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Remotion Script Writer

Community
sanky369
remotion-script-writer

Write a complete, render-ready Remotion video script as structured JSON: analyze the user's codebase or product, break the video into timed scenes, specify every visual element, animation, transition, and voiceover line, and list required assets and Remotion packages. Use whenever the user wants a Remotion video, a programmatic/code-rendered video, a product demo video of their app, an animated coding tutorial, a data-visualization video, or short-form animated social content — trigger on 'make a video of my app', 'Remotion', 'animated demo', 'code walkthrough video', 'render a video from code'. Produces a Remotion Script JSON (videoMetadata, scenes[], requiredAssets, technicalRequirements) that Remotion agent tooling can implement directly.

Overview

Publishersanky369
Repositoryvibe-building-skills
Skill nameremotion-script-writer
Stars
31
Forks
7
Bundled files
6
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 6 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by sanky369 on GitHub. Read the source before you install it.

Installation

Install the Remotion Script Writer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/sanky369/vibe-building-skills/tree/main/skills/creative/remotion-script-writer
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/sanky369/vibe-building-skills.git /tmp/vibe-building-skills
mkdir -p .claude/skills
cp -r /tmp/vibe-building-skills/skills/creative/remotion-script-writer .claude/skills/remotion-script-writer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Remotion Script Writer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Remotion Script Writer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Remotion Script Writer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Remotion Script Writer

Turn a video goal plus (optionally) a codebase into a Remotion Script JSON — a scene-by-scene specification precise enough that a Remotion agent can implement it without asking follow-up questions. The governing principle: the script is the single source of truth for the render — every duration, element, animation, and voiceover line is stated in numbers and exact strings, never "about 5 seconds" or "some intro text". Two agents given the same input must emit structurally identical scripts.

When to use / when not to

  • Use when the output will be rendered programmatically with Remotion: product demos of web apps, coding tutorials with animated code, motion-graphics pieces, data-visualization videos, short-form social animations.
  • Concept and beats not yet decided for a product video → run skills/creative/product-video first; its beat sheet becomes this skill's scene list.
  • Person-on-camera video → skills/creative/talking-head (Remotion is not the tool).
  • Static graphics → skills/creative/social-graphics.
  • This skill writes the script only — implementing the React components, previewing in Remotion Studio, and rendering are done by Remotion's own agent skills downstream.

Rules files — read before writing the script

  • rules/prompt-structure.md — the input fields the script is built from (goal, targetAudience, code, videoType, duration, style, animations, transitions). Read it when normalizing intake into the input object.
  • rules/script-generation.md — the authoritative output JSON structure and generation instructions. Read it before emitting the script; the skeleton below is a summary, that file is the contract.
  • rules/animation-patterns.md — the approved animation/transition vocabulary with exact JSON shapes and timing guidelines. Read it when specifying any animation or transitionToNextScene value; do not invent animation types outside it.
  • rules/scene-templates.md — ready-made scene JSON for common cases (title card, feature showcase, code walkthrough, data viz, outro/CTA). Read it when a scene matches a known pattern; start from the template and edit.
  • examples/product-demo-example.json — a complete worked script. Read it for calibration on granularity.

Intake

Ask in one tight batch, only what's missing (field names per rules/prompt-structure.md):

  1. goal and targetAudience — what should the video achieve, for whom?
  2. videoType — product-demo | coding-tutorial | animation | data-visualization | social-media?
  3. duration (seconds) and destination platform (decides width/height/fps).
  4. code — path to the codebase, repo URL, or snippets, if the video features an app or code.
  5. style — visual/branding constraints (colors, fonts, logo; a skills/creative/creative-strategist style guide if one exists).

Infer instead of asking: language from the codebase; dimensions from platform (1920×1080 landscape default, 1080×1920 for vertical social, fps 30); animation/transition preferences from style if not given. Don't stall: with goal + videoType + duration known, state assumptions and proceed.

Workflow

1. Analyze the source material

If code is provided, explore it: identify the key features, user flows, data structures, and UI surfaces worth showing. Rank features by relevance to goal — the video shows the top 3–5, not everything. If no code, extract the equivalent list from the user's description.

2. Structure the scenes

Decision rules by videoType:

  • product-demo → title card → problem/context → one scene per feature (top 3–5) → outro/CTA.
  • coding-tutorial → title → concept setup → one scene per code step (show code, then explain) → recap.
  • data-visualization → title → context → one scene per chart/insight → takeaway.
  • social-media → hook scene (≤3s) → 1–2 payoff scenes → CTA; total ≤60s.
  • animation → derive beats from the creative concept (or the skills/creative/product-video beat sheet).

Timing math is mandatory: scene durations plus transition overlaps must sum exactly to duration. TransitionSeries transitions overlap adjacent scenes — account for the overlap, don't just add durations. Keep total under ~5 minutes (render performance heuristic).

