Muapi Ai Fight Scene logo

Muapi Ai Fight Scene

OrganizationPopular
SamurAIGPT
muapi-ai-fight-scene

Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.

Overview

PublisherSamurAIGPT
RepositoryGenerative-Media-Skills
Skill namemuapi-ai-fight-scene
Stars
4.3K
Forks
492
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by SamurAIGPT on GitHub. Read the source before you install it.

Installation

Install the Muapi Ai Fight Scene AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SamurAIGPT/Generative-Media-Skills.git /tmp/Generative-Media-Skills
mkdir -p .claude/skills
cp -r /tmp/Generative-Media-Skills/library/motion/ai-fight-scene .claude/skills/muapi-ai-fight-scene
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Muapi Ai Fight Scene in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Muapi Ai Fight Scene on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Muapi Ai Fight Scene is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

AI Fight Scene Generator

Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard.

The core idea: action tension comes from cut density, not single-shot quality. Forcing the video model to follow a pre-drawn 4×4 storyboard grid gives you 16 distinct shots in a 15-second clip — landing punches, reverse angles, ECUs, whip-pans — that no t2v prompt could choreograph on its own.

Inputs

NameTypeRequiredDefaultDescription
character_descriptiontextyesFull physical description of the fighter(s). Asymmetric details (eye colour, scar side, holster on left hip) help the model preserve identity across panels.
environment_descriptiontextyesThe scene setting — e.g. "cyberpunk wet back-alley, neon kanji signage, Stray-game aesthetic, rain on chrome."
action_scripttextyesThe action beat — prose or numbered beats. E.g. "Hero is cornered → blocks first punch → counter-elbow → throw opponent into trash cans → finisher."
style_directiontextnocinematic action film, anamorphic lens, high contrast, motion blur on hitsAesthetic / look tags applied to every frame.
durationintno15Final video length in seconds. The storyboard's 16 cells map roughly 1 shot per second at default.
aspect_ratiotextno16:9Output aspect — 16:9 cinematic, 9:16 vertical, 1:1 square.

Steps

Phase A — Character Sheet

Generate a clean turnaround-style character sheet using muapi image generate (model=gpt-image-2-text-to-image):

  • Prompt: Character reference sheet of {{character_description}}. Three views — front, 3/4, profile — on a neutral grey backdrop. Studio lighting, full body, no text overlays, photoreal. Asymmetric identifying details preserved on the correct side. {{style_direction}}.
  • Aspect ratio: 3:2

Present the character sheet and confirm identity details look right before proceeding. This image becomes reference #1 for later phases.

Phase B — Environment Concept

Use muapi image generate (model=nano-banana-2) to design the scene/world:

  • Prompt: Wide establishing shot of {{environment_description}}. No characters in frame — environment only. Strong perspective lines, depth, atmospheric haze. {{style_direction}}. Production-design concept art.
  • Aspect ratio: {{aspect_ratio}}

Nano-Banana-2 is chosen here for its reasoning-driven composition — it's better than text-to-image-only models at producing locations with believable spatial logic (chokepoints, cover, sightlines) that an action scene can use. Present for approval. This becomes reference #2.

Phase C — 16-Cell Storyboard

Compose the action onto a single 4×4 storyboard image using muapi image edit (model=gpt-image-2-image-to-image):

  • Reference Images: the character sheet from Phase A and the environment plate from Phase B.
  • Prompt:
    Compose a 4×4 storyboard grid (16 numbered cells) for the following action sequence:
    {{action_script}}
    
    CHARACTER (use reference image 1 identity throughout, asymmetric details preserved):
    {{character_description}}
    
    LOCATION (use reference image 2 spatial layout):
    {{environment_description}}
    
    Each cell labels: SHOT # (1–16) · SIZE (WIDE / MS / CU / ECU) · CAMERA-MOVE arrow (push, pull, whip, dolly, crash-zoom, handheld) · 1-word RHYTHM note (BEAT / IMPACT / RECOVERY / RESET).
    
    Vary shot size aggressively — never two WIDEs in a row. Land every IMPACT on a CU or ECU.
    Hand-drawn comic-book ink-and-wash style, monochrome with selective red accents on hits.
    Numbered cells, clear gutters between panels.
    
