Motion V Skilld logo

Motion V Skilld

Organization
skilld-dev
motion-v-skilld

ALWAYS use when writing code importing "motion-v". Consult for debugging, best practices, or modifying motion-v, motion v, motion-vue, motion vue.

Overview

Publisherskilld-dev
Repositoryvue-ecosystem-skills
Skill namemotion-v-skilld
Stars
180
Forks
8
Bundled files
94
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 94 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by skilld-dev on GitHub. Read the source before you install it.

Installation

Install the Motion V Skilld AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git /tmp/vue-ecosystem-skills
mkdir -p .claude/skills
cp -r /tmp/vue-ecosystem-skills/skills/motion-v-skilld .claude/skills/motion-v-skilld
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion V Skilld in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion V Skilld on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion V Skilld is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

motiondivision/motion-vue motion-v@2.2.1

Tags: latest: 2.2.1

References: Docs

API Changes

This section documents version-specific API changes — prioritize recent major/minor releases.

  • BREAKING: focus, hover, press, inView shorthand props — removed in v2.0.0-beta.1. Use whileFocus, whileHover, whilePress, and whileInView for animations, and full event handlers (e.g. @hoverStart, @pressStart) for logic source

  • NEW: v-motion directive — new in v2.0.0-beta.1, enables declarative animations on any element without requiring a <motion> component wrapper source

  • BREAKING: ESM-only — v2.0.0-beta.1 dropped CommonJS support. The package now only ships ESM (.mjs) exports source

  • NEW: MotionPlugin — new in v2.0.0-beta.1, a Vue plugin for global v-motion and custom preset directive registration

  • NEW: createPresetDirective() — new in v2.0.0-beta.1, allows creating reusable animation directives with baked-in motion options

  • BREAKING: AnimatePresence lazy discovery — v2.0.0-beta.1 refactored to use data-ap attribute for lazy discovery instead of eager registration source

  • DEPRECATED: staggerChildren and staggerDirection — deprecated in v1.4.0 in favor of using the stagger() utility within the transition prop source

  • NEW: stagger() utility — correctly handles staggering for newly-entering siblings alongside existing ones since v1.7.0 source

  • NEW: useTransform output maps — supports providing multiple output value maps for complex coordinate transformations since v1.9.0 source

  • NEW: Reorder auto-scrolling — supports automatic parent container scrolling when a Reorder.Item is dragged to the edges since v1.8.0 source

  • NEW: useScroll VueInstance support — container and target options now accept VueInstance (ref to component) since v1.6.0 source

  • NEW: useInView root option — now accepts MaybeRef for dynamic root element assignment since v1.6.0 source

  • NEW: AnimatePresence direct children — supports multiple direct motion components as children since v1.10.0 source

  • NEW: delayInMs — exported as a standalone utility function for time-based animation delays since v1.6.0 source

Also changed: useTransform reactive update fix (v1.2.1) · sequence at relative start (v1.3.0) · AnimatePresence custom prop fix (v1.3.0) · motionGlobalConfig exported (v2.0.0-beta.1) · FeatureBundle tree-shaking architecture (v2.0.0-beta.1)

Best Practices

  • Use LazyMotion + m component instead of motion to reduce the initial bundle from ~34kb to ~6kb — load domAnimation (+18kb) for variants/exit/gestures or domMax (+28kb) when you also need drag and layout animations. Add :strict="true" to catch accidental motion imports inside LazyMotion at dev time source

  • Render live motion value output with <RowValue :value="motionValue" /> rather than syncing to Vue state — RowValue writes to innerHTML directly and bypasses Vue's reactivity cycle, keeping fast-changing values off the render path source

  • Set reducedMotion="user" on MotionConfig at the app root — the default is "never", meaning transform and layout animations run regardless of the OS accessibility setting unless you explicitly opt in source

  • For layout animations, apply changing CSS to :style (not :animate) and let the layout prop handle the transition — if the value is placed in :animate, Motion's FLIP measurement will conflict with it source

  • Set borderRadius and boxShadow via :style (not CSS classes) on layout-animated elements — Motion auto-corrects scale distortion on these properties only when they are set as inline style motion values source

  • Add layoutScroll to scrollable container ancestors and layoutRoot to fixed-position ancestors of layout-animated elements — without these props, Motion measures child positions incorrectly when scroll offset or viewport offset is non-zero source

  • Never place v-if on AnimatePresence itself — if it unmounts, it cannot intercept the exit of its children. The conditional must be on the direct child:

vue

<AnimatePresence v-if="isVisible"><Component /></AnimatePresence>


<AnimatePresence><Component v-if="isVisible" /></AnimatePresence>

source

  • Use dynamic variants with the custom prop for per-element stagger rather than computing delay in reactive Vue state — pass :custom="index" to each motion component and resolve the delay inside the variant function, keeping stagger logic declarative and allocation-free source

  • Prefer useMotionValue over CSS variable animation for values used across many children — animating a CSS variable always triggers paint on every frame, while a MotionValue passed to :style runs through Motion's optimised DOM renderer without touching the Vue render cycle source

  • Use the v-motion directive (new in v2.0.0-beta.1) to add animation to any native HTML or SVG element without a wrapper <motion> component — register globally via app.use(MotionPlugin) or per-component via createMotionDirective. Register reusable animation presets via the presets option to create project-wide shorthand directives like v-fade-in source

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 34 more files.

Frequently asked questions

What does the Motion V Skilld AI skill do?

ALWAYS use when writing code importing "motion-v". Consult for debugging, best practices, or modifying motion-v, motion v, motion-vue, motion vue.

Why use Motion V Skilld on TypingMind?

Because you install it once and use it with any model. Motion V Skilld is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion V Skilld in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/motion-v-skilld. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion V Skilld?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion V Skilld?

As many as you like. As long as a model supports skills, you can use Motion V Skilld with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion V Skilld AI skill free?

Yes. It is published on GitHub by skilld-dev under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