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Seedance

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SlavaSexton
seedance

Use when writing or debugging prompts for ByteDance Seedance video models (Seedance 2.5, 2.0, 2.0 Mini, 1.5 Pro, 1.0) on Dreamina, Jimeng AI, Doubao, BytePlus ModelArk or ComfyUI, when a generated video drifts off the reference face, grows unwanted subtitles or watermarks, duplicates a character, jumps at an extension seam, or when planning multi-shot or multi-reference video briefs.

Overview

PublisherSlavaSexton
RepositoryComfyUI-Agent-Kit
Skill nameseedance
Stars
113
Forks
18
Bundled files
2
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SlavaSexton on GitHub. Read the source before you install it.

Installation

Install the Seedance AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SlavaSexton/ComfyUI-Agent-Kit/tree/master/claude-code/skills/seedance
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SlavaSexton/ComfyUI-Agent-Kit.git /tmp/ComfyUI-Agent-Kit
mkdir -p .claude/skills
cp -r /tmp/ComfyUI-Agent-Kit/claude-code/skills/seedance .claude/skills/seedance
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Seedance in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Seedance on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Seedance is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Seedance video prompting

ByteDance's Seedance family generates video and audio jointly and takes multimodal references (images, video clips, audio clips) that a prompt addresses by label. Getting the labels and the task type right matters more than adjectives: the same sentence can be read as "reference this" or "edit this" depending on one word.

Load reference.md for the full formulas, the failure table, worked examples and the ComfyUI parameters. Load supplementary.md only for non-official leads about 2.5; it never overrides reference.md and carries a conflict ledger. This file is the router and the rules you need before writing a single line.

Which model you are talking to

ModelWhere it runsRefs per passMax lengthIn ComfyUI
Seedance 2.5Dreamina, Jimeng AI, Doubao Pro, and ComfyUI since core v0.31.030 img + 10 video + 10 audio (audio-only allowed)4 to 30s; nest-extend to 60s; Long Video mode 30 to 180s in one shotYes, since 2026-08-08
Seedance 2.0 / 2.0 Mini / 2.0 FastBytePlus ModelArk, ComfyUI9 img + 3 video + 3 audio15sYes
Seedance 1.5 ProBytePlus ModelArk, ComfyUIn/a (no omni-reference)4 to 12s, min 4s enforcedYes, and the only one there with generate_audio
Seedance 1.0 Lite / Pro / Pro FastBytePlus ModelArk, ComfyUIn/an/aYes

Seedance 2.5 reached ComfyUI on 2026-08-08 (core v0.31.0, PR 15395), and this file said the opposite until 2026-08-09. The old line, "Seedance 2.5 has no ComfyUI nodes", was correct on 2026-08-01 and went stale a week later. Kept as a correction rather than silently replaced.

How to build it now. 2.5 is a model option inside the SAME ByteDance2* nodes, not new nodes: ByteDance2TextToVideoNode, ByteDance2FirstLastFrameNode, ByteDance2ReferenceNode (category partner/video/ByteDance). Set the model DynamicCombo to Seedance 2.5 and the widgets underneath change. Minimal graph: the node's VIDEO output straight into SaveVideo.video.

What ComfyUI's 2.5 gives you, read from comfy_api_nodes/nodes_bytedance.py on master (2026-08-09), not from the announcement:

  • resolution is 480p or 720p only. There is no 1080p and no 4K on 2.5 in ComfyUI; those live on the Seedance 2.0 option of the same node.
  • duration 4 to 30 s, ratio 16:9 / 4:3 / 1:1 / 3:4 / 9:16 / 21:9 / adaptive (the first-last-frame node has no ratio widget), generate_audio on by default, output_format mp4 only even though the node's own model tooltip advertises "mp4/mov".
  • ByteDance2ReferenceNode autogrows to 30 images, 10 videos, 10 audios, which confirms the announcement's 30+10+10 in code. Its video_editing toggle makes the output inherit the source clip's duration and aspect, and the duration / ratio widgets are then ignored.
  • Node-level prompting rule: put spoken lines in double quotes to steer the generated dialogue.
  • The Long Video 30 to 180 s mode in the table above is a Dreamina / Jimeng feature and is not reachable through these nodes, whose ceiling is 30 s. Nest-extend instead.