3. Specify each scene completely

For every scene fill every field: sceneNumber, title, durationInSeconds, visuals.background, visuals.elements[] (type, exact content string, font, size, color, position, animation from rules/animation-patterns.md), audio.voiceover (the exact sentence(s) spoken — verify they fit the scene duration at ~2.5 words/second), and transitionToNextScene. Use rules/scene-templates.md templates where they match.

4. Compile assets and technical requirements

List every image, video clip, audio track, font, and logo referenced by any scene in requiredAssets — nothing referenced may be missing from the list. Asset generation is out of scope: mark each as user-provided or describe it precisely; still images can be produced via skills/creative/image-generation (repo pipeline: docs/creative_cli.py, model fal-ai/nano-banana-pro). List remotionPackages (e.g. @remotion/transitions whenever transitions are used) and any third-party libraries.

5. Validate against the quality bar, then deliver the JSON

Deliver the script plus the handoff note (below). The downstream Remotion agent generates components, sets up the composition, previews in Studio, and renders.

Required output format

Emit one JSON object exactly matching the structure in rules/script-generation.md:

json
{
  "videoMetadata": {
    "title": "...", "durationInSeconds": 60,
    "width": 1920, "height": 1080, "fps": 30,
    "videoType": "product-demo"
  },
  "scenes": [
    {
      "sceneNumber": 1, "title": "...", "durationInSeconds": 5,
      "visuals": {
        "background": "#RRGGBB or asset ref",
        "elements": [
          { "type": "text|image|code|chart", "content": "exact content",
            "animation": { "type": "<from rules/animation-patterns.md>", "durationInSeconds": 1 } }
        ]
      },
      "audio": { "voiceover": "Exact spoken sentence(s)." },
      "transitionToNextScene": { "type": "<from rules/animation-patterns.md>", "durationInSeconds": 1 }
    }
  ],
  "requiredAssets": { "images": [], "videos": [], "audio": [], "fonts": [], "logos": [] },
  "technicalRequirements": { "remotionPackages": [], "thirdPartyLibraries": [] }
}

Follow the JSON with a short markdown handoff note: total duration check (scene math shown), the 1–3 assumptions you made, and which assets the user must supply before rendering.

Quality bar (check before delivering)

  • Scene durations + transition overlaps sum exactly to videoMetadata.durationInSeconds; show the arithmetic in the handoff note.
  • Every animation and transition type exists in rules/animation-patterns.md — no invented types.
  • Every voiceover line fits its scene at ~2.5 words/second; no scene has visuals with no purpose stated by the voiceover or title.
  • Every asset referenced in any scene appears in requiredAssets; fonts used by text elements are listed.
  • Remotion correctness baked into the spec: frame-based timing via useCurrentFrame(), springs with damping: 200 for reveals, typewriter via string slicing (not per-character opacity), deterministic randomness only (random() from remotion, never Math.random()), premountFor on heavy sequences, <Sequence>/<Series>/<TransitionSeries> for ordering.
  • content fields are final copy, not placeholders like "feature description here".
  • Voiceover is auto-drafted — flag in the handoff note that the user may want to refine it.

Integration

  • skills/creative/product-video → feeds in: concept + beat sheet + keyframes for product videos; each beat becomes a scene.
  • skills/creative/creative-strategist → feeds in: style guide (colors, fonts, mood) applied to visuals and style.
  • skills/creative/original-design → feeds in: a design-language brief; every scene's visual vocabulary must come from that world.
  • skills/creative/image-generation → produces: still assets listed in requiredAssets.images.
  • skills/creative/social-graphics → consumes: rendered stills/thumbnails for post assets.
  • Downstream: Remotion agent skills (outside this repo) consume the JSON to build components, preview, and render.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Remotion Script Writer AI skill do?

Write a complete, render-ready Remotion video script as structured JSON: analyze the user's codebase or product, break the video into timed scenes, specify every visual element, animation, transition, and voiceover line, and list required assets and Remotion packages. Use whenever the user wants a Remotion video, a programmatic/code-rendered video, a product demo video of their app, an animated coding tutorial, a data-visualization video, or short-form animated social content — trigger on 'make a video of my app', 'Remotion', 'animated demo', 'code walkthrough video', 'render a video from c...

Why use Remotion Script Writer on TypingMind?

Because you install it once and use it with any model. Remotion Script Writer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Remotion Script Writer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/sanky369/vibe-building-skills/tree/main/skills/creative/remotion-script-writer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Remotion Script Writer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Remotion Script Writer?

As many as you like. As long as a model supports skills, you can use Remotion Script Writer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Remotion Script Writer AI skill free?

Yes. It is published on GitHub by sanky369 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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