang-context skill for timeout and cancellation patterns
  • → See samber/cc-skills-golang@golang-project-layout skill for architecture and directory structure
  • → See samber/cc-skills-golang@golang-refactoring skill for safely staging a migration toward one of these patterns (options struct, DI, consumer-side interfaces) across an existing codebase

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Golang Design Patterns AI skill do?

Idiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat). Apply when choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem. Not for wiring a DI container or comparing DI libraries (→ See...

Why use Golang Design Patterns on TypingMind?

Because you install it once and use it with any model. Golang Design Patterns is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Golang Design Patterns in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/samber/cc-skills-golang/tree/main/skills/golang-design-patterns. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Golang Design Patterns?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Golang Design Patterns?

As many as you like. As long as a model supports skills, you can use Golang Design Patterns with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Golang Design Patterns AI skill free?

Yes. It is published on GitHub by samber under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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