The three task types, and the word that switches between them

Every Seedance prompt is one of three tasks, and the model decides which from your phrasing:

TaskPhrasingResult
Multimodal reference"Reference <Subject_N> in <Image_N> to generate..."brand-new video borrowing an element
Video editing"Strictly edit <Video_N>, and modify X to Y"the original video, partially changed
Video extension"Extend <Video_N> forward/backward to generate..."the original continued in time

The trap: for edit and extend, name the asset as <Video_N> directly. Writing "reference <Video_N>" makes the model treat it as a reference task and generate something new instead of editing what you gave it. (Confirmed, official BytePlus guide.)

Reference labels

Official ByteDance examples write @Image 1, @Video 1, @Audio 1 with a space. Dreamina's consumer guide shows @Image1 without one. Both appear in the wild; the official form is spaced. Do not invent other label shapes.

Two ways to name a subject, and you must pick one and keep it:

  • Bind inline: <Subject_N>@<Image_N>, e.g. Zhang San@Image 1, repeated every single time the subject is mentioned.
  • Define once, then reuse the label: "define the tall man in Video 1 as police officer", then say "police officer" consistently forever after.

Define a subject with 2 to 3 stable static features (clothing, hairstyle, category), never with mood or action. Every mention must be explicit; an unlabelled mention is where subjects get swapped.

Four symbols that carry meaning

Officially documented, and nothing else does their job:

ContentSymbolExample
Music()(fast-paced rock music is playing)
Sound effect<><dog barking in the distance>
Dialogue{}{Hello, world}
Subtitles【】【Chapter One: Departure】

Non-Chinese, non-English dialogue must name its language: says in Japanese {こんにちは}.

Shot sequencing beats prose

Write a storyboard, not a paragraph. Label segments Shot 1, Shot 2, Shot 3 in the order events happen, and give each one: camera move or transition, subject action and expression, position or spatial change, audio.

Timing depends on the version, and this reversed in 2.5.

  • 2.0: do not force timings. The official 2.0 guide says support for precise timing such as "0 to 3 seconds" is unstable and constraining duration can break the generation.
  • 2.5: timestamps are a headline feature, built because users asked for exactly this. Write time slices as 0s-3s:, 3s-8s: and direct each one. See reference.md section 2.5-C.

One camera movement per shot. Asking for push, pull, pan and track at once destabilises the image.

Do not fill the reference budget

The single most counterintuitive official rule. 2.5 accepts 50 assets; the guide recommends 4 to 5: 1-2 character images (headshot plus full body) + 1 scene image + 1 camera-movement video + 1 audio clip. Too many assets and the model cannot rank features, producing style conflicts and blurred subjects.

Place the assets that need the most faithful reference earliest in the prompt.

When something comes out wrong

SymptomFirst fix
Face drifts or swaps mid-videoAdd a separate headshot reference; never use multi-view character sheets, they read as several people
Two identical characters appearLabel every character to its image, plus a global "no duplicate characters" constraint
Subtitles you never asked forAdd "avoid generating any text or subtitles"; prefer landscape, portrait is markedly worse
A watermark or logo appearsAdd "do not generate a watermark", "do not generate a logo"
Style drifts to live actionState the style explicitly; better, convert the reference image to the target style first
Jump at an extension seamPost fix: trim 6 frames off the end of the earlier clip and 1 frame off the start of the next

Full causes, the rest of the table and the ComfyUI-specific limits are in reference.md.

Sources and honesty

Normative content here comes from ByteDance primary sources: the official BytePlus ModelArk prompt guide for the Seedance 2.0 series, the official Seed blog announcing 2.5 (2026-07-31), Dreamina's official product guide, and ComfyUI's own node source. Third-party writing is kept out of the normative layer and lives in supplementary.md, subordinate and with its conflicts listed.

The detailed prompting rules are the official 2.0-series guide. Seedance 2.5 launched 2026-07-31 and has no public prompting guide of its own yet; it inherits the mechanics visibly, but treat 2.5-specific numbers as the only part confirmed for 2.5. reference.md marks every claim.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Seedance AI skill do?

Use when writing or debugging prompts for ByteDance Seedance video models (Seedance 2.5, 2.0, 2.0 Mini, 1.5 Pro, 1.0) on Dreamina, Jimeng AI, Doubao, BytePlus ModelArk or ComfyUI, when a generated video drifts off the reference face, grows unwanted subtitles or watermarks, duplicates a character, jumps at an extension seam, or when planning multi-shot or multi-reference video briefs.

Why use Seedance on TypingMind?

Because you install it once and use it with any model. Seedance is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Seedance in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SlavaSexton/ComfyUI-Agent-Kit/tree/master/claude-code/skills/seedance. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Seedance?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Seedance?

As many as you like. As long as a model supports skills, you can use Seedance with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Seedance AI skill free?

Yes. It is published on GitHub by SlavaSexton under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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