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Threejs Image Pipeline

Community
scottstts
threejs-image-pipeline

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

Overview

Publisherscottstts
RepositoryThreejs-Awesome-Graphics-Agent-Skills
Skill namethreejs-image-pipeline
Stars
894
Forks
98
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by scottstts on GitHub. Read the source before you install it.

Installation

Install the Threejs Image Pipeline AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-image-pipeline
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills.git /tmp/Threejs-Awesome-Graphics-Agent-Skills
mkdir -p .claude/skills
cp -r /tmp/Threejs-Awesome-Graphics-Agent-Skills/skills/threejs-image-pipeline .claude/skills/threejs-image-pipeline
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Threejs Image Pipeline in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Threejs Image Pipeline on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Threejs Image Pipeline is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Image Pipeline

Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.

Load:

  • $threejs-screen-space-ambient-occlusion for GTAO, bent normals, denoising, or AO application;
  • $threejs-bloom for HDR extraction and bloom;
  • $threejs-exposure-color-grading for metering, adaptation, tone mapping, LUTs, and output conversion.

The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.

Signal order

text
scene HDR color + depth + normals + albedo where required
  → lighting-related screen effects
  → atmosphere/transparency composition
  → bloom
  → exposure
  → tone mapping
  → grading
  → lens/presentation effects
  → output conversion

Read references/production-image-pipeline.md for four production pass graphs, their buffer/resolution contracts, and the ownership boundaries between whole-scene and effect-local graphs.

Rules

  • Tone-map once.
  • Keep HDR bloom before tone mapping.
  • Meter exposure from a small luminance target, not the final 8-bit screen.
  • Separate direct and indirect light before applying bent-normal ambient tint when possible.
  • Upsample low-resolution effects with depth/normal-aware weights.
  • Build pass toggles and effect-only views before tuning.
  • UI rendered in the same target needs an explicit protection strategy.
  • Do not load all atomic post skills by default. Route only the effects actually requested.

Routing boundary

Use this skill when multiple image-space systems must share buffers, ordering, or output ownership. For one isolated effect, use its atomic skill without loading this coordinator.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Threejs Image Pipeline AI skill do?

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

Why use Threejs Image Pipeline on TypingMind?

Because you install it once and use it with any model. Threejs Image Pipeline is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Threejs Image Pipeline in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-image-pipeline. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Threejs Image Pipeline?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Threejs Image Pipeline?

As many as you like. As long as a model supports skills, you can use Threejs Image Pipeline with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Threejs Image Pipeline AI skill free?

Yes. It is published on GitHub by scottstts under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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