Code Simplification
Inspired by the Claude Code Simplifier plugin. Adapted here as a model-agnostic, process-driven skill for any AI coding agent.
Overview
Simplify code by reducing complexity while preserving exact behavior. The goal is not fewer lines — it's code that is easier to read, understand, modify, and debug. Every simplification must pass a simple test: "Would a new team member understand this faster than the original?"
When to Use
- After a feature is working and tests pass, but the implementation feels heavier than it needs to be
- During code review when readability or complexity issues are flagged
- When you encounter deeply nested logic, long functions, or unclear names
- When refactoring code written under time pressure
- When consolidating related logic scattered across files
- After merging changes that introduced duplication or inconsistency
When NOT to use:
- Code is already clean and readable — don't simplify for the sake of it
- You don't understand what the code does yet — comprehend before you simplify
- The code is performance-critical and the "simpler" version would be measurably slower
- You're about to rewrite the module entirely — simplifying throwaway code wastes effort
The Five Principles
1. Preserve Behavior Exactly
Don't change what the code does — only how it expresses it. All inputs, outputs, side effects, error behavior, and edge cases must remain identical. If you're not sure a simplification preserves behavior, don't make it.
ASK BEFORE EVERY CHANGE: → Does this produce the same output for every input? → Does this maintain the same error behavior? → Does this preserve the same side effects and ordering? → Do all existing tests still pass without modification?
2. Follow Project Conventions
Simplification means making code more consistent with the codebase, not imposing external preferences. Before simplifying:
1. Read CLAUDE.md / project conventions 2. Study how neighboring code handles similar patterns 3. Match the project's style for: - Import ordering and module system - Function declaration style - Naming conventions - Error handling patterns - Type annotation depth
Simplification that breaks project consistency is not simplification — it's churn.
3. Prefer Clarity Over Cleverness
Explicit code is better than compact code when the compact version requires a mental pause to parse.
typescript// UNCLEAR: Dense ternary chain const label = isNew ? 'New' : isUpdated ? 'Updated' : isArchived ? 'Archived' : 'Active'; // CLEAR: Readable mapping function getStatusLabel(item: Item): string { if (item.isNew) return 'New'; if (item.isUpdated) return 'Updated'; if (item.isArchived) return 'Archived'; return 'Active'; }
typescript// UNCLEAR: Chained reduces with inline logic const result = items.reduce((acc, item) => ({ ...acc, [item.id]: { ...acc[item.id], count: (acc[item.id]?.count ?? 0) + 1 } }), {}); // CLEAR: Named intermediate step const countById = new Map<string, number>(); for (const item of items) { countById.set(item.id, (countById.get(item.id) ?? 0) + 1); }
4. Maintain Balance
Simplification has a failure mode: over-simplification. Watch for these traps:
- Inlining too aggressively — removing a helper that gave a concept a name makes the call site harder to read
- Combining unrelated logic — two simple functions merged into one complex function is not simpler
- Removing "unnecessary" abstraction — some abstractions exist for extensibility or testability, not complexity
- Optimizing for line count — fewer lines is not the goal; easier comprehension is
5. Scope to What Changed
Default to simplifying recently modified code. Avoid drive-by refactors of unrelated code unless explicitly asked to broaden scope. Unscoped simplification creates noise in diffs and risks unintended regressions.
The Simplification Process
Step 1: Understand Before Touching (Chesterton's Fence)
Before changing or removing anything, understand why it exists. This is Chesterton's Fence: if you see a fence across a road and don't understand why it's there, don't tear it down. First understand the reason, then decide if the reason still applies.
BEFORE SIMPLIFYING, ANSWER: - What is this code's responsibility? - What calls it? What does it call? - What are the edge cases and error paths? - Are there tests that define the expected behavior? - Why might it have been written this way? (Performance? Platform constraint? Historical reason?) - Check git blame: what was the original context for this code?
If you can't answer these, you're not ready to simplify. Read more context first.
Step 2: Identify Simplification Opportunities
Scan for these patterns — each one is a concrete signal, not a vague smell:
Structural complexity:
| Pattern | Signal | Simplification |
|---|---|---|
| Deep nesting (3+ levels) | Hard to follow control flow | Extract conditions into guard clauses or helper functions |
| Long functions (50+ lines) | Multiple responsibilities | Split into focused functions with descriptive names |
| Nested ternaries | Requires mental stack to parse | Replace with if/else chains, switch, or lookup objects |
| Boolean parameter flags | doThing(true, false, true) | Replace with options objects or separate functions |
| Repeated conditionals | Same if check in multiple places | Extract to a well-named predicate function |
Naming and readability:
| Pattern | Signal | Simplification |
|---|---|---|
| Generic names | data, result, temp, val, item | Rename to describe the content: userProfile, validationErrors |
| Abbreviated names | usr, cfg, btn, evt | Use full words unless the abbreviation is universal (id, url, api) |
| Misleading names | Function named get that also mutates state | Rename to reflect actual behavior |
| Comments explaining "what" | // increment counter above count++ | Delete the comment — the code is clear enough |
| Comments explaining "why" | // Retry because the API is flaky under load | Keep these — they carry intent the code can't express |
Redundancy:
| Pattern | Signal | Simplification |
|---|---|---|
| Duplicated logic | Same 5+ lines in multiple places | Extract to a shared function |
| Dead code | Unreachable branches, unused variables, commented-out blocks | Remove (after confirming it's truly dead) |
| Unnecessary abstractions | Wrapper that adds no value | Inline the wrapper, call the underlying function directly |
| Over-engineered patterns | Factory-for-a-factory, strategy-with-one-strategy | Replace with the simple direct approach |
| Redundant type assertions | Casting to a type that's already inferred | Remove the assertion |
Step 3: Apply Changes Incrementally
Make one simplification at a time. Run tests after each change. Submit refactoring changes separately from feature or bug fix changes. A PR that refactors and adds a feature is two PRs — split them.
