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Visual Hierarchy Refactoring

Community
sanky369
visual-hierarchy-refactoring

Refactor cluttered or flat interfaces so users instantly see what matters, using size, weight, contrast, and whitespace — not more color. Use when the user says 'it looks cluttered', 'everything competes for attention', 'it looks amateur/flat', 'users can't find the button', 'make this scannable', 'this screen is overwhelming', or shares a screen where nothing stands out. Audits the actual component: lists every element's current visual weight vs intended priority, then delivers refactored component code (CSS/TSX) with a before/after hierarchy table explaining each change. De-emphasizes secondary elements before amplifying primary ones, and applies Gestalt grouping via spacing.

Overview

Publishersanky369
Repositoryvibe-building-skills
Skill namevisual-hierarchy-refactoring
Stars
31
Forks
7
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by sanky369 on GitHub. Read the source before you install it.

Installation

Install the Visual Hierarchy Refactoring AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/sanky369/vibe-building-skills/tree/main/skills/frontend-design/visual-hierarchy-refactoring
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/sanky369/vibe-building-skills.git /tmp/vibe-building-skills
mkdir -p .claude/skills
cp -r /tmp/vibe-building-skills/skills/frontend-design/visual-hierarchy-refactoring .claude/skills/visual-hierarchy-refactoring
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Visual Hierarchy Refactoring in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Visual Hierarchy Refactoring on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Visual Hierarchy Refactoring is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Visual Hierarchy Refactoring

Take a real screen or component and refactor it so the eye lands on the right things in the right order. The deliverable is refactored code plus a before/after hierarchy audit — not design commentary. Governing principles: hierarchy is a function of size, weight, and lightness contrast — color is the last resort, and the fastest fix is de-emphasis: quiet the noise before amplifying the signal.

When to use / handoffs

  • Use when a specific screen is cluttered, flat, unscannable, or "looks off" despite sane tokens.
  • No consistent tokens exist at all (every fix would be a new magic number) → skills/frontend-design/design-foundation first.
  • The problem is structural (columns misaligned, breaks on mobile) → skills/frontend-design/layout-system.
  • Font sizes themselves are chaotic across the app → skills/frontend-design/typography-system.
  • Palette is the problem (clashing hues, contrast failures everywhere) → skills/frontend-design/color-system.

Step 1 — Inspect the target

  1. Get the actual component. Read the file(s) for the screen the user named; if none named, ask for the one screen that matters most (this is the only intake question that blocks). Render or screenshot it if the environment allows.
  2. Read the available tokens (spacing scale, text sizes, grey ramp) — every fix must use them.
  3. Detect hierarchy smells in the code, with counts:
    • Emphasis inflation: how many elements per screen are bold, colored, large, or bordered? (>3 competing emphases = nothing is emphasized)
    • Cramped spacing: padding/margins ≤8px between unrelated groups
    • True greys / pure black: #808080-family, #000, text-gray-500 on colored surfaces
    • Uniform sizing: title, body, and metadata within a step of each other
    • Even spacing everywhere: identical gap inside and between groups (kills Gestalt grouping)
    • Border overuse: boxes-in-boxes where spacing would separate

Step 2 — Build the hierarchy audit

For the target screen, list every visible element and assign:

  • Intended priority: P1 (the one thing this screen exists for — one, maybe two elements), P2 (supporting), P3 (metadata/chrome).
  • Current visual weight: loud / medium / quiet, judged from size, weight, color, and surroundings.

Every mismatch is a work item. If you can't name the single P1, ask the user one question: "What should a user do or see first on this screen?" — then proceed.

Step 3 — Refactor, in this order

Apply changes strictly in this sequence — each pass often removes the need for the next:

  1. Whitespace first. Start with too much and pull back. Double the spacing between unrelated groups; keep related items close (label 8px from its input; 24px+ between form groups). If a standard margin is 16px, try 32–48px between sections. Spacing must come from the token scale.
  2. De-emphasize P2/P3 before touching P1: drop bold from labels, lighten metadata to a mid-grey step (gray-500/600), remove borders/backgrounds that box in secondary content, shrink or icon-ify tertiary actions. Secondary buttons go outline/ghost; destructive actions become quiet until confirmed.
  3. Then amplify P1 — usually needs only one move once the noise is gone: one size step up, or weight 600→700, or the darkest text step, or the single saturated CTA. Not all four.
  4. Contrast ladder via lightness, not hue: P1 text = darkest grey step, P2 = gray-600/700, P3 = gray-500. Tinted greys only (matching brand temperature) — never #808080/#000. Reserve saturated color for interactive elements and status.
  5. Group with Gestalt rules: proximity (spacing shows relationships — the gap between groups ≥2× the gap within), similarity (identical roles look identical), common region (a card/background only when spacing can't do the job). Full principle set with CSS: references/gestalt-principles.md.
  6. Size ratios: adjacent hierarchy levels differ by ~1.25–1.5×; P1 vs body ~1.5–2×. If two levels are within 10% of each other, merge them.

