Scenario Gemini Omni logo

Scenario Gemini Omni

Organization
scenario-labs
scenario-gemini-omni

Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.

Overview

Publisherscenario-labs
Repositoryskills
Skill namescenario-gemini-omni
Stars
970
Forks
114
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by scenario-labs on GitHub. Read the source before you install it.

Installation

Install the Scenario Gemini Omni AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/scenario-labs/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/scenario-gemini-omni .claude/skills/scenario-gemini-omni
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Scenario Gemini Omni in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Scenario Gemini Omni on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Scenario Gemini Omni is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Scenario Gemini Omni Video

Overview

Gemini Omni, Google's video family on Scenario, splits its modes across catalog members instead of folding them into one model: a text and first-frame generator (ranked first for text-to-video in public arena voting at authoring time), a reference-to-video member for subject consistency, an edit member that restyles existing footage, and on the newer 1.1 Flash line an extend member that appends footage to a clip. Every member generates audio in the same pass. Pick the line and the member by mode with search, reading ids and descriptions rather than rank (the newer 1.1 members ranked below the original line at authoring time), then treat model_schema_get as the contract. Gemini image models are the scenario-gemini-image skill's domain; Gemini TTS belongs to audio.

Connection and the core loop: see the scenario skill; model-agnostic video work: the scenario-video skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Two lines at authoring time, Flash and 1.1 Flash, one member per mode (names from the live schemas):

MemberModeInputs
Gemini Omnitext or first frameprompt and/or image, plus optional referenceImages (up to 7); on 1.1 an optional lastFrameImage beside image
Reference-to-Videoconsistent subjectsreferenceImages required (1 to 7), prompt optional; on 1.1 a referenceVideo of 3 s or less can replace the images or join up to 5 of them
Editrestyle a clipvideo and a change prompt, both required; optional referenceImages (1 to 5)
Extend (1.1 only)continue a clipvideo required, prompt optional

At authoring time both generators took duration 3 to 10 seconds (default 8) and aspectRatio 16:9 or 9:16. Edit exposes neither knob: length and shape follow the source clip. Extend inherits the shape too (no aspectRatio) but takes duration 3 to 10 (default 6) as footage appended after the source, so an 8 s clip plus 6 returns about 14 s. The original Flash members render 720p only; the 1.1 Flash line adds resolution on every member: 360p a faster draft tier, 720p the default, 1080p and 4k upscaled. The tier does not move price (at authoring time a generation quoted the same at 360p and 1080p, and so did Extend), so a cheap draft is a shorter duration, not a lower tier. Seed and negative prompt exist nowhere in the family. Cost moves with duration, a first-frame image, Reference-to-Video's references, and Edit's and Extend's source clips; Edit spanned the family's widest cost range at authoring time and its jobs ran about twice as long, so dry_run before editing anything long.

Sound is prompted, not switched

No member has an audio parameter: every clip arrives with generated dialogue, ambience, and effects, and the prompt is the only lever. On the generators, end the prompt with an explicit audio line naming what should be heard ("crackling campfire, distant owls") and put spoken words in quotes; leave it out and the model chooses for you. On Edit, never prompt audio: it regenerates to match the new look on its own.

Identity from images, change from words

Reference-to-Video takes the subject's look from referenceImages, and re-describing it in the prompt fights the images. Call the subject "the character" or "the product" and spend the words on action, setting, camera, and sound; several angles of one subject tighten the hold, distinct subjects share one scene, and with no prompt at all the subjects still appear. There is no first-frame anchor here: when the clip must open on an exact composition, pass that still as image on the base member, which also accepts references alongside it and, on 1.1, a lastFrameImage to interpolate towards (it needs the first frame).

Edit is the inverse: motion, camera path, and timing are locked from the source video, only the look moves. Lead the prompt with the change ("make it winter", "swap the red car for a vintage blue Beetle"), name the target concretely, and never ask for new choreography, cuts, or camera moves: those instructions will not take.

Worked example: a mascot short with a consistent character

  1. search with target="models", query="gemini omni", public=true. Pick the member by mode, here model_google-omni-flash-r2v (a live hit at authoring time: re-discover each session).
  2. model_schema_get with that id: required fields, caps, and defaults before anything else.
  3. upload_asset two or three angles of the mascot (see the scenario skill) to get asset ids.
  4. model_run with that model_id, dry_run=true, and parameters={"prompt": "The character skips across a rain-slick plaza, catches a falling leaf, and holds it up in triumph. Overcast soft light, low tracking shot. Audio: light rain, footsteps on wet stone, one bright chirp.", "referenceImages": ["asset_a", "asset_b"], "duration": 8, "aspectRatio": "16:9"}; references and duration move the cost, so re-estimate after changing either.
  5. Repeat model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.
  6. asset_display the output and review it with sound: the audio is part of the deliverable.

Common mistakes

  • Describing the reference subject's appearance in the prompt: identity comes from the images; write action and setting around "the character".
  • Asking Edit for new motion, cuts, or re-timing: they are locked to the source; prompt only the look change.
  • Passing duration or aspectRatio to Edit, or aspectRatio to Extend: not in their schemas; the output follows the source clip.
  • Hunting for an audio toggle: none exists; steer sound in the prompt or accept the model's choice.
  • Restating a first-frame image as a static scene: describe the motion continuing from it.
  • Packing a multi-scene story into one run: 3 to 10 seconds holds one continuous beat; carry a beat past 10 seconds with Extend, or sequence shots with the scenario-video-assembly skill.

Frequently asked questions

What does the Scenario Gemini Omni AI skill do?

Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.

Why use Scenario Gemini Omni on TypingMind?

Because you install it once and use it with any model. Scenario Gemini Omni is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Scenario Gemini Omni in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/scenario-labs/skills/tree/main/skills/scenario-gemini-omni. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Scenario Gemini Omni?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Scenario Gemini Omni?

As many as you like. As long as a model supports skills, you can use Scenario Gemini Omni with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Scenario Gemini Omni AI skill free?

Yes. It is published on GitHub by scenario-labs under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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