FOR EACH SIMPLIFICATION: 1. Make the change 2. Run the test suite 3. If tests pass → commit (or continue to next simplification) 4. If tests fail → revert and reconsider
Avoid batching multiple simplifications into a single untested change. If something breaks, you need to know which simplification caused it.
The Rule of 500: If a refactoring would touch more than 500 lines, invest in automation (codemods, sed scripts, AST transforms) rather than making the changes by hand. Manual edits at that scale are error-prone and exhausting to review.
Step 4: Verify the Result
After all simplifications, step back and evaluate the whole:
COMPARE BEFORE AND AFTER: - Is the simplified version genuinely easier to understand? - Did you introduce any new patterns inconsistent with the codebase? - Is the diff clean and reviewable? - Would a teammate approve this change?
If the "simplified" version is harder to understand or review, revert. Not every simplification attempt succeeds.
Language-Specific Guidance
TypeScript / JavaScript
typescript// SIMPLIFY: Unnecessary async wrapper // Before async function getUser(id: string): Promise<User> { return await userService.findById(id); } // After function getUser(id: string): Promise<User> { return userService.findById(id); } // SIMPLIFY: Verbose conditional assignment // Before let displayName: string; if (user.nickname) { displayName = user.nickname; } else { displayName = user.fullName; } // After const displayName = user.nickname || user.fullName; // SIMPLIFY: Manual array building // Before const activeUsers: User[] = []; for (const user of users) { if (user.isActive) { activeUsers.push(user); } } // After const activeUsers = users.filter((user) => user.isActive); // SIMPLIFY: Redundant boolean return // Before function isValid(input: string): boolean { if (input.length > 0 && input.length < 100) { return true; } return false; } // After function isValid(input: string): boolean { return input.length > 0 && input.length < 100; }
Python
python# SIMPLIFY: Verbose dictionary building # Before result = {} for item in items: result[item.id] = item.name # After result = {item.id: item.name for item in items} # SIMPLIFY: Nested conditionals with early return # Before def process(data): if data is not None: if data.is_valid(): if data.has_permission(): return do_work(data) else: raise PermissionError("No permission") else: raise ValueError("Invalid data") else: raise TypeError("Data is None") # After def process(data): if data is None: raise TypeError("Data is None") if not data.is_valid(): raise ValueError("Invalid data") if not data.has_permission(): raise PermissionError("No permission") return do_work(data)
React / JSX
tsx// SIMPLIFY: Verbose conditional rendering // Before function UserBadge({ user }: Props) { if (user.isAdmin) { return <Badge variant="admin">Admin</Badge>; } else { return <Badge variant="default">User</Badge>; } } // After function UserBadge({ user }: Props) { const variant = user.isAdmin ? 'admin' : 'default'; const label = user.isAdmin ? 'Admin' : 'User'; return <Badge variant={variant}>{label}</Badge>; } // SIMPLIFY: Prop drilling through intermediate components // Before — consider whether context or composition solves this better. // This is a judgment call — flag it, don't auto-refactor.
Common Rationalizations
| Rationalization | Reality |
|---|---|
| "It's working, no need to touch it" | Working code that's hard to read will be hard to fix when it breaks. Simplifying now saves time on every future change. |
| "Fewer lines is always simpler" | A 1-line nested ternary is not simpler than a 5-line if/else. Simplicity is about comprehension speed, not line count. |
| "I'll just quickly simplify this unrelated code too" | Unscoped simplification creates noisy diffs and risks regressions in code you didn't intend to change. Stay focused. |
| "The types make it self-documenting" | Types document structure, not intent. A well-named function explains why better than a type signature explains what. |
| "This abstraction might be useful later" | Don't preserve speculative abstractions. If it's not used now, it's complexity without value. Remove it and re-add when needed. |
| "The original author must have had a reason" | Maybe. Check git blame — apply Chesterton's Fence. But accumulated complexity often has no reason; it's just the residue of iteration under pressure. |
| "I'll refactor while adding this feature" | Separate refactoring from feature work. Mixed changes are harder to review, revert, and understand in history. |
Red Flags
- Simplification that requires modifying tests to pass (you likely changed behavior)
- "Simplified" code that is longer and harder to follow than the original
- Renaming things to match your preferences rather than project conventions
- Removing error handling because "it makes the code cleaner"
- Simplifying code you don't fully understand
- Batching many simplifications into one large, hard-to-review commit
- Refactoring code outside the scope of the current task without being asked
Verification
After completing a simplification pass:
- All existing tests pass without modification
- Build succeeds with no new warnings
- Linter/formatter passes (no style regressions)
- Each simplification is a reviewable, incremental change
- The diff is clean — no unrelated changes mixed in
- Simplified code follows project conventions (checked against CLAUDE.md or equivalent)
- No error handling was removed or weakened
- No dead code was left behind (unused imports, unreachable branches)
- A teammate or review agent would approve the change as a net improvement