Canonical before/after (the shape of most fixes)

css
/* BEFORE: cramped, uniform, grey-on-grey */
.card { padding: 8px; }
.card h2 { font-size: 16px; font-weight: 400; color: #666; margin-bottom: 4px; }
.card p  { font-size: 14px; color: #999; line-height: 1.3; }

/* AFTER: room, clear ladder, tinted greys */
.card { padding: var(--space-6); }
.card h2 { font-size: var(--text-xl); font-weight: 600; color: var(--gray-900); margin-bottom: var(--space-2); }
.card p  { font-size: var(--text-base); color: var(--gray-600); line-height: 1.6; }
.card .meta { font-size: var(--text-sm); color: var(--gray-500); }

Required output format

Deliver code plus this audit:

## Hierarchy audit — [screen name]
| Element | Intended | Was | Problem | Change |
| Submit button | P1 | quiet (same as Cancel) | competing siblings | solid brand bg; Cancel → ghost |
| Section labels | P3 | loud (bold, dark) | emphasis inflation | weight 400, gray-500 |
| Card metadata | P3 | medium | too prominent | text-sm, gray-500 |
| ... every element with a mismatch |

## Refactored code
[full component/CSS — same styling system, tokens only]

## What changed and why (≤5 bullets)
- [pass applied → effect, e.g. "Doubled inter-group spacing (space-4 → space-8): groups now scannable"]

## Scan test
First / second / third thing the eye hits now: [P1] → [P2] → [P2]. Matches intent: [yes / remaining gap]

Quality bar (check before delivering)

  • Exactly one P1 per screen, and it wins the 5-second scan
  • ≤3 emphasized elements per screen; everything else visibly quiet
  • Gap between unrelated groups ≥2× gap within a group; all spacing on the token scale
  • ≤3 font weights in the result; bold never applied to whole paragraphs
  • Text ladder uses lightness steps of tinted greys; no #808080, no #000, no new hues introduced for emphasis
  • De-emphasized text still meets WCAG AA (4.5:1) — quiet ≠ illegible; P3 may go 3:1 only at large size
  • Adjacent size levels differ ≥1.25×; no two levels within 10%
  • Borders/boxes removed wherever spacing alone groups the content
  • Every change references a token — zero new magic numbers

Integration

  • Consumes: tokens from skills/frontend-design/design-foundation, type scale from skills/frontend-design/typography-system, grey ramp from skills/frontend-design/color-system, page structure from skills/frontend-design/layout-system.
  • Produces: refactored components that skills/frontend-design/component-architecture generalizes into the library; contrast decisions verified by skills/frontend-design/accessibility-excellence.
  • In skills/frontend-design/frontend-orchestrator paths, this runs after tokens exist (Path B step 2) or as margin-level refinement (Path C).

References

  • references/gestalt-principles.md — all six Gestalt principles (proximity, similarity, figure/ground, closure, symmetry, common region) with CSS applications, plus extended before/after refactor examples. Read when a grouping problem isn't solved by proximity alone or you need more worked examples.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Visual Hierarchy Refactoring AI skill do?

Refactor cluttered or flat interfaces so users instantly see what matters, using size, weight, contrast, and whitespace — not more color. Use when the user says 'it looks cluttered', 'everything competes for attention', 'it looks amateur/flat', 'users can't find the button', 'make this scannable', 'this screen is overwhelming', or shares a screen where nothing stands out. Audits the actual component: lists every element's current visual weight vs intended priority, then delivers refactored component code (CSS/TSX) with a before/after hierarchy table explaining each change. De-emphasizes sec...

Why use Visual Hierarchy Refactoring on TypingMind?

Because you install it once and use it with any model. Visual Hierarchy Refactoring is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Visual Hierarchy Refactoring in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/sanky369/vibe-building-skills/tree/main/skills/frontend-design/visual-hierarchy-refactoring. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Visual Hierarchy Refactoring?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Visual Hierarchy Refactoring?

As many as you like. As long as a model supports skills, you can use Visual Hierarchy Refactoring with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Visual Hierarchy Refactoring AI skill free?

Yes. It is published on GitHub by sanky369 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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