    Aesthetic: {{style_direction}}.
  • Aspect ratio: 1:1 (square works best for a 4×4 grid)

Present the storyboard to the user. Confirm:

  • The 16 shots read clearly
  • Identity stays consistent cell-to-cell
  • Cut density / shot-size variation looks aggressive enough

If a panel reads poorly, regenerate just the storyboard with that cell's note bolded ("CELL 7 must be an ECU on the right fist").

Phase D — Storyboard → Video (Seedance 2.0)

Hand the storyboard to muapi video from-image (model=seedance-v2.0-i2v):

  • Reference Image: the 16-cell storyboard from Phase C.
  • Prompt:
    Generate a {{duration}}-second action sequence that strictly follows the 16-cell storyboard reference image, cell-by-cell, top-left to bottom-right.
    
    - Honour each cell's labelled SHOT SIZE and CAMERA-MOVE — match cuts to the storyboard's rhythm notes.
    - Strong cinematic feel and shot language. Exaggerated dynamics. Hits land hard with motion blur and impact frames.
    - Camera language: anamorphic, handheld where the storyboard calls for it, locked-off where it doesn't.
    - Native audio: impact sfx on every IMPACT cell, footsteps, fabric/Foley, restrained low score under the action.
    
    Action being rendered: {{action_script}}.
    Aesthetic: {{style_direction}}.
  • Duration: {{duration}} (default 15)
  • Aspect ratio: {{aspect_ratio}}

After generation, present the final video. If the cut density feels too low or shots don't match the storyboard, regenerate Phase D first (cheaper than rebuilding the storyboard) with the prompt emphasising "strict cell-by-cell adherence" more aggressively.

Notes

  • Why the storyboard image and not a text storyboard? Seedance 2.0 i2v anchors its motion plan to the visual reference. A grid of 16 drawn cells gives it 16 visual targets to hit — text descriptions of shots get averaged into mush.
  • Asymmetric character details matter. Without something like "scar over the right eyebrow" or "leather glove on the left hand only", identity drift between cells is the #1 failure mode.
  • Use seedance-2.0-i2v-480p to draft. Cheaper preview pass before committing to the full-res seedance-v2.0-i2v run.
  • For longer fights, chain two runs: first run uses storyboard A (cells 1–16, beats 1–15s); second run uses storyboard B (cells 17–32, beats 15–30s) with the last cell of A as a continuity anchor in B's first cell.
  • Language: Both English and Chinese prompts work in all four models, so the storyboard cell labels can be in either language.

Trigger Keywords

fight scene, action sequence, storyboard to video, cut density, cinematic action, combat choreography, seedance 2 storyboard

Pipeline at a Glance

character_description ──► [GPT-Image-2 t2i]   ─► character sheet ──┐
environment_description ─► [Nano-Banana-2 t2i] ─► environment plate ┼─► [GPT-Image-2 i2i] ─► 16-cell storyboard ─► [Seedance 2.0 i2v] ─► 15s action video
action_script + style_direction ───────────────────────────────────►┘

Notes for the Executing Agent

  • This recipe is LLM-orchestrated: read each phase, gather any missing inputs from the user, then call muapi CLI commands. Use muapi auth configure first if MUAPI_API_KEY is unset.
  • For model IDs without a CLI alias yet, fall back to the raw endpoint via curl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}' and poll with muapi predict wait <request_id>.
  • Phase C uses TWO reference images (character sheet + environment plate). When calling gpt-image-2-image-to-image, pass them as a list under images_list (or the model's documented multi-ref field).
  • Substitute {{input_name}} placeholders with the user's actual inputs before issuing each call.

Frequently asked questions

What does the Muapi Ai Fight Scene AI skill do?

Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.

Why use Muapi Ai Fight Scene on TypingMind?

Because you install it once and use it with any model. Muapi Ai Fight Scene is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Muapi Ai Fight Scene in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SamurAIGPT/Generative-Media-Skills/tree/main/library/motion/ai-fight-scene. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Muapi Ai Fight Scene?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Muapi Ai Fight Scene?

As many as you like. As long as a model supports skills, you can use Muapi Ai Fight Scene with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Muapi Ai Fight Scene AI skill free?

Yes. It is published on GitHub by SamurAIGPT under